webgl_loader_texture_ultrahdr.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - UltraHDR texture loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - materials - UltraHDR texture loader">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_loader_texture_ultrahdr.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_loader_texture_ultrahdr.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - UltraHDR texture loader <br/>
  16. Converted from hdr with <a href="https://gainmap-creator.mono-grid.com/" target="_blank" rel="noopener">converter</a>. <br />
  17. </div>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js",
  22. "three/addons/": "./jsm/"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  29. import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
  30. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  31. const params = {
  32. autoRotate: true,
  33. metalness: 1.0,
  34. roughness: 0.0,
  35. exposure: 1.0,
  36. resolution: '2k',
  37. type: 'HalfFloatType'
  38. };
  39. let renderer, scene, camera, controls, torusMesh, loader;
  40. init();
  41. function init() {
  42. renderer = new THREE.WebGLRenderer( { antialias: true } );
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. document.body.appendChild( renderer.domElement );
  46. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  47. renderer.toneMappingExposure = params.exposure;
  48. renderer.setAnimationLoop( render );
  49. scene = new THREE.Scene();
  50. torusMesh = new THREE.Mesh(
  51. new THREE.TorusKnotGeometry( 1, 0.4, 128, 128, 1, 3 ),
  52. new THREE.MeshStandardMaterial( { roughness: params.roughness, metalness: params.metalness } )
  53. );
  54. scene.add( torusMesh );
  55. camera = new THREE.PerspectiveCamera(
  56. 50,
  57. window.innerWidth / window.innerHeight,
  58. 1,
  59. 500
  60. );
  61. camera.position.set( 0.0, 0.0, - 6.0 );
  62. controls = new OrbitControls( camera, renderer.domElement );
  63. loader = new UltraHDRLoader();
  64. loader.setDataType( THREE.FloatType );
  65. const loadEnvironment = function ( resolution = '2k', type = 'HalfFloatType' ) {
  66. loader.setDataType( THREE[ type ] );
  67. loader.load( `textures/equirectangular/spruit_sunrise_${resolution}.hdr.jpg`, function ( texture ) {
  68. texture.mapping = THREE.EquirectangularReflectionMapping;
  69. texture.needsUpdate = true;
  70. scene.background = texture;
  71. scene.environment = texture;
  72. } );
  73. };
  74. loadEnvironment( params.resolution, params.type );
  75. const gui = new GUI();
  76. gui.add( params, 'autoRotate' );
  77. gui.add( params, 'metalness', 0, 1, 0.01 );
  78. gui.add( params, 'roughness', 0, 1, 0.01 );
  79. gui.add( params, 'exposure', 0, 4, 0.01 );
  80. gui.add( params, 'resolution', [ '2k', '4k' ] ).onChange( ( value ) => {
  81. loadEnvironment( value, params.type );
  82. } );
  83. gui.add( params, 'type', [ 'HalfFloatType', 'FloatType' ] ).onChange( ( value ) => {
  84. loadEnvironment( params.resolution, value );
  85. } );
  86. gui.open();
  87. window.addEventListener( 'resize', onWindowResize );
  88. }
  89. function onWindowResize() {
  90. camera.aspect = window.innerWidth / window.innerHeight;
  91. camera.updateProjectionMatrix();
  92. renderer.setSize( window.innerWidth, window.innerHeight );
  93. }
  94. function render() {
  95. torusMesh.material.roughness = params.roughness;
  96. torusMesh.material.metalness = params.metalness;
  97. if ( params.autoRotate ) {
  98. torusMesh.rotation.y += 0.005;
  99. }
  100. renderer.toneMappingExposure = params.exposure;
  101. controls.update();
  102. renderer.render( scene, camera );
  103. }
  104. </script>
  105. </body>
  106. </html>
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