webgl_loader_gltf_dispersion.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - GLTFloader + Dispersion</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - GLTFloader + Dispersion">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_loader_gltf_dispersion.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_loader_gltf_dispersion.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + <a href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_dispersion" target="_blank" rel="noopener">KHR_materials_dispersion</a><br />
  16. </div>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  29. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  30. let camera, scene, renderer;
  31. init().then( render );
  32. async function init() {
  33. const container = document.createElement( 'div' );
  34. document.body.appendChild( container );
  35. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 5 );
  36. camera.position.set( 0.1, 0.05, 0.15 );
  37. scene = new THREE.Scene();
  38. renderer = new THREE.WebGLRenderer( { antialias: true } );
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. renderer.toneMapping = THREE.NeutralToneMapping;
  42. renderer.toneMappingExposure = 1;
  43. container.appendChild( renderer.domElement );
  44. const environment = new RoomEnvironment();
  45. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  46. scene = new THREE.Scene();
  47. scene.backgroundBlurriness = 0.5;
  48. const env = pmremGenerator.fromScene( environment, 0.04 ).texture;
  49. scene.background = env;
  50. scene.environment = env;
  51. environment.dispose();
  52. const loader = new GLTFLoader();
  53. const gltf = await loader.loadAsync( 'models/gltf/DispersionTest.glb' );
  54. scene.add( gltf.scene );
  55. const controls = new OrbitControls( camera, renderer.domElement );
  56. controls.addEventListener( 'change', render ); // use if there is no animation loop
  57. controls.minDistance = 0.1;
  58. controls.maxDistance = 10;
  59. controls.target.set( 0, 0, 0 );
  60. controls.update();
  61. window.addEventListener( 'resize', onWindowResize );
  62. }
  63. function onWindowResize() {
  64. camera.aspect = window.innerWidth / window.innerHeight;
  65. camera.updateProjectionMatrix();
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. render();
  68. }
  69. //
  70. function render() {
  71. renderer.render( scene, camera );
  72. }
  73. </script>
  74. </body>
  75. </html>
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