webgl_materials_physical_transmission.html 6.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - transmission</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="threejs webgl - materials - transmission">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_materials_physical_transmission.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_materials_physical_transmission.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="container"></div>
  15. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - Transmission</div>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
  29. const params = {
  30. color: 0xffffff,
  31. transmission: 1,
  32. opacity: 1,
  33. metalness: 0,
  34. roughness: 0,
  35. ior: 1.5,
  36. thickness: 0.01,
  37. specularIntensity: 1,
  38. specularColor: 0xffffff,
  39. envMapIntensity: 1,
  40. lightIntensity: 1,
  41. exposure: 1,
  42. transmissionResolutionScale: 1
  43. };
  44. let camera, scene, renderer;
  45. let mesh;
  46. const hdrEquirect = new UltraHDRLoader()
  47. .setPath( 'textures/equirectangular/' )
  48. .load( 'royal_esplanade_2k.hdr.jpg', function () {
  49. hdrEquirect.mapping = THREE.EquirectangularReflectionMapping;
  50. init();
  51. render();
  52. } );
  53. function init() {
  54. renderer = new THREE.WebGLRenderer( { antialias: true } );
  55. renderer.setPixelRatio( window.devicePixelRatio );
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. renderer.shadowMap.enabled = true;
  58. document.body.appendChild( renderer.domElement );
  59. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  60. renderer.toneMappingExposure = params.exposure;
  61. scene = new THREE.Scene();
  62. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  63. camera.position.set( 0, 0, 120 );
  64. //
  65. scene.background = hdrEquirect;
  66. //
  67. const geometry = new THREE.SphereGeometry( 20, 64, 32 );
  68. const texture = new THREE.CanvasTexture( generateTexture() );
  69. texture.magFilter = THREE.NearestFilter;
  70. texture.wrapT = THREE.RepeatWrapping;
  71. texture.wrapS = THREE.RepeatWrapping;
  72. texture.repeat.set( 1, 3.5 );
  73. const material = new THREE.MeshPhysicalMaterial( {
  74. color: params.color,
  75. metalness: params.metalness,
  76. roughness: params.roughness,
  77. ior: params.ior,
  78. alphaMap: texture,
  79. envMap: hdrEquirect,
  80. envMapIntensity: params.envMapIntensity,
  81. transmission: params.transmission, // use material.transmission for glass materials
  82. specularIntensity: params.specularIntensity,
  83. specularColor: params.specularColor,
  84. opacity: params.opacity,
  85. side: THREE.DoubleSide,
  86. transparent: true
  87. } );
  88. mesh = new THREE.Mesh( geometry, material );
  89. scene.add( mesh );
  90. //
  91. const controls = new OrbitControls( camera, renderer.domElement );
  92. controls.addEventListener( 'change', render ); // use if there is no animation loop
  93. controls.minDistance = 10;
  94. controls.maxDistance = 150;
  95. window.addEventListener( 'resize', onWindowResize );
  96. //
  97. const gui = new GUI();
  98. gui.addColor( params, 'color' )
  99. .onChange( function () {
  100. material.color.set( params.color );
  101. render();
  102. } );
  103. gui.add( params, 'transmission', 0, 1, 0.01 )
  104. .onChange( function () {
  105. material.transmission = params.transmission;
  106. render();
  107. } );
  108. gui.add( params, 'opacity', 0, 1, 0.01 )
  109. .onChange( function () {
  110. material.opacity = params.opacity;
  111. render();
  112. } );
  113. gui.add( params, 'metalness', 0, 1, 0.01 )
  114. .onChange( function () {
  115. material.metalness = params.metalness;
  116. render();
  117. } );
  118. gui.add( params, 'roughness', 0, 1, 0.01 )
  119. .onChange( function () {
  120. material.roughness = params.roughness;
  121. render();
  122. } );
  123. gui.add( params, 'ior', 1, 2, 0.01 )
  124. .onChange( function () {
  125. material.ior = params.ior;
  126. render();
  127. } );
  128. gui.add( params, 'thickness', 0, 5, 0.01 )
  129. .onChange( function () {
  130. material.thickness = params.thickness;
  131. render();
  132. } );
  133. gui.add( params, 'specularIntensity', 0, 1, 0.01 )
  134. .onChange( function () {
  135. material.specularIntensity = params.specularIntensity;
  136. render();
  137. } );
  138. gui.addColor( params, 'specularColor' )
  139. .onChange( function () {
  140. material.specularColor.set( params.specularColor );
  141. render();
  142. } );
  143. gui.add( params, 'envMapIntensity', 0, 1, 0.01 )
  144. .name( 'envMap intensity' )
  145. .onChange( function () {
  146. material.envMapIntensity = params.envMapIntensity;
  147. render();
  148. } );
  149. gui.add( params, 'exposure', 0, 1, 0.01 )
  150. .onChange( function () {
  151. renderer.toneMappingExposure = params.exposure;
  152. render();
  153. } );
  154. gui.add( params, 'transmissionResolutionScale', 0.01, 1, 0.01 )
  155. .name( 'transmission resolution' )
  156. .onChange( function () {
  157. renderer.transmissionResolutionScale = params.transmissionResolutionScale;
  158. render();
  159. } );
  160. gui.open();
  161. }
  162. function onWindowResize() {
  163. const width = window.innerWidth;
  164. const height = window.innerHeight;
  165. camera.aspect = width / height;
  166. camera.updateProjectionMatrix();
  167. renderer.setSize( width, height );
  168. render();
  169. }
  170. //
  171. function generateTexture() {
  172. const canvas = document.createElement( 'canvas' );
  173. canvas.width = 2;
  174. canvas.height = 2;
  175. const context = canvas.getContext( '2d' );
  176. context.fillStyle = 'white';
  177. context.fillRect( 0, 1, 2, 1 );
  178. return canvas;
  179. }
  180. function render() {
  181. renderer.render( scene, camera );
  182. }
  183. </script>
  184. </body>
  185. </html>
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