webgl_postprocessing_gtao.html 7.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - GTAO</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - postprocessing - GTAO">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_postprocessing_gtao.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_postprocessing_gtao.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. <style>
  13. body {
  14. background-color: #ffffff;
  15. color: #000;
  16. }
  17. a {
  18. color: #2983ff;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <div id="info">
  24. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Ground Truth Ambient Occlusion (GTAO) by <a href="https://github.com/Rabbid76" target="_blank" rel="noopener">Rabbid76</a><br/>
  25. </div>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../build/three.module.js",
  30. "three/addons/": "./jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import Stats from 'three/addons/libs/stats.module.js';
  37. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  38. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  39. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  40. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  41. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  42. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  43. import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
  44. import { GTAOPass } from 'three/addons/postprocessing/GTAOPass.js';
  45. import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
  46. let camera, scene, renderer, composer, controls, timer, stats, mixer;
  47. init();
  48. function init() {
  49. const dracoLoader = new DRACOLoader();
  50. const loader = new GLTFLoader();
  51. loader.setDRACOLoader( dracoLoader );
  52. loader.setPath( 'models/gltf/' );
  53. timer = new THREE.Timer();
  54. timer.connect( document );
  55. const container = document.createElement( 'div' );
  56. document.body.appendChild( container );
  57. stats = new Stats();
  58. container.appendChild( stats.dom );
  59. renderer = new THREE.WebGLRenderer();
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. renderer.setAnimationLoop( animate );
  62. document.body.appendChild( renderer.domElement );
  63. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  64. scene = new THREE.Scene();
  65. scene.background = new THREE.Color( 0xbfe3dd );
  66. scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
  67. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 );
  68. camera.position.set( 5, 2, 8 );
  69. controls = new OrbitControls( camera, renderer.domElement );
  70. controls.target.set( 0, 0.5, 0 );
  71. controls.update();
  72. controls.enablePan = false;
  73. controls.enableDamping = true;
  74. const width = window.innerWidth;
  75. const height = window.innerHeight;
  76. composer = new EffectComposer( renderer );
  77. const renderPass = new RenderPass( scene, camera );
  78. composer.addPass( renderPass );
  79. const gtaoPass = new GTAOPass( scene, camera, width, height );
  80. gtaoPass.output = GTAOPass.OUTPUT.Denoise;
  81. composer.addPass( gtaoPass );
  82. const outputPass = new OutputPass();
  83. composer.addPass( outputPass );
  84. //
  85. loader.load( 'LittlestTokyo.glb', ( gltf ) => {
  86. const model = gltf.scene;
  87. model.position.set( 1, 1, 0 );
  88. model.scale.set( 0.01, 0.01, 0.01 );
  89. scene.add( model );
  90. mixer = new THREE.AnimationMixer( model );
  91. mixer.clipAction( gltf.animations[ 0 ] ).play();
  92. const box = new THREE.Box3().setFromObject( scene );
  93. gtaoPass.setSceneClipBox( box );
  94. }, undefined, ( e ) => console.error( e ) );
  95. // Init gui
  96. const gui = new GUI();
  97. gui.add( gtaoPass, 'output', {
  98. 'Default': GTAOPass.OUTPUT.Default,
  99. 'Diffuse': GTAOPass.OUTPUT.Diffuse,
  100. 'AO Only': GTAOPass.OUTPUT.AO,
  101. 'AO Only + Denoise': GTAOPass.OUTPUT.Denoise,
  102. 'Depth': GTAOPass.OUTPUT.Depth,
  103. 'Normal': GTAOPass.OUTPUT.Normal
  104. } ).onChange( function ( value ) {
  105. gtaoPass.output = value;
  106. } );
  107. const aoParameters = {
  108. radius: 0.25,
  109. distanceExponent: 1.,
  110. thickness: 1.,
  111. scale: 1.,
  112. samples: 16,
  113. distanceFallOff: 1.,
  114. screenSpaceRadius: false,
  115. };
  116. const pdParameters = {
  117. lumaPhi: 10.,
  118. depthPhi: 2.,
  119. normalPhi: 3.,
  120. radius: 4.,
  121. radiusExponent: 1.,
  122. rings: 2.,
  123. samples: 16,
  124. };
  125. gtaoPass.updateGtaoMaterial( aoParameters );
  126. gtaoPass.updatePdMaterial( pdParameters );
  127. gui.add( gtaoPass, 'blendIntensity' ).min( 0 ).max( 1 ).step( 0.01 );
  128. gui.add( aoParameters, 'radius' ).min( 0.01 ).max( 1 ).step( 0.01 ).onChange( () => gtaoPass.updateGtaoMaterial( aoParameters ) );
  129. gui.add( aoParameters, 'distanceExponent' ).min( 1 ).max( 4 ).step( 0.01 ).onChange( () => gtaoPass.updateGtaoMaterial( aoParameters ) );
  130. gui.add( aoParameters, 'thickness' ).min( 0.01 ).max( 10 ).step( 0.01 ).onChange( () => gtaoPass.updateGtaoMaterial( aoParameters ) );
  131. gui.add( aoParameters, 'distanceFallOff' ).min( 0 ).max( 1 ).step( 0.01 ).onChange( () => gtaoPass.updateGtaoMaterial( aoParameters ) );
  132. gui.add( aoParameters, 'scale' ).min( 0.01 ).max( 2.0 ).step( 0.01 ).onChange( () => gtaoPass.updateGtaoMaterial( aoParameters ) );
  133. gui.add( aoParameters, 'samples' ).min( 2 ).max( 32 ).step( 1 ).onChange( () => gtaoPass.updateGtaoMaterial( aoParameters ) );
  134. gui.add( aoParameters, 'screenSpaceRadius' ).onChange( () => gtaoPass.updateGtaoMaterial( aoParameters ) );
  135. gui.add( pdParameters, 'lumaPhi' ).min( 0 ).max( 20 ).step( 0.01 ).onChange( () => gtaoPass.updatePdMaterial( pdParameters ) );
  136. gui.add( pdParameters, 'depthPhi' ).min( 0.01 ).max( 20 ).step( 0.01 ).onChange( () => gtaoPass.updatePdMaterial( pdParameters ) );
  137. gui.add( pdParameters, 'normalPhi' ).min( 0.01 ).max( 20 ).step( 0.01 ).onChange( () => gtaoPass.updatePdMaterial( pdParameters ) );
  138. gui.add( pdParameters, 'radius' ).min( 0 ).max( 32 ).step( 1 ).onChange( () => gtaoPass.updatePdMaterial( pdParameters ) );
  139. gui.add( pdParameters, 'radiusExponent' ).min( 0.1 ).max( 4. ).step( 0.1 ).onChange( () => gtaoPass.updatePdMaterial( pdParameters ) );
  140. gui.add( pdParameters, 'rings' ).min( 1 ).max( 16 ).step( 0.125 ).onChange( () => gtaoPass.updatePdMaterial( pdParameters ) );
  141. gui.add( pdParameters, 'samples' ).min( 2 ).max( 32 ).step( 1 ).onChange( () => gtaoPass.updatePdMaterial( pdParameters ) );
  142. window.addEventListener( 'resize', onWindowResize );
  143. }
  144. function onWindowResize() {
  145. const width = window.innerWidth;
  146. const height = window.innerHeight;
  147. camera.aspect = width / height;
  148. camera.updateProjectionMatrix();
  149. renderer.setSize( width, height );
  150. composer.setSize( width, height );
  151. }
  152. function animate() {
  153. timer.update();
  154. const delta = timer.getDelta();
  155. if ( mixer ) {
  156. mixer.update( delta );
  157. }
  158. controls.update();
  159. stats.begin();
  160. composer.render();
  161. stats.end();
  162. }
  163. </script>
  164. </body>
  165. </html>
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