Inheritance: Loader →
A loader for the USD format (USD, USDA, USDC, USDZ).
Supports both ASCII (USDA) and binary (USDC) USD files, as well as USDZ archives containing either format.
const loader = new USDLoader();
const model = await loader.loadAsync( 'model.usdz' );
scene.add( model );
USDLoader is an addon, and must be imported explicitly, see Installation#Addons.
import { USDLoader } from 'three/addons/loaders/USDLoader.js';
Constructs a new USDZ loader.
manager
The loading manager.
Starts loading from the given URL and passes the loaded USDZ asset to the onLoad() callback.
url
The path/URL of the file to be loaded. This can also be a data URI.
onLoad
Executed when the loading process has been finished.
onProgress
Executed while the loading is in progress.
onError
Executed when errors occur.
Overrides: Loader#load
Parses the given USDZ data and returns the resulting group.
The returned group is created synchronously, but any referenced textures are loaded asynchronously. Provide onLoad to be notified once all textures have finished loading.
buffer
The raw USDZ data as an array buffer.
onLoad
Executed once the group and all of its textures are ready.
onError
Executed when errors occur.
Overrides: Loader#parse
Returns: The parsed asset as a group.