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webgpu_pmrem_scene.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - pmrem scene</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - pmrem scene">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_pmrem_scene.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_pmrem_scene.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>PMREM Scene</span>
  18. </div>
  19. <small>
  20. PMREM generated from Scene.
  21. </small>
  22. </div>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../build/three.webgpu.js",
  27. "three/webgpu": "../build/three.webgpu.js",
  28. "three/tsl": "../build/three.tsl.js",
  29. "three/addons/": "./jsm/"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three/webgpu';
  35. import { normalWorld, uniform, pmremTexture } from 'three/tsl';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { Inspector } from 'three/addons/inspector/Inspector.js';
  38. let camera, scene, renderer;
  39. init();
  40. async function init() {
  41. const container = document.createElement( 'div' );
  42. document.body.appendChild( container );
  43. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  44. camera.position.set( - 1.8, 0.6, 2.7 );
  45. scene = new THREE.Scene();
  46. const forceWebGL = false;
  47. renderer = new THREE.WebGPURenderer( { antialias: true, forceWebGL } );
  48. renderer.setPixelRatio( window.devicePixelRatio );
  49. renderer.setSize( window.innerWidth, window.innerHeight );
  50. renderer.setAnimationLoop( render );
  51. renderer.inspector = new Inspector();
  52. container.appendChild( renderer.domElement );
  53. await renderer.init();
  54. const controls = new OrbitControls( camera, renderer.domElement );
  55. controls.addEventListener( 'change', render ); // use if there is no animation loop
  56. controls.minDistance = 2;
  57. controls.maxDistance = 10;
  58. controls.update();
  59. //
  60. const loader = new THREE.CubeTextureLoader().setPath( './textures/cube/Park3Med/' );
  61. scene.background = await loader.loadAsync( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  62. let model;
  63. model = new THREE.Mesh( new THREE.SphereGeometry( .2, 64, 64 ), new THREE.MeshBasicMaterial( { color: 0x0000ff } ) );
  64. model.position.z -= 1;
  65. scene.add( model );
  66. model = new THREE.Mesh( new THREE.SphereGeometry( .2, 64, 64 ), new THREE.MeshBasicMaterial( { color: 0xff0000 } ) );
  67. model.position.z += 1;
  68. scene.add( model );
  69. model = new THREE.Mesh( new THREE.SphereGeometry( .2, 64, 64 ), new THREE.MeshBasicMaterial( { color: 0xff00ff } ) );
  70. model.position.x += 1;
  71. scene.add( model );
  72. model = new THREE.Mesh( new THREE.SphereGeometry( .2, 64, 64 ), new THREE.MeshBasicMaterial( { color: 0x00ffff } ) );
  73. model.position.x -= 1;
  74. scene.add( model );
  75. model = new THREE.Mesh( new THREE.SphereGeometry( .2, 64, 64 ), new THREE.MeshBasicMaterial( { color: 0xffff00 } ) );
  76. model.position.y -= 1;
  77. scene.add( model );
  78. model = new THREE.Mesh( new THREE.SphereGeometry( .2, 64, 64 ), new THREE.MeshBasicMaterial( { color: 0x00ff00 } ) );
  79. model.position.y += 1;
  80. scene.add( model );
  81. //while ( scene.children.length > 0 ) scene.remove( scene.children[ 0 ] );
  82. const sceneRT = new THREE.PMREMGenerator( renderer ).fromScene( scene );
  83. //
  84. const pmremRoughness = uniform( .5 );
  85. const pmremNode = pmremTexture( sceneRT.texture, normalWorld, pmremRoughness );
  86. scene.add( new THREE.Mesh( new THREE.SphereGeometry( .5, 64, 64 ), new THREE.MeshBasicNodeMaterial( { colorNode: pmremNode } ) ) );
  87. // gui
  88. const gui = renderer.inspector.createParameters( 'Settings' );
  89. gui.add( pmremRoughness, 'value', 0, 1, 0.001 ).name( 'roughness' ).onChange( () => render() );
  90. window.addEventListener( 'resize', onWindowResize );
  91. }
  92. function onWindowResize() {
  93. camera.aspect = window.innerWidth / window.innerHeight;
  94. camera.updateProjectionMatrix();
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. }
  97. //
  98. function render() {
  99. renderer.render( scene, camera );
  100. }
  101. </script>
  102. </body>
  103. </html>
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