webgpu_ocean.html 6.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - ocean</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - ocean">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_ocean.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_ocean.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="container"></div>
  15. <div id="info">
  16. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  17. <div class="title-wrapper">
  18. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Occlusion</span>
  19. </div>
  20. <small>
  21. The plane is green when the sphere is completely occluded.
  22. </small>
  23. </div>
  24. <script type="importmap">
  25. {
  26. "imports": {
  27. "three": "../build/three.webgpu.js",
  28. "three/webgpu": "../build/three.webgpu.js",
  29. "three/tsl": "../build/three.tsl.js",
  30. "three/addons/": "./jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three/webgpu';
  36. import { pass } from 'three/tsl';
  37. import { bloom } from 'three/addons/tsl/display/BloomNode.js';
  38. import { Inspector } from 'three/addons/inspector/Inspector.js';
  39. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  40. import { WaterMesh } from 'three/addons/objects/WaterMesh.js';
  41. import { SkyMesh } from 'three/addons/objects/SkyMesh.js';
  42. let container;
  43. let camera, scene, renderer, renderPipeline;
  44. let controls, water, sun, sky, mesh, bloomPass;
  45. init();
  46. function init() {
  47. container = document.getElementById( 'container' );
  48. //
  49. renderer = new THREE.WebGPURenderer();
  50. renderer.setPixelRatio( window.devicePixelRatio );
  51. renderer.setSize( window.innerWidth, window.innerHeight );
  52. renderer.setAnimationLoop( render );
  53. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  54. renderer.toneMappingExposure = 0.1;
  55. renderer.inspector = new Inspector();
  56. container.appendChild( renderer.domElement );
  57. //
  58. scene = new THREE.Scene();
  59. camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 1, 20000 );
  60. camera.position.set( 30, 30, 100 );
  61. // Post-processing
  62. renderPipeline = new THREE.RenderPipeline( renderer );
  63. const scenePass = pass( scene, camera );
  64. const scenePassColor = scenePass.getTextureNode( 'output' );
  65. bloomPass = bloom( scenePassColor );
  66. bloomPass.threshold.value = 0;
  67. bloomPass.strength.value = 0.1;
  68. bloomPass.radius.value = 0;
  69. renderPipeline.outputNode = scenePassColor.add( bloomPass );
  70. //
  71. sun = new THREE.Vector3();
  72. // Water
  73. const waterGeometry = new THREE.PlaneGeometry( 10000, 10000 );
  74. const loader = new THREE.TextureLoader();
  75. const waterNormals = loader.load( 'textures/waternormals.jpg' );
  76. waterNormals.wrapS = waterNormals.wrapT = THREE.RepeatWrapping;
  77. water = new WaterMesh(
  78. waterGeometry,
  79. {
  80. waterNormals: waterNormals,
  81. sunDirection: new THREE.Vector3(),
  82. sunColor: 0xffffff,
  83. waterColor: 0x001e0f,
  84. distortionScale: 3.7
  85. }
  86. );
  87. water.rotation.x = - Math.PI / 2;
  88. scene.add( water );
  89. // Skybox
  90. sky = new SkyMesh();
  91. sky.scale.setScalar( 10000 );
  92. scene.add( sky );
  93. sky.turbidity.value = 10;
  94. sky.rayleigh.value = 2;
  95. sky.mieCoefficient.value = 0.005;
  96. sky.mieDirectionalG.value = 0.8;
  97. sky.cloudCoverage.value = 0.4;
  98. sky.cloudDensity.value = 0.5;
  99. sky.cloudElevation.value = 0.5;
  100. const parameters = {
  101. elevation: 2,
  102. azimuth: 180,
  103. exposure: 0.1
  104. };
  105. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  106. const sceneEnv = new THREE.Scene();
  107. let renderTarget;
  108. function updateSun() {
  109. const phi = THREE.MathUtils.degToRad( 90 - parameters.elevation );
  110. const theta = THREE.MathUtils.degToRad( parameters.azimuth );
  111. sun.setFromSphericalCoords( 1, phi, theta );
  112. sky.sunPosition.value.copy( sun );
  113. water.sunDirection.value.copy( sun ).normalize();
  114. if ( renderTarget !== undefined ) renderTarget.dispose();
  115. sceneEnv.add( sky );
  116. renderTarget = pmremGenerator.fromScene( sceneEnv );
  117. scene.add( sky );
  118. scene.environment = renderTarget.texture;
  119. }
  120. renderer.init().then( updateSun );
  121. //
  122. const geometry = new THREE.BoxGeometry( 30, 30, 30 );
  123. const material = new THREE.MeshStandardMaterial( { roughness: 0 } );
  124. mesh = new THREE.Mesh( geometry, material );
  125. scene.add( mesh );
  126. //
  127. controls = new OrbitControls( camera, renderer.domElement );
  128. controls.maxPolarAngle = Math.PI * 0.495;
  129. controls.target.set( 0, 10, 0 );
  130. controls.minDistance = 40.0;
  131. controls.maxDistance = 200.0;
  132. controls.update();
  133. // GUI
  134. const gui = renderer.inspector.createParameters( 'Settings' );
  135. const folderSky = gui.addFolder( 'Sky' );
  136. folderSky.add( parameters, 'elevation', 0, 90, 0.1 ).onChange( updateSun );
  137. folderSky.add( parameters, 'azimuth', - 180, 180, 0.1 ).onChange( updateSun );
  138. folderSky.add( parameters, 'exposure', 0, 1, 0.0001 ).onChange( function ( value ) {
  139. renderer.toneMappingExposure = value;
  140. } );
  141. const folderWater = gui.addFolder( 'Water' );
  142. folderWater.add( water.distortionScale, 'value', 0, 8, 0.1 ).name( 'distortionScale' );
  143. folderWater.add( water.size, 'value', 0.1, 10, 0.1 ).name( 'size' );
  144. const folderBloom = gui.addFolder( 'Bloom' );
  145. folderBloom.add( bloomPass.strength, 'value', 0, 3, 0.01 ).name( 'strength' );
  146. folderBloom.add( bloomPass.radius, 'value', 0, 1, 0.01 ).name( 'radius' );
  147. const folderClouds = gui.addFolder( 'Clouds' );
  148. folderClouds.add( sky.cloudCoverage, 'value', 0, 1, 0.01 ).name( 'coverage' );
  149. folderClouds.add( sky.cloudDensity, 'value', 0, 1, 0.01 ).name( 'density' );
  150. folderClouds.add( sky.cloudElevation, 'value', 0, 1, 0.01 ).name( 'elevation' );
  151. //
  152. window.addEventListener( 'resize', onWindowResize );
  153. }
  154. function onWindowResize() {
  155. camera.aspect = window.innerWidth / window.innerHeight;
  156. camera.updateProjectionMatrix();
  157. renderer.setSize( window.innerWidth, window.innerHeight );
  158. }
  159. function render() {
  160. const time = performance.now() * 0.001;
  161. mesh.position.y = Math.sin( time ) * 20 + 5;
  162. mesh.rotation.x = time * 0.5;
  163. mesh.rotation.z = time * 0.51;
  164. renderPipeline.render();
  165. }
  166. </script>
  167. </body>
  168. </html>
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