webgpu_volume_perlin.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - volumetric perlin</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - volumetric perlin">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_volume_perlin.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_volume_perlin.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Volumetric Perlin</span>
  18. </div>
  19. <small>Volumetric rendering using raymarching and 3D Perlin noise texture.</small>
  20. </div>
  21. <script type="importmap">
  22. {
  23. "imports": {
  24. "three": "../build/three.webgpu.js",
  25. "three/webgpu": "../build/three.webgpu.js",
  26. "three/tsl": "../build/three.tsl.js",
  27. "three/addons/": "./jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three/webgpu';
  33. import { Break, If, vec3, vec4, texture3D, uniform, Fn } from 'three/tsl';
  34. import { RaymarchingBox } from 'three/addons/tsl/utils/Raymarching.js';
  35. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  36. import { ImprovedNoise } from 'three/addons/math/ImprovedNoise.js';
  37. import { Inspector } from 'three/addons/inspector/Inspector.js';
  38. let renderer, scene, camera;
  39. let mesh;
  40. init();
  41. function init() {
  42. renderer = new THREE.WebGPURenderer( { antialias: true } );
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. renderer.setAnimationLoop( animate );
  46. renderer.inspector = new Inspector();
  47. document.body.appendChild( renderer.domElement );
  48. scene = new THREE.Scene();
  49. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
  50. camera.position.set( 0, 0, 2 );
  51. new OrbitControls( camera, renderer.domElement );
  52. // Texture
  53. const size = 128;
  54. const data = new Uint8Array( size * size * size );
  55. let i = 0;
  56. const perlin = new ImprovedNoise();
  57. const vector = new THREE.Vector3();
  58. for ( let z = 0; z < size; z ++ ) {
  59. for ( let y = 0; y < size; y ++ ) {
  60. for ( let x = 0; x < size; x ++ ) {
  61. vector.set( x, y, z ).divideScalar( size );
  62. const d = perlin.noise( vector.x * 6.5, vector.y * 6.5, vector.z * 6.5 );
  63. data[ i ++ ] = d * 128 + 128;
  64. }
  65. }
  66. }
  67. const texture = new THREE.Data3DTexture( data, size, size, size );
  68. texture.format = THREE.RedFormat;
  69. texture.minFilter = THREE.LinearFilter;
  70. texture.magFilter = THREE.LinearFilter;
  71. texture.unpackAlignment = 1;
  72. texture.needsUpdate = true;
  73. // Shader
  74. const opaqueRaymarchingTexture = Fn( ( { texture, steps, threshold } ) => {
  75. const finalColor = vec4( 0 ).toVar();
  76. RaymarchingBox( steps, ( { positionRay } ) => {
  77. const mapValue = texture.sample( positionRay.add( 0.5 ) ).r.toVar();
  78. If( mapValue.greaterThan( threshold ), () => {
  79. const p = vec3( positionRay ).add( 0.5 );
  80. finalColor.rgb.assign( texture.normal( p ).mul( 0.5 ).add( positionRay.mul( 1.5 ).add( 0.25 ) ) );
  81. finalColor.a.assign( 1 );
  82. Break();
  83. } );
  84. } );
  85. return finalColor;
  86. } );
  87. //
  88. const threshold = uniform( 0.6 );
  89. const steps = uniform( 200 );
  90. const material = new THREE.NodeMaterial();
  91. material.colorNode = opaqueRaymarchingTexture( {
  92. texture: texture3D( texture, null, 0 ),
  93. steps,
  94. threshold
  95. } );
  96. material.side = THREE.BackSide;
  97. material.transparent = true;
  98. mesh = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 1 ), material );
  99. scene.add( mesh );
  100. //
  101. const gui = renderer.inspector.createParameters( 'Parameters' );
  102. gui.add( threshold, 'value', 0, 1, 0.01 ).name( 'threshold' );
  103. gui.add( steps, 'value', 0, 300, 1 ).name( 'steps' );
  104. window.addEventListener( 'resize', onWindowResize );
  105. }
  106. function onWindowResize() {
  107. camera.aspect = window.innerWidth / window.innerHeight;
  108. camera.updateProjectionMatrix();
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. }
  111. function animate() {
  112. renderer.render( scene, camera );
  113. }
  114. </script>
  115. </body>
  116. </html>
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