webgpu_upscaling_fsr1.html 4.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - fsr1</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - fsr1">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_upscaling_fsr1.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_upscaling_fsr1.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info" class="invert">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>FSR 1</span>
  18. </div>
  19. <small>
  20. Web Port of <a href="https://gpuopen.com/fidelityfx-superresolution/" target="_blank" rel="noopener">AMD FidelityFX Super Resolution 1</a>.<br />
  21. Model: <a href="https://artstation.com/artwork/1AGwX" target="_blank" rel="noopener">Littlest Tokyo</a> by <a href="https://artstation.com/glenatron" target="_blank" rel="noopener">Glen Fox</a>, CC Attribution.
  22. </small>
  23. </div>
  24. <script type="importmap">
  25. {
  26. "imports": {
  27. "three": "../build/three.webgpu.js",
  28. "three/webgpu": "../build/three.webgpu.js",
  29. "three/tsl": "../build/three.tsl.js",
  30. "three/addons/": "./jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three/webgpu';
  36. import { pass } from 'three/tsl';
  37. import { fsr1 } from 'three/addons/tsl/display/FSR1Node.js';
  38. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  39. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  40. import { Inspector } from 'three/addons/inspector/Inspector.js';
  41. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  42. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  43. const params = {
  44. upscaleMethod: 'FSR1',
  45. resolutionScale: 0.5,
  46. };
  47. let camera, scene, renderer, renderPipeline, controls, mixer, timer;
  48. init();
  49. async function init() {
  50. camera = new THREE.PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 0.1, 100 );
  51. camera.position.set( - 0.5, 0, 12 );
  52. scene = new THREE.Scene();
  53. timer = new THREE.Timer();
  54. timer.connect( document );
  55. // model
  56. const dracoLoader = new DRACOLoader();
  57. const loader = new GLTFLoader();
  58. loader.setDRACOLoader( dracoLoader );
  59. loader.load( 'models/gltf/LittlestTokyo.glb', function ( gltf ) {
  60. const model = gltf.scene;
  61. model.scale.set( 0.01, 0.01, 0.01 );
  62. scene.add( model );
  63. mixer = new THREE.AnimationMixer( model );
  64. mixer.clipAction( gltf.animations[ 0 ] ).play();
  65. } );
  66. // renderer
  67. renderer = new THREE.WebGPURenderer( { antialias: true } );
  68. renderer.setPixelRatio( window.devicePixelRatio );
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. renderer.setAnimationLoop( animate );
  71. renderer.inspector = new Inspector();
  72. document.body.appendChild( renderer.domElement );
  73. await renderer.init();
  74. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  75. scene = new THREE.Scene();
  76. scene.background = new THREE.Color( 0xbfe3dd );
  77. scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
  78. // controls
  79. controls = new OrbitControls( camera, renderer.domElement );
  80. controls.enableDamping = true;
  81. controls.target.set( - 0.5, 0, 0 );
  82. // render pipeline
  83. renderPipeline = new THREE.RenderPipeline( renderer );
  84. const scenePass = pass( scene, camera ).toInspector( 'Color' );
  85. scenePass.setResolutionScale( params.resolutionScale );
  86. // FSR 1
  87. const fsr1Node = fsr1( scenePass ).toInspector( 'FSR1' );
  88. //
  89. function updatePipeline() {
  90. if ( params.upscaleMethod === 'FSR1' ) {
  91. renderPipeline.outputNode = fsr1Node;
  92. } else {
  93. renderPipeline.outputNode = scenePass;
  94. }
  95. renderPipeline.needsUpdate = true;
  96. }
  97. // gui
  98. const gui = renderer.inspector.createParameters( 'Settings' );
  99. gui.add( params, 'upscaleMethod', [ 'Bilinear', 'FSR1' ] ).onChange( updatePipeline );
  100. gui.add( params, 'resolutionScale', 0.25, 1.0, 0.25 ).onChange( ( value ) => {
  101. scenePass.setResolutionScale( value );
  102. } );
  103. updatePipeline();
  104. window.addEventListener( 'resize', onWindowResize );
  105. }
  106. function onWindowResize() {
  107. camera.aspect = window.innerWidth / window.innerHeight;
  108. camera.updateProjectionMatrix();
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. }
  111. function animate() {
  112. controls.update();
  113. timer.update();
  114. const delta = timer.getDelta();
  115. if ( mixer ) {
  116. mixer.update( delta );
  117. }
  118. renderPipeline.render();
  119. }
  120. </script>
  121. </body>
  122. </html>
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