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webgpu_video_panorama.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - video panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - video panorama">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_video_panorama.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_video_panorama.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. <style>
  13. body {
  14. touch-action: none;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  21. <div class="title-wrapper">
  22. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Video Panorama</span>
  23. </div>
  24. <small>Video panorama using equirectangular projection.</small>
  25. </div>
  26. <div id="container"></div>
  27. <video id="video" loop muted crossOrigin="anonymous" playsinline style="display:none">
  28. <source src="textures/pano.webm">
  29. <source src="textures/pano.mp4">
  30. </video>
  31. <script type="importmap">
  32. {
  33. "imports": {
  34. "three": "../build/three.webgpu.js",
  35. "three/webgpu": "../build/three.webgpu.js",
  36. "three/tsl": "../build/three.tsl.js",
  37. "three/addons/": "./jsm/"
  38. }
  39. }
  40. </script>
  41. <script type="module">
  42. import * as THREE from 'three/webgpu';
  43. let camera, scene, renderer;
  44. let isUserInteracting = false,
  45. lon = 0, lat = 0,
  46. phi = 0, theta = 0,
  47. onPointerDownPointerX = 0,
  48. onPointerDownPointerY = 0,
  49. onPointerDownLon = 0,
  50. onPointerDownLat = 0;
  51. const distance = .5;
  52. init();
  53. function init() {
  54. const container = document.getElementById( 'container' );
  55. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, .25, 10 );
  56. scene = new THREE.Scene();
  57. const geometry = new THREE.SphereGeometry( 5, 60, 40 );
  58. // invert the geometry on the x-axis so that all of the faces point inward
  59. geometry.scale( - 1, 1, 1 );
  60. const video = document.getElementById( 'video' );
  61. video.play();
  62. const texture = new THREE.VideoTexture( video );
  63. texture.colorSpace = THREE.SRGBColorSpace;
  64. const material = new THREE.MeshBasicMaterial( { map: texture } );
  65. const mesh = new THREE.Mesh( geometry, material );
  66. scene.add( mesh );
  67. renderer = new THREE.WebGPURenderer( { antialias: true } );
  68. renderer.setPixelRatio( window.devicePixelRatio );
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. renderer.setAnimationLoop( animate );
  71. container.appendChild( renderer.domElement );
  72. document.addEventListener( 'pointerdown', onPointerDown );
  73. document.addEventListener( 'pointermove', onPointerMove );
  74. document.addEventListener( 'pointerup', onPointerUp );
  75. //
  76. window.addEventListener( 'resize', onWindowResize );
  77. }
  78. function onWindowResize() {
  79. camera.aspect = window.innerWidth / window.innerHeight;
  80. camera.updateProjectionMatrix();
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. }
  83. function onPointerDown( event ) {
  84. isUserInteracting = true;
  85. onPointerDownPointerX = event.clientX;
  86. onPointerDownPointerY = event.clientY;
  87. onPointerDownLon = lon;
  88. onPointerDownLat = lat;
  89. }
  90. function onPointerMove( event ) {
  91. if ( isUserInteracting === true ) {
  92. lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
  93. lat = ( onPointerDownPointerY - event.clientY ) * 0.1 + onPointerDownLat;
  94. }
  95. }
  96. function onPointerUp() {
  97. isUserInteracting = false;
  98. }
  99. function animate() {
  100. update();
  101. }
  102. function update() {
  103. lat = Math.max( - 85, Math.min( 85, lat ) );
  104. phi = THREE.MathUtils.degToRad( 90 - lat );
  105. theta = THREE.MathUtils.degToRad( lon );
  106. camera.position.x = distance * Math.sin( phi ) * Math.cos( theta );
  107. camera.position.y = distance * Math.cos( phi );
  108. camera.position.z = distance * Math.sin( phi ) * Math.sin( theta );
  109. camera.lookAt( 0, 0, 0 );
  110. renderer.render( scene, camera );
  111. }
  112. </script>
  113. </body>
  114. </html>
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