webgl_materials_envmaps_groundprojected.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>
  5. threejs webgl - materials - ground projected environment mapping
  6. </title>
  7. <meta charset="utf-8" />
  8. <meta
  9. name="viewport"
  10. content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
  11. />
  12. <meta property="og:title" content="threejs webgl - materials - ground projected environment mapping" />
  13. <meta property="og:type" content="website" />
  14. <meta property="og:url" content="https://threejs.org/examples/webgl_materials_envmaps_groundprojected.html" />
  15. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_materials_envmaps_groundprojected.jpg" />
  16. <link type="text/css" rel="stylesheet" href="main.css" />
  17. </head>
  18. <body>
  19. <div id="container"></div>
  20. <div id="info">
  21. <a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - Ground projected environment mapping.<br>
  22. Ferrari 458 Italia model by <a href="https://sketchfab.com/models/57bf6cc56931426e87494f554df1dab6" target="_blank" rel="noopener">vicent091036</a><br>
  23. <a href="https://polyhaven.com/a/blouberg_sunrise_2" target="_blank" rel="noopener">Blouberg Sunrise 2</a> by <a href="https://gregzaal.com/" target="_blank" rel="noopener">Greg Zaal</a>
  24. </div>
  25. <script type="importmap">
  26. {
  27. "imports": {
  28. "three": "../build/three.module.js",
  29. "three/addons/": "./jsm/"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { GroundedSkybox } from 'three/addons/objects/GroundedSkybox.js';
  38. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  39. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  40. import { HDRLoader } from 'three/addons/loaders/HDRLoader.js';
  41. const params = {
  42. height: 15,
  43. radius: 100,
  44. enabled: true,
  45. };
  46. let camera, scene, renderer, skybox;
  47. init().then( render );
  48. async function init() {
  49. camera = new THREE.PerspectiveCamera(
  50. 40,
  51. window.innerWidth / window.innerHeight,
  52. 1,
  53. 1000
  54. );
  55. camera.position.set( - 20, 7, 20 );
  56. camera.lookAt( 0, 4, 0 );
  57. scene = new THREE.Scene();
  58. const hdrLoader = new HDRLoader();
  59. const envMap = await hdrLoader.loadAsync( 'textures/equirectangular/blouberg_sunrise_2_1k.hdr' );
  60. envMap.mapping = THREE.EquirectangularReflectionMapping;
  61. skybox = new GroundedSkybox( envMap, params.height, params.radius );
  62. skybox.position.y = params.height - 0.01;
  63. scene.add( skybox );
  64. scene.environment = envMap;
  65. const dracoLoader = new DRACOLoader();
  66. dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
  67. const loader = new GLTFLoader();
  68. loader.setDRACOLoader( dracoLoader );
  69. const shadow = new THREE.TextureLoader().load( 'models/gltf/ferrari_ao.png' );
  70. loader.load( 'models/gltf/ferrari.glb', function ( gltf ) {
  71. const bodyMaterial = new THREE.MeshPhysicalMaterial( {
  72. color: 0x000000, metalness: 1.0, roughness: 0.8,
  73. clearcoat: 1.0, clearcoatRoughness: 0.2
  74. } );
  75. const detailsMaterial = new THREE.MeshStandardMaterial( {
  76. color: 0xffffff, metalness: 1.0, roughness: 0.5
  77. } );
  78. const glassMaterial = new THREE.MeshPhysicalMaterial( {
  79. color: 0xffffff, metalness: 0.25, roughness: 0, transmission: 1.0
  80. } );
  81. const carModel = gltf.scene.children[ 0 ];
  82. carModel.scale.multiplyScalar( 4 );
  83. carModel.rotation.y = Math.PI;
  84. carModel.getObjectByName( 'body' ).material = bodyMaterial;
  85. carModel.getObjectByName( 'rim_fl' ).material = detailsMaterial;
  86. carModel.getObjectByName( 'rim_fr' ).material = detailsMaterial;
  87. carModel.getObjectByName( 'rim_rr' ).material = detailsMaterial;
  88. carModel.getObjectByName( 'rim_rl' ).material = detailsMaterial;
  89. carModel.getObjectByName( 'trim' ).material = detailsMaterial;
  90. carModel.getObjectByName( 'glass' ).material = glassMaterial;
  91. // shadow
  92. const mesh = new THREE.Mesh(
  93. new THREE.PlaneGeometry( 0.655 * 4, 1.3 * 4 ),
  94. new THREE.MeshBasicMaterial( {
  95. map: shadow, blending: THREE.MultiplyBlending, toneMapped: false, transparent: true, premultipliedAlpha: true
  96. } )
  97. );
  98. mesh.rotation.x = - Math.PI / 2;
  99. carModel.add( mesh );
  100. scene.add( carModel );
  101. render();
  102. } );
  103. //
  104. renderer = new THREE.WebGLRenderer( { antialias: true } );
  105. renderer.setPixelRatio( window.devicePixelRatio );
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  108. //
  109. const controls = new OrbitControls( camera, renderer.domElement );
  110. controls.addEventListener( 'change', render );
  111. controls.target.set( 0, 2, 0 );
  112. controls.maxPolarAngle = THREE.MathUtils.degToRad( 90 );
  113. controls.maxDistance = 80;
  114. controls.minDistance = 20;
  115. controls.enablePan = false;
  116. controls.update();
  117. document.body.appendChild( renderer.domElement );
  118. window.addEventListener( 'resize', onWindowResize );
  119. const gui = new GUI();
  120. gui.add( params, 'enabled' ).name( 'Grounded' ).onChange( function ( value ) {
  121. if ( value ) {
  122. scene.add( skybox );
  123. scene.background = null;
  124. } else {
  125. scene.remove( skybox );
  126. scene.background = scene.environment;
  127. }
  128. render();
  129. } );
  130. gui.open();
  131. }
  132. function onWindowResize() {
  133. camera.aspect = window.innerWidth / window.innerHeight;
  134. camera.updateProjectionMatrix();
  135. renderer.setSize( window.innerWidth, window.innerHeight );
  136. render();
  137. }
  138. function render() {
  139. renderer.render( scene, camera );
  140. }
  141. </script>
  142. </body>
  143. </html>
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