webgpu_loader_gltf_sheen.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - sheen</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - sheen">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_loader_gltf_sheen.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_loader_gltf_sheen.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. <style>
  13. body {
  14. background: #bbbbbb;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  21. <div class="title-wrapper">
  22. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>glTF + Anisotropy</span>
  23. </div>
  24. <small>
  25. <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_sheen" target="_blank" rel="noopener">KHR_materials_sheen</a> Sheen Chair from <a href="https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/SheenChair" target="_blank" rel="noopener">glTF-Sample-Models</a>
  26. </small>
  27. </div>
  28. <script type="importmap">
  29. {
  30. "imports": {
  31. "three": "../build/three.webgpu.js",
  32. "three/webgpu": "../build/three.webgpu.js",
  33. "three/tsl": "../build/three.tsl.js",
  34. "three/addons/": "./jsm/"
  35. }
  36. }
  37. </script>
  38. <script type="module">
  39. import * as THREE from 'three/webgpu';
  40. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  41. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  42. import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
  43. import { Inspector } from 'three/addons/inspector/Inspector.js';
  44. let camera, scene, renderer, controls;
  45. init();
  46. function init() {
  47. const container = document.createElement( 'div' );
  48. document.body.appendChild( container );
  49. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 20 );
  50. camera.position.set( - 0.75, 0.7, 1.25 );
  51. scene = new THREE.Scene();
  52. //scene.add( new THREE.DirectionalLight( 0xffffff, 2 ) );
  53. // model
  54. new GLTFLoader()
  55. .setPath( 'models/gltf/' )
  56. .load( 'SheenChair.glb', function ( gltf ) {
  57. scene.add( gltf.scene );
  58. const object = gltf.scene.getObjectByName( 'SheenChair_fabric' );
  59. const gui = renderer.inspector.createParameters( 'SheenChair_fabric' );
  60. gui.add( object.material, 'sheen', 0, 1 );
  61. } );
  62. renderer = new THREE.WebGPURenderer( { antialias: true } );
  63. renderer.setPixelRatio( window.devicePixelRatio );
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. renderer.setAnimationLoop( animate );
  66. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  67. renderer.toneMappingExposure = 1;
  68. renderer.inspector = new Inspector();
  69. container.appendChild( renderer.domElement );
  70. scene.background = new THREE.Color( 0xAAAAAA );
  71. new UltraHDRLoader()
  72. .setPath( 'textures/equirectangular/' )
  73. .load( 'royal_esplanade_2k.hdr.jpg', function ( texture ) {
  74. texture.mapping = THREE.EquirectangularReflectionMapping;
  75. scene.background = texture;
  76. //scene.backgroundBlurriness = 1; // @TODO: Needs PMREM
  77. scene.environment = texture;
  78. } );
  79. controls = new OrbitControls( camera, renderer.domElement );
  80. controls.enableDamping = true;
  81. controls.minDistance = 1;
  82. controls.maxDistance = 10;
  83. controls.target.set( 0, 0.35, 0 );
  84. controls.update();
  85. window.addEventListener( 'resize', onWindowResize );
  86. }
  87. function onWindowResize() {
  88. camera.aspect = window.innerWidth / window.innerHeight;
  89. camera.updateProjectionMatrix();
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. }
  92. //
  93. function animate() {
  94. controls.update(); // required if damping enabled
  95. render();
  96. }
  97. function render() {
  98. renderer.render( scene, camera );
  99. }
  100. </script>
  101. </body>
  102. </html>
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