webgl_loader_3dm.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - Rhino 3DM loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - loaders - Rhino 3DM loader">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_loader_3dm.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_loader_3dm.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. <style>
  13. #loader {
  14. border: 5px solid #f3f3f3; /* Light grey */
  15. border-top: 5px solid #3d3d3d; /* Grey */
  16. border-radius: 50%;
  17. width: 40px;
  18. height: 40px;
  19. animation: spin 1s linear infinite;
  20. position: absolute;
  21. top: 50%;
  22. left: 50%;
  23. z-index: 2;
  24. }
  25. @keyframes spin {
  26. 0% { transform: rotate(0deg); }
  27. 100% { transform: rotate(360deg); }
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info">
  33. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Rhino 3DM loader
  34. </div>
  35. <div id="loader"></div>
  36. <script type="importmap">
  37. {
  38. "imports": {
  39. "three": "../build/three.module.js",
  40. "three/addons/": "./jsm/"
  41. }
  42. }
  43. </script>
  44. <script type="module">
  45. import * as THREE from 'three';
  46. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  47. import { Rhino3dmLoader } from 'three/addons/loaders/3DMLoader.js';
  48. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  49. let camera, scene, renderer;
  50. let controls, gui;
  51. init();
  52. function init() {
  53. THREE.Object3D.DEFAULT_UP.set( 0, 0, 1 );
  54. renderer = new THREE.WebGLRenderer( { antialias: true } );
  55. renderer.setPixelRatio( window.devicePixelRatio );
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. renderer.setAnimationLoop( animate );
  58. document.body.appendChild( renderer.domElement );
  59. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  60. camera.position.set( 26, - 40, 5 );
  61. scene = new THREE.Scene();
  62. const directionalLight = new THREE.DirectionalLight( 0xffffff, 6 );
  63. directionalLight.position.set( 0, 0, 2 );
  64. scene.add( directionalLight );
  65. const loader = new Rhino3dmLoader();
  66. loader.setLibraryPath( 'https://cdn.jsdelivr.net/npm/rhino3dm@8.17.0/' );
  67. loader.load( 'models/3dm/Rhino_Logo.3dm', function ( object ) {
  68. scene.add( object );
  69. initGUI( object.userData.layers );
  70. // hide spinner
  71. document.getElementById( 'loader' ).style.display = 'none';
  72. }, function ( progress ) {
  73. console.log( ( progress.loaded / progress.total * 100 ) + '%' );
  74. }, function ( error ) {
  75. console.log( error );
  76. } );
  77. controls = new OrbitControls( camera, renderer.domElement );
  78. window.addEventListener( 'resize', resize );
  79. }
  80. function resize() {
  81. const width = window.innerWidth;
  82. const height = window.innerHeight;
  83. camera.aspect = width / height;
  84. camera.updateProjectionMatrix();
  85. renderer.setSize( width, height );
  86. }
  87. function animate() {
  88. controls.update();
  89. renderer.render( scene, camera );
  90. }
  91. function initGUI( layers ) {
  92. gui = new GUI( { title: 'layers' } );
  93. for ( let i = 0; i < layers.length; i ++ ) {
  94. const layer = layers[ i ];
  95. gui.add( layer, 'visible' ).name( layer.name ).onChange( function ( val ) {
  96. const name = this.object.name;
  97. scene.traverse( function ( child ) {
  98. if ( child.userData.hasOwnProperty( 'attributes' ) ) {
  99. if ( 'layerIndex' in child.userData.attributes ) {
  100. const layerName = layers[ child.userData.attributes.layerIndex ].name;
  101. if ( layerName === name ) {
  102. child.visible = val;
  103. layer.visible = val;
  104. }
  105. }
  106. }
  107. } );
  108. } );
  109. }
  110. }
  111. </script>
  112. </body>
  113. </html>
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