webgpu_lightprobe_cubecamera.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - light probe from cube camera</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - light probe from cube camera">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_lightprobe_cubecamera.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_lightprobe_cubecamera.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Light Probe from Cube Camera</span>
  18. </div>
  19. <small>
  20. Light probes and environment lighting from cube camera.
  21. </small>
  22. </div>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../build/three.webgpu.js",
  27. "three/webgpu": "../build/three.webgpu.js",
  28. "three/tsl": "../build/three.tsl.js",
  29. "three/addons/": "./jsm/"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three/webgpu';
  35. import { Inspector } from 'three/addons/inspector/Inspector.js';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { LightProbeHelper } from 'three/addons/helpers/LightProbeHelperGPU.js';
  38. import { LightProbeGenerator } from 'three/addons/lights/LightProbeGenerator.js';
  39. let renderer, scene, camera, cubeCamera;
  40. let lightProbe;
  41. init();
  42. function init() {
  43. // renderer
  44. renderer = new THREE.WebGPURenderer( { antialias: true } );
  45. renderer.setPixelRatio( window.devicePixelRatio );
  46. renderer.setSize( window.innerWidth, window.innerHeight );
  47. renderer.inspector = new Inspector();
  48. document.body.appendChild( renderer.domElement );
  49. // scene
  50. scene = new THREE.Scene();
  51. // camera
  52. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  53. camera.position.set( 0, 0, 30 );
  54. const cubeRenderTarget = new THREE.CubeRenderTarget( 256 );
  55. cubeCamera = new THREE.CubeCamera( 1, 1000, cubeRenderTarget );
  56. // controls
  57. const controls = new OrbitControls( camera, renderer.domElement );
  58. controls.addEventListener( 'change', render );
  59. controls.minDistance = 10;
  60. controls.maxDistance = 50;
  61. controls.enablePan = false;
  62. // probe
  63. lightProbe = new THREE.LightProbe();
  64. scene.add( lightProbe );
  65. // envmap
  66. const genCubeUrls = function ( prefix, postfix ) {
  67. return [
  68. prefix + 'px' + postfix, prefix + 'nx' + postfix,
  69. prefix + 'py' + postfix, prefix + 'ny' + postfix,
  70. prefix + 'pz' + postfix, prefix + 'nz' + postfix
  71. ];
  72. };
  73. const urls = genCubeUrls( 'textures/cube/pisa/', '.png' );
  74. new THREE.CubeTextureLoader().load( urls, async function ( cubeTexture ) {
  75. scene.background = cubeTexture;
  76. await renderer.init();
  77. cubeCamera.update( renderer, scene );
  78. const probe = await LightProbeGenerator.fromCubeRenderTarget( renderer, cubeRenderTarget );
  79. lightProbe.copy( probe );
  80. scene.add( new LightProbeHelper( lightProbe, 5 ) );
  81. render();
  82. } );
  83. // listener
  84. window.addEventListener( 'resize', onWindowResize );
  85. }
  86. function onWindowResize() {
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. camera.aspect = window.innerWidth / window.innerHeight;
  89. camera.updateProjectionMatrix();
  90. render();
  91. }
  92. function render() {
  93. renderer.render( scene, camera );
  94. }
  95. </script>
  96. </body>
  97. </html>
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