webgpu_materials_envmaps_groundprojected.html 6.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgpu - materials - ground projected environment mapping</title>
  5. <meta charset="utf-8" />
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"/>
  7. <meta property="og:title" content="threejs webgpu - materials - ground projected environment mapping" />
  8. <meta property="og:type" content="website" />
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_materials_envmaps_groundprojected.html" />
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_materials_envmaps_groundprojected.jpg" />
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Ground Projected Env Maps</span>
  18. </div>
  19. <small>
  20. Ferrari 458 Italia model by <a href="https://sketchfab.com/models/57bf6cc56931426e87494f554df1dab6" target="_blank" rel="noopener">vicent091036</a><br>
  21. <a href="https://polyhaven.com/a/blouberg_sunrise_2" target="_blank" rel="noopener">Blouberg Sunrise 2</a> by <a href="https://gregzaal.com/" target="_blank" rel="noopener">Greg Zaal</a>
  22. </small>
  23. </div>
  24. <script type="importmap">
  25. {
  26. "imports": {
  27. "three": "../build/three.webgpu.js",
  28. "three/webgpu": "../build/three.webgpu.js",
  29. "three/tsl": "../build/three.tsl.js",
  30. "three/addons/": "./jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three/webgpu';
  36. import { Inspector } from 'three/addons/inspector/Inspector.js';
  37. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  38. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  39. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  40. import { HDRLoader } from 'three/addons/loaders/HDRLoader.js';
  41. import { getGroundProjectedNormal } from 'three/addons/tsl/utils/GroundedSkybox.js';
  42. import { cubeTexture, float } from 'three/tsl';
  43. const params = {
  44. height: 15,
  45. radius: 100,
  46. enabled: true,
  47. };
  48. let camera, scene, renderer;
  49. init();
  50. async function init() {
  51. camera = new THREE.PerspectiveCamera(
  52. 40,
  53. window.innerWidth / window.innerHeight,
  54. 1,
  55. 1000
  56. );
  57. camera.position.set( - 20, 7, 20 );
  58. camera.lookAt( 0, 4, 0 );
  59. scene = new THREE.Scene();
  60. const hdrLoader = new HDRLoader();
  61. const envMap = await hdrLoader.loadAsync( 'textures/equirectangular/blouberg_sunrise_2_1k.hdr' );
  62. envMap.mapping = THREE.EquirectangularReflectionMapping;
  63. scene.environment = envMap;
  64. const dracoLoader = new DRACOLoader();
  65. dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
  66. const loader = new GLTFLoader();
  67. loader.setDRACOLoader( dracoLoader );
  68. const shadow = new THREE.TextureLoader().load( 'models/gltf/ferrari_ao.png' );
  69. loader.load( 'models/gltf/ferrari.glb', function ( gltf ) {
  70. const bodyMaterial = new THREE.MeshPhysicalMaterial( {
  71. color: 0x000000, metalness: 1.0, roughness: 0.8,
  72. clearcoat: 1.0, clearcoatRoughness: 0.2
  73. } );
  74. const detailsMaterial = new THREE.MeshStandardMaterial( {
  75. color: 0xffffff, metalness: 1.0, roughness: 0.5
  76. } );
  77. const glassMaterial = new THREE.MeshPhysicalMaterial( {
  78. color: 0xffffff, metalness: 0.25, roughness: 0, transmission: 1.0
  79. } );
  80. const carModel = gltf.scene.children[ 0 ];
  81. carModel.scale.multiplyScalar( 4 );
  82. carModel.rotation.y = Math.PI;
  83. carModel.getObjectByName( 'body' ).material = bodyMaterial;
  84. carModel.getObjectByName( 'rim_fl' ).material = detailsMaterial;
  85. carModel.getObjectByName( 'rim_fr' ).material = detailsMaterial;
  86. carModel.getObjectByName( 'rim_rr' ).material = detailsMaterial;
  87. carModel.getObjectByName( 'rim_rl' ).material = detailsMaterial;
  88. carModel.getObjectByName( 'trim' ).material = detailsMaterial;
  89. carModel.getObjectByName( 'glass' ).material = glassMaterial;
  90. // shadow
  91. const mesh = new THREE.Mesh(
  92. new THREE.PlaneGeometry( 0.655 * 4, 1.3 * 4 ),
  93. new THREE.MeshBasicMaterial( {
  94. map: shadow, blending: THREE.MultiplyBlending, toneMapped: false, transparent: true, premultipliedAlpha: true
  95. } )
  96. );
  97. mesh.rotation.x = - Math.PI / 2;
  98. carModel.add( mesh );
  99. scene.add( carModel );
  100. } );
  101. //
  102. renderer = new THREE.WebGPURenderer( { antialias: true } );
  103. renderer.setPixelRatio( window.devicePixelRatio );
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. renderer.setAnimationLoop( animate );
  106. renderer.inspector = new Inspector();
  107. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  108. document.body.appendChild( renderer.domElement );
  109. await renderer.init();
  110. // use a cube map to avoid visual artifacts at the skybox's poles
  111. const size = envMap.image.height;
  112. const cubeRenderTarget = new THREE.CubeRenderTarget( size );
  113. cubeRenderTarget.fromEquirectangularTexture( renderer, envMap );
  114. const cubeMap = cubeRenderTarget.texture;
  115. // grounded skybox
  116. const geometry = new THREE.IcosahedronGeometry( 1, 16 );
  117. const material = new THREE.MeshBasicNodeMaterial( { side: THREE.DoubleSide } );
  118. material.colorNode = cubeTexture( cubeMap, getGroundProjectedNormal( float( params.radius ), float( params.height ) ) );
  119. const skybox = new THREE.Mesh( geometry, material );
  120. skybox.scale.setScalar( params.radius );
  121. scene.add( skybox );
  122. //
  123. const controls = new OrbitControls( camera, renderer.domElement );
  124. controls.target.set( 0, 2, 0 );
  125. controls.maxPolarAngle = THREE.MathUtils.degToRad( 90 );
  126. controls.maxDistance = 80;
  127. controls.minDistance = 20;
  128. controls.enablePan = false;
  129. controls.update();
  130. window.addEventListener( 'resize', onWindowResize );
  131. const gui = renderer.inspector.createParameters( 'Parameters' );
  132. gui.add( params, 'enabled' ).name( 'Grounded' ).onChange( function ( value ) {
  133. if ( value ) {
  134. scene.add( skybox );
  135. scene.background = null;
  136. } else {
  137. scene.remove( skybox );
  138. scene.background = scene.environment;
  139. }
  140. } );
  141. }
  142. function onWindowResize() {
  143. camera.aspect = window.innerWidth / window.innerHeight;
  144. camera.updateProjectionMatrix();
  145. renderer.setSize( window.innerWidth, window.innerHeight );
  146. }
  147. function animate() {
  148. renderer.render( scene, camera );
  149. }
  150. </script>
  151. </body>
  152. </html>
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