webgpu_instance_uniform.html 4.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - instance uniform</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - instance uniform">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_instance_uniform.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_instance_uniform.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Instanced Uniform</span>
  18. </div>
  19. <small>
  20. Rendering instanced meshes with individual instance uniforms.
  21. </small>
  22. </div>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../build/three.webgpu.js",
  27. "three/webgpu": "../build/three.webgpu.js",
  28. "three/tsl": "../build/three.tsl.js",
  29. "three/addons/": "./jsm/"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three/webgpu';
  35. import { uniform, cubeTexture } from 'three/tsl';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { TeapotGeometry } from 'three/addons/geometries/TeapotGeometry.js';
  38. import { Inspector } from 'three/addons/inspector/Inspector.js';
  39. class InstanceUniformNode extends THREE.Node {
  40. constructor() {
  41. super( 'vec3' );
  42. this.updateType = THREE.NodeUpdateType.OBJECT;
  43. this.uniformNode = uniform( new THREE.Color() );
  44. }
  45. update( frame ) {
  46. const mesh = frame.object;
  47. const meshColor = mesh.color;
  48. this.uniformNode.value.copy( meshColor );
  49. }
  50. setup( /*builder*/ ) {
  51. return this.uniformNode;
  52. }
  53. }
  54. let camera, scene, renderer;
  55. let controls;
  56. const objects = [];
  57. init();
  58. function init() {
  59. const container = document.createElement( 'div' );
  60. document.body.appendChild( container );
  61. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 4000 );
  62. camera.position.set( 0, 200, 1200 );
  63. scene = new THREE.Scene();
  64. // Grid
  65. const helper = new THREE.GridHelper( 1000, 40, 0x303030, 0x303030 );
  66. helper.position.y = - 75;
  67. scene.add( helper );
  68. // CubeMap
  69. const path = 'textures/cube/SwedishRoyalCastle/';
  70. const format = '.jpg';
  71. const urls = [
  72. path + 'px' + format, path + 'nx' + format,
  73. path + 'py' + format, path + 'ny' + format,
  74. path + 'pz' + format, path + 'nz' + format
  75. ];
  76. const cTexture = new THREE.CubeTextureLoader().load( urls );
  77. // Materials
  78. const instanceUniform = new InstanceUniformNode();
  79. const cubeTextureNode = cubeTexture( cTexture );
  80. const material = new THREE.MeshBasicNodeMaterial();
  81. material.colorNode = instanceUniform.add( cubeTextureNode );
  82. material.emissiveNode = instanceUniform.mul( cubeTextureNode );
  83. // Geometry
  84. const geometry = new TeapotGeometry( 50, 18 );
  85. for ( let i = 0, l = 12; i < l; i ++ ) {
  86. addMesh( geometry, material );
  87. }
  88. //
  89. renderer = new THREE.WebGPURenderer( { antialias: true } );
  90. renderer.setPixelRatio( window.devicePixelRatio );
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. renderer.setAnimationLoop( animate );
  93. renderer.inspector = new Inspector();
  94. container.appendChild( renderer.domElement );
  95. //
  96. controls = new OrbitControls( camera, renderer.domElement );
  97. controls.minDistance = 400;
  98. controls.maxDistance = 2000;
  99. //
  100. window.addEventListener( 'resize', onWindowResize );
  101. }
  102. function addMesh( geometry, material ) {
  103. const mesh = new THREE.Mesh( geometry, material );
  104. mesh.color = new THREE.Color( Math.random() * 0xffffff );
  105. mesh.position.x = ( objects.length % 4 ) * 200 - 300;
  106. mesh.position.z = Math.floor( objects.length / 4 ) * 200 - 200;
  107. mesh.rotation.x = Math.random() * 200 - 100;
  108. mesh.rotation.y = Math.random() * 200 - 100;
  109. mesh.rotation.z = Math.random() * 200 - 100;
  110. objects.push( mesh );
  111. scene.add( mesh );
  112. }
  113. function onWindowResize() {
  114. camera.aspect = window.innerWidth / window.innerHeight;
  115. camera.updateProjectionMatrix();
  116. renderer.setSize( window.innerWidth, window.innerHeight );
  117. }
  118. //
  119. function animate() {
  120. for ( let i = 0, l = objects.length; i < l; i ++ ) {
  121. const object = objects[ i ];
  122. object.rotation.x += 0.01;
  123. object.rotation.y += 0.005;
  124. }
  125. renderer.render( scene, camera );
  126. }
  127. </script>
  128. </body>
  129. </html>
粤ICP备19079148号