webgl_shaders_ocean.html 6.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shaders - ocean</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - shaders - ocean">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_shaders_ocean.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_shaders_ocean.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="container"></div>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl ocean
  17. </div>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js",
  22. "three/addons/": "./jsm/"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import Stats from 'three/addons/libs/stats.module.js';
  29. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  30. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  31. import { Water } from 'three/addons/objects/Water.js';
  32. import { Sky } from 'three/addons/objects/Sky.js';
  33. import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
  34. let container, stats, timer;
  35. let camera, scene, renderer;
  36. let controls, water, sun, sky, mesh, bloomPass;
  37. init();
  38. function init() {
  39. container = document.getElementById( 'container' );
  40. //
  41. renderer = new THREE.WebGLRenderer( { outputBufferType: THREE.HalfFloatType } );
  42. renderer.setPixelRatio( window.devicePixelRatio );
  43. renderer.setSize( window.innerWidth, window.innerHeight );
  44. renderer.setAnimationLoop( animate );
  45. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  46. renderer.toneMappingExposure = 0.1;
  47. container.appendChild( renderer.domElement );
  48. bloomPass = new UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ), 1.5, 0.4, 0.85 );
  49. bloomPass.threshold = 0;
  50. bloomPass.strength = 0.1;
  51. bloomPass.radius = 0;
  52. renderer.setEffects( [ bloomPass ] );
  53. //
  54. scene = new THREE.Scene();
  55. camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 1, 20000 );
  56. camera.position.set( 30, 30, 100 );
  57. timer = new THREE.Timer();
  58. //
  59. sun = new THREE.Vector3();
  60. // Water
  61. const waterGeometry = new THREE.PlaneGeometry( 10000, 10000 );
  62. water = new Water(
  63. waterGeometry,
  64. {
  65. textureWidth: 512,
  66. textureHeight: 512,
  67. waterNormals: new THREE.TextureLoader().load( 'textures/waternormals.jpg', function ( texture ) {
  68. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  69. } ),
  70. sunDirection: new THREE.Vector3(),
  71. sunColor: 0xffffff,
  72. waterColor: 0x001e0f,
  73. distortionScale: 3.7,
  74. fog: scene.fog !== undefined
  75. }
  76. );
  77. water.rotation.x = - Math.PI / 2;
  78. scene.add( water );
  79. // Skybox
  80. sky = new Sky();
  81. sky.scale.setScalar( 10000 );
  82. scene.add( sky );
  83. const skyUniforms = sky.material.uniforms;
  84. skyUniforms[ 'turbidity' ].value = 10;
  85. skyUniforms[ 'rayleigh' ].value = 2;
  86. skyUniforms[ 'mieCoefficient' ].value = 0.005;
  87. skyUniforms[ 'mieDirectionalG' ].value = 0.8;
  88. skyUniforms[ 'cloudCoverage' ].value = 0.4;
  89. skyUniforms[ 'cloudDensity' ].value = 0.5;
  90. skyUniforms[ 'cloudElevation' ].value = 0.5;
  91. const parameters = {
  92. elevation: 2,
  93. azimuth: 180,
  94. exposure: 0.1
  95. };
  96. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  97. const sceneEnv = new THREE.Scene();
  98. let renderTarget;
  99. function updateSun() {
  100. const phi = THREE.MathUtils.degToRad( 90 - parameters.elevation );
  101. const theta = THREE.MathUtils.degToRad( parameters.azimuth );
  102. sun.setFromSphericalCoords( 1, phi, theta );
  103. sky.material.uniforms[ 'sunPosition' ].value.copy( sun );
  104. water.material.uniforms[ 'sunDirection' ].value.copy( sun ).normalize();
  105. if ( renderTarget !== undefined ) renderTarget.dispose();
  106. sceneEnv.add( sky );
  107. renderTarget = pmremGenerator.fromScene( sceneEnv );
  108. scene.add( sky );
  109. scene.environment = renderTarget.texture;
  110. }
  111. updateSun();
  112. //
  113. const geometry = new THREE.BoxGeometry( 30, 30, 30 );
  114. const material = new THREE.MeshStandardMaterial( { roughness: 0 } );
  115. mesh = new THREE.Mesh( geometry, material );
  116. scene.add( mesh );
  117. //
  118. controls = new OrbitControls( camera, renderer.domElement );
  119. controls.maxPolarAngle = Math.PI * 0.495;
  120. controls.target.set( 0, 10, 0 );
  121. controls.minDistance = 40.0;
  122. controls.maxDistance = 200.0;
  123. controls.update();
  124. //
  125. stats = new Stats();
  126. container.appendChild( stats.dom );
  127. // GUI
  128. const gui = new GUI();
  129. const folderSky = gui.addFolder( 'Sky' );
  130. folderSky.add( parameters, 'elevation', 0, 90, 0.1 ).onChange( updateSun );
  131. folderSky.add( parameters, 'azimuth', - 180, 180, 0.1 ).onChange( updateSun );
  132. folderSky.add( parameters, 'exposure', 0, 1, 0.0001 ).onChange( function ( value ) {
  133. renderer.toneMappingExposure = value;
  134. } );
  135. folderSky.open();
  136. const waterUniforms = water.material.uniforms;
  137. const folderWater = gui.addFolder( 'Water' );
  138. folderWater.add( waterUniforms.distortionScale, 'value', 0, 8, 0.1 ).name( 'distortionScale' );
  139. folderWater.add( waterUniforms.size, 'value', 0.1, 10, 0.1 ).name( 'size' );
  140. folderWater.open();
  141. const folderBloom = gui.addFolder( 'Bloom' );
  142. folderBloom.add( bloomPass, 'strength', 0, 3, 0.01 );
  143. folderBloom.add( bloomPass, 'radius', 0, 1, 0.01 );
  144. folderBloom.open();
  145. const folderClouds = gui.addFolder( 'Clouds' );
  146. folderClouds.add( skyUniforms.cloudCoverage, 'value', 0, 1, 0.01 ).name( 'coverage' );
  147. folderClouds.add( skyUniforms.cloudDensity, 'value', 0, 1, 0.01 ).name( 'density' );
  148. folderClouds.add( skyUniforms.cloudElevation, 'value', 0, 1, 0.01 ).name( 'elevation' );
  149. folderClouds.open();
  150. //
  151. window.addEventListener( 'resize', onWindowResize );
  152. }
  153. function onWindowResize() {
  154. camera.aspect = window.innerWidth / window.innerHeight;
  155. camera.updateProjectionMatrix();
  156. renderer.setSize( window.innerWidth, window.innerHeight );
  157. }
  158. function animate() {
  159. timer.update();
  160. render();
  161. stats.update();
  162. }
  163. function render() {
  164. const time = performance.now() * 0.001;
  165. mesh.position.y = Math.sin( time ) * 20 + 5;
  166. mesh.rotation.x = time * 0.5;
  167. mesh.rotation.z = time * 0.51;
  168. const delta = timer.getDelta();
  169. water.material.uniforms[ 'time' ].value += delta;
  170. sky.material.uniforms[ 'time' ].value = time;
  171. renderer.render( scene, camera );
  172. }
  173. </script>
  174. </body>
  175. </html>
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