webgpu_equirectangular.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - equirectangular</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - equirectangular">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_equirectangular.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_equirectangular.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Equirectangular Panorama</span>
  18. </div>
  19. <small>
  20. Photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank" rel="noopener">Jón Ragnarsson</a>.
  21. </small>
  22. </div>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../build/three.webgpu.js",
  27. "three/webgpu": "../build/three.webgpu.js",
  28. "three/tsl": "../build/three.tsl.js",
  29. "three/addons/": "./jsm/"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three/webgpu';
  35. import { texture, equirectUV } from 'three/tsl';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { Inspector } from 'three/addons/inspector/Inspector.js';
  38. let camera, scene, renderer;
  39. let controls;
  40. init();
  41. function init() {
  42. const container = document.createElement( 'div' );
  43. document.body.appendChild( container );
  44. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  45. camera.position.set( 1, 0, 0 );
  46. const equirectTexture = new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' );
  47. equirectTexture.colorSpace = THREE.SRGBColorSpace;
  48. scene = new THREE.Scene();
  49. scene.backgroundNode = texture( equirectTexture, equirectUV(), 0 );
  50. renderer = new THREE.WebGPURenderer( { antialias: true } );
  51. renderer.setPixelRatio( window.devicePixelRatio );
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. renderer.setAnimationLoop( animate );
  54. renderer.inspector = new Inspector();
  55. container.appendChild( renderer.domElement );
  56. controls = new OrbitControls( camera, renderer.domElement );
  57. controls.autoRotate = true;
  58. controls.rotateSpeed = - 0.125; // negative, to track mouse pointer
  59. controls.autoRotateSpeed = 1.0;
  60. // GUI
  61. const gui = renderer.inspector.createParameters( 'Settings' );
  62. gui.add( scene, 'backgroundIntensity', 0, 1 ).name( 'background intensity' );
  63. window.addEventListener( 'resize', onWindowResize );
  64. }
  65. function onWindowResize() {
  66. camera.aspect = window.innerWidth / window.innerHeight;
  67. camera.updateProjectionMatrix();
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. }
  70. function animate() {
  71. controls.update();
  72. renderer.render( scene, camera );
  73. }
  74. </script>
  75. </body>
  76. </html>
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