webgpu_cubemap_mix.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - cubemap mix</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - cubemap mix">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_cubemap_mix.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_cubemap_mix.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Cubemap Mix</span>
  18. </div>
  19. <small>
  20. Mixing two cube maps.<br/>
  21. Battle Damaged Sci-fi Helmet by <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a>
  22. </small>
  23. </div>
  24. <script type="importmap">
  25. {
  26. "imports": {
  27. "three": "../build/three.webgpu.js",
  28. "three/webgpu": "../build/three.webgpu.js",
  29. "three/tsl": "../build/three.tsl.js",
  30. "three/addons/": "./jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three/webgpu';
  36. import { mix, oscSine, time, pmremTexture, float } from 'three/tsl';
  37. import { HDRCubeTextureLoader } from 'three/addons/loaders/HDRCubeTextureLoader.js';
  38. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  39. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  40. import { Inspector } from 'three/addons/inspector/Inspector.js';
  41. let camera, scene, renderer;
  42. init();
  43. async function init() {
  44. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  45. camera.position.set( - 1.8, 0.6, 2.7 );
  46. scene = new THREE.Scene();
  47. const hdrUrls = [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ];
  48. const cube1Texture = new HDRCubeTextureLoader()
  49. .setPath( './textures/cube/pisaHDR/' )
  50. .load( hdrUrls );
  51. cube1Texture.generateMipmaps = true;
  52. cube1Texture.minFilter = THREE.LinearMipmapLinearFilter;
  53. const cube2Urls = [ 'dark-s_px.jpg', 'dark-s_nx.jpg', 'dark-s_py.jpg', 'dark-s_ny.jpg', 'dark-s_pz.jpg', 'dark-s_nz.jpg' ];
  54. const cube2Texture = await new THREE.CubeTextureLoader()
  55. .setPath( './textures/cube/MilkyWay/' )
  56. .loadAsync( cube2Urls );
  57. cube2Texture.generateMipmaps = true;
  58. cube2Texture.minFilter = THREE.LinearMipmapLinearFilter;
  59. scene.environmentNode = mix( pmremTexture( cube2Texture ), pmremTexture( cube1Texture ), oscSine( time.mul( .1 ) ) );
  60. scene.backgroundNode = scene.environmentNode.context( {
  61. getTextureLevel: () => float( .5 )
  62. } );
  63. const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  64. const gltf = await loader.loadAsync( 'DamagedHelmet.gltf' );
  65. scene.add( gltf.scene );
  66. renderer = new THREE.WebGPURenderer( { antialias: true } );
  67. renderer.setPixelRatio( window.devicePixelRatio );
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. renderer.toneMapping = THREE.LinearToneMapping;
  70. renderer.inspector = new Inspector();
  71. renderer.setAnimationLoop( render );
  72. document.body.appendChild( renderer.domElement );
  73. const controls = new OrbitControls( camera, renderer.domElement );
  74. controls.minDistance = 2;
  75. controls.maxDistance = 10;
  76. window.addEventListener( 'resize', onWindowResize );
  77. }
  78. function onWindowResize() {
  79. camera.aspect = window.innerWidth / window.innerHeight;
  80. camera.updateProjectionMatrix();
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. }
  83. //
  84. function render() {
  85. renderer.render( scene, camera );
  86. }
  87. </script>
  88. </body>
  89. </html>
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