webgpu_materials_alphahash.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - alpha hash</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - alpha hash">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_materials_alphahash.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_materials_alphahash.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.webgpu.js",
  18. "three/webgpu": "../build/three.webgpu.js",
  19. "three/tsl": "../build/three.tsl.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three/webgpu';
  26. import { Inspector } from 'three/addons/inspector/Inspector.js';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  29. import { ssaaPass } from 'three/addons/tsl/display/SSAAPassNode.js';
  30. let camera, scene, renderer, controls, mesh, material, renderPipeline;
  31. const amount = parseInt( window.location.search.slice( 1 ) ) || 3;
  32. const count = Math.pow( amount, 3 );
  33. const color = new THREE.Color();
  34. const params = {
  35. alpha: 0.5,
  36. alphaHash: true
  37. };
  38. init();
  39. async function init() {
  40. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
  41. camera.position.set( amount, amount, amount );
  42. camera.lookAt( 0, 0, 0 );
  43. scene = new THREE.Scene();
  44. scene.background = new THREE.Color( 0x000000 );
  45. const geometry = new THREE.IcosahedronGeometry( 0.5, 3 );
  46. material = new THREE.MeshStandardMaterial( {
  47. color: 0xffffff,
  48. alphaHash: params.alphaHash,
  49. opacity: params.alpha
  50. } );
  51. mesh = new THREE.InstancedMesh( geometry, material, count );
  52. let i = 0;
  53. const offset = ( amount - 1 ) / 2;
  54. const matrix = new THREE.Matrix4();
  55. for ( let x = 0; x < amount; x ++ ) {
  56. for ( let y = 0; y < amount; y ++ ) {
  57. for ( let z = 0; z < amount; z ++ ) {
  58. matrix.setPosition( offset - x, offset - y, offset - z );
  59. mesh.setMatrixAt( i, matrix );
  60. mesh.setColorAt( i, color.setHex( Math.random() * 0xffffff ) );
  61. i ++;
  62. }
  63. }
  64. }
  65. scene.add( mesh );
  66. //
  67. renderer = new THREE.WebGPURenderer();
  68. renderer.setPixelRatio( window.devicePixelRatio );
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. renderer.setAnimationLoop( animate );
  71. renderer.inspector = new Inspector();
  72. document.body.appendChild( renderer.domElement );
  73. await renderer.init();
  74. //
  75. const environment = new RoomEnvironment();
  76. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  77. scene.environment = pmremGenerator.fromScene( environment, 0.04 ).texture;
  78. environment.dispose();
  79. //
  80. // postprocessing
  81. renderPipeline = new THREE.RenderPipeline( renderer );
  82. const scenePass = ssaaPass( scene, camera );
  83. scenePass.sampleLevel = 3;
  84. renderPipeline.outputNode = scenePass;
  85. //
  86. controls = new OrbitControls( camera, renderer.domElement );
  87. controls.enableZoom = false;
  88. controls.enablePan = false;
  89. //
  90. const gui = renderer.inspector.createParameters( 'Parameters' );
  91. gui.add( params, 'alpha', 0, 1 ).onChange( onMaterialUpdate );
  92. gui.add( params, 'alphaHash' ).onChange( onMaterialUpdate );
  93. const ssaaFolder = gui.addFolder( 'SSAA' );
  94. ssaaFolder.add( scenePass, 'sampleLevel', 0, 4, 1 );
  95. //
  96. window.addEventListener( 'resize', onWindowResize );
  97. }
  98. function onWindowResize() {
  99. camera.aspect = window.innerWidth / window.innerHeight;
  100. camera.updateProjectionMatrix();
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. }
  103. function onMaterialUpdate() {
  104. material.opacity = params.alpha;
  105. material.alphaHash = params.alphaHash;
  106. material.transparent = ! params.alphaHash;
  107. material.depthWrite = params.alphaHash;
  108. material.needsUpdate = true;
  109. }
  110. function animate() {
  111. renderPipeline.render();
  112. }
  113. </script>
  114. </body>
  115. </html>
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