webgpu_pmrem_cubemap.html 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - pmrem cubemap</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - pmrem cubemap">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_pmrem_cubemap.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_pmrem_cubemap.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.webgpu.js",
  18. "three/webgpu": "../build/three.webgpu.js",
  19. "three/tsl": "../build/three.tsl.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three/webgpu';
  26. import { normalWorldGeometry, uniform, pmremTexture } from 'three/tsl';
  27. import { HDRCubeTextureLoader } from 'three/addons/loaders/HDRCubeTextureLoader.js';
  28. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  29. let camera, scene, renderer;
  30. init();
  31. async function init() {
  32. const container = document.createElement( 'div' );
  33. document.body.appendChild( container );
  34. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  35. camera.position.set( 0, 0, 8 );
  36. scene = new THREE.Scene();
  37. const forceWebGL = false;
  38. renderer = new THREE.WebGPURenderer( { antialias: true, forceWebGL } );
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. renderer.setAnimationLoop( render );
  42. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  43. await renderer.init();
  44. container.appendChild( renderer.domElement );
  45. const controls = new OrbitControls( camera, renderer.domElement );
  46. controls.minDistance = 2;
  47. controls.maxDistance = 10;
  48. controls.update();
  49. new HDRCubeTextureLoader()
  50. .setPath( './textures/cube/pisaHDR/' )
  51. .load( [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ], function ( map ) {
  52. scene.backgroundNode = pmremTexture( map, normalWorldGeometry, uniform( 0.5 ) );
  53. const geometry = new THREE.SphereGeometry( 0.4, 64, 64 );
  54. for ( let i = 0; i < 6; i ++ ) {
  55. for ( let j = 0; j < 5; j ++ ) {
  56. const material = new THREE.MeshPhysicalNodeMaterial( {
  57. roughness: i / 5,
  58. metalness: j / 4,
  59. envMap: map
  60. } );
  61. const mesh = new THREE.Mesh( geometry, material );
  62. mesh.position.x = i - 2.5;
  63. mesh.position.y = j - 2;
  64. scene.add( mesh );
  65. }
  66. }
  67. } );
  68. window.addEventListener( 'resize', onWindowResize );
  69. }
  70. function onWindowResize() {
  71. camera.aspect = window.innerWidth / window.innerHeight;
  72. camera.updateProjectionMatrix();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. }
  75. //
  76. function render() {
  77. renderer.render( scene, camera );
  78. }
  79. </script>
  80. </body>
  81. </html>
粤ICP备19079148号