webgl_materials_texture_rotation.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - texture - rotation</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - materials - texture - rotation">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_materials_texture_rotation.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_materials_texture_rotation.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - texture rotation
  16. </div>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  28. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  29. let mesh, renderer, scene, camera;
  30. let gui;
  31. const API = {
  32. offsetX: 0,
  33. offsetY: 0,
  34. repeatX: 0.25,
  35. repeatY: 0.25,
  36. rotation: Math.PI / 4, // positive is counterclockwise
  37. centerX: 0.5,
  38. centerY: 0.5
  39. };
  40. init();
  41. function init() {
  42. renderer = new THREE.WebGLRenderer();
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. document.body.appendChild( renderer.domElement );
  46. scene = new THREE.Scene();
  47. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  48. camera.position.set( 10, 15, 25 );
  49. scene.add( camera );
  50. const controls = new OrbitControls( camera, renderer.domElement );
  51. controls.addEventListener( 'change', render );
  52. controls.minDistance = 20;
  53. controls.maxDistance = 50;
  54. controls.maxPolarAngle = Math.PI / 2;
  55. const geometry = new THREE.BoxGeometry( 10, 10, 10 );
  56. new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg', function ( texture ) {
  57. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  58. texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
  59. texture.colorSpace = THREE.SRGBColorSpace;
  60. //texture.matrixAutoUpdate = false; // default is true; set to false to update texture.matrix manually
  61. const material = new THREE.MeshBasicMaterial( { map: texture } );
  62. mesh = new THREE.Mesh( geometry, material );
  63. scene.add( mesh );
  64. updateUvTransform();
  65. initGui();
  66. render();
  67. } );
  68. window.addEventListener( 'resize', onWindowResize );
  69. }
  70. function render() {
  71. renderer.render( scene, camera );
  72. }
  73. function onWindowResize() {
  74. camera.aspect = window.innerWidth / window.innerHeight;
  75. camera.updateProjectionMatrix();
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. render();
  78. }
  79. function updateUvTransform() {
  80. const texture = mesh.material.map;
  81. if ( texture.matrixAutoUpdate === true ) {
  82. texture.offset.set( API.offsetX, API.offsetY );
  83. texture.repeat.set( API.repeatX, API.repeatY );
  84. texture.center.set( API.centerX, API.centerY );
  85. texture.rotation = API.rotation; // rotation is around center
  86. } else {
  87. // setting the matrix uv transform directly
  88. texture.matrix.setUvTransform( API.offsetX, API.offsetY, API.repeatX, API.repeatY, API.rotation, API.centerX, API.centerY );
  89. }
  90. render();
  91. }
  92. function initGui() {
  93. gui = new GUI();
  94. gui.add( API, 'offsetX', 0.0, 1.0 ).name( 'offset.x' ).onChange( updateUvTransform );
  95. gui.add( API, 'offsetY', 0.0, 1.0 ).name( 'offset.y' ).onChange( updateUvTransform );
  96. gui.add( API, 'repeatX', 0.25, 2.0 ).name( 'repeat.x' ).onChange( updateUvTransform );
  97. gui.add( API, 'repeatY', 0.25, 2.0 ).name( 'repeat.y' ).onChange( updateUvTransform );
  98. gui.add( API, 'rotation', - 2.0, 2.0 ).name( 'rotation' ).onChange( updateUvTransform );
  99. gui.add( API, 'centerX', 0.0, 1.0 ).name( 'center.x' ).onChange( updateUvTransform );
  100. gui.add( API, 'centerY', 0.0, 1.0 ).name( 'center.y' ).onChange( updateUvTransform );
  101. }
  102. </script>
  103. </body>
  104. </html>
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