webgpu_mrt_mask.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - mrt mask</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - mrt mask">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_mrt_mask.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_mrt_mask.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>MRT Mask</span>
  18. </div>
  19. <small>
  20. The mask is applied followed by a gaussian blur only on some selected materials.
  21. </small>
  22. </div>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../build/three.webgpu.js",
  27. "three/webgpu": "../build/three.webgpu.js",
  28. "three/tsl": "../build/three.tsl.js",
  29. "three/addons/": "./jsm/"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three/webgpu';
  35. import { color, screenUV, mrt, output, pass, vec4 } from 'three/tsl';
  36. import { gaussianBlur } from 'three/addons/tsl/display/GaussianBlurNode.js';
  37. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  38. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  39. let camera, scene, renderer;
  40. let renderPipeline;
  41. let spheres, rotate = true;
  42. let mixer, timer;
  43. init();
  44. function init() {
  45. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 100 );
  46. camera.position.set( 1, 2, 3 );
  47. scene = new THREE.Scene();
  48. scene.backgroundNode = screenUV.y.mix( color( 0x66bbff ), color( 0x4466ff ) ).mul( .05 );
  49. camera.lookAt( 0, 1, 0 );
  50. timer = new THREE.Timer();
  51. timer.connect( document );
  52. // lights
  53. const light = new THREE.SpotLight( 0xffffff, 1 );
  54. light.power = 2000;
  55. camera.add( light );
  56. scene.add( camera );
  57. const loader = new GLTFLoader();
  58. loader.load( 'models/gltf/Michelle.glb', function ( gltf ) {
  59. const object = gltf.scene;
  60. mixer = new THREE.AnimationMixer( object );
  61. const material = object.children[ 0 ].children[ 0 ].material;
  62. // add glow effect
  63. material.mrtNode = mrt( { mask: output.add( 1 ) } );
  64. const action = mixer.clipAction( gltf.animations[ 0 ] );
  65. action.play();
  66. scene.add( object );
  67. } );
  68. // spheres
  69. const geometry = new THREE.SphereGeometry( .3, 32, 16 );
  70. spheres = new THREE.Group();
  71. scene.add( spheres );
  72. function addSphere( color, mrtNode = null ) {
  73. const distance = 1;
  74. const id = spheres.children.length;
  75. const rotation = THREE.MathUtils.degToRad( id * 90 );
  76. const material = new THREE.MeshStandardNodeMaterial( { color } );
  77. material.mrtNode = mrtNode;
  78. const mesh = new THREE.Mesh( geometry, material );
  79. mesh.position.set(
  80. Math.cos( rotation ) * distance,
  81. 1,
  82. Math.sin( rotation ) * distance
  83. );
  84. spheres.add( mesh );
  85. }
  86. addSphere( 0x0000ff, mrt( { mask: output } ) );
  87. addSphere( 0x00ff00 );
  88. addSphere( 0xff0000 );
  89. addSphere( 0x00ffff );
  90. // renderer
  91. renderer = new THREE.WebGPURenderer( { antialias: true } );
  92. renderer.setPixelRatio( window.devicePixelRatio );
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. renderer.setAnimationLoop( animate );
  95. renderer.toneMapping = THREE.NeutralToneMapping;
  96. renderer.toneMappingExposure = 0.4;
  97. document.body.appendChild( renderer.domElement );
  98. // post processing
  99. const scenePass = pass( scene, camera );
  100. scenePass.setMRT( mrt( {
  101. output: output.renderOutput(),
  102. mask: vec4( 0 ) // empty as default, custom materials can set this
  103. } ) );
  104. const colorPass = scenePass.getTextureNode();
  105. const maskPass = scenePass.getTextureNode( 'mask' );
  106. renderPipeline = new THREE.RenderPipeline( renderer );
  107. renderPipeline.outputColorTransform = false;
  108. renderPipeline.outputNode = colorPass.add( gaussianBlur( maskPass, 1, 20 ).mul( .3 ) ).renderOutput();
  109. // controls
  110. const controls = new OrbitControls( camera, renderer.domElement );
  111. controls.target.set( 0, 1, 0 );
  112. controls.addEventListener( 'start', () => rotate = false );
  113. controls.addEventListener( 'end', () => rotate = true );
  114. controls.update();
  115. window.addEventListener( 'resize', onWindowResize );
  116. }
  117. function onWindowResize() {
  118. camera.aspect = window.innerWidth / window.innerHeight;
  119. camera.updateProjectionMatrix();
  120. renderer.setSize( window.innerWidth, window.innerHeight );
  121. }
  122. function animate() {
  123. timer.update();
  124. const delta = timer.getDelta();
  125. if ( mixer ) mixer.update( delta );
  126. if ( rotate ) spheres.rotation.y += delta * 0.5;
  127. renderPipeline.render();
  128. }
  129. </script>
  130. </body>
  131. </html>
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