webgl_materials_envmaps_hdr.html 6.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - hdr environment mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="threejs webgl - materials - hdr environment mapping">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_materials_envmaps_hdr.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_materials_envmaps_hdr.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="container"></div>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - High dynamic range (RGBE) Image-based Lighting (IBL)<br />using run-time generated pre-filtered roughness mipmaps (PMREM)<br/>
  17. Created by Prashant Sharma and <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.
  18. </div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.module.js",
  23. "three/addons/": "./jsm/"
  24. }
  25. }
  26. </script>
  27. <script type="module">
  28. import * as THREE from 'three';
  29. import Stats from 'three/addons/libs/stats.module.js';
  30. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  31. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  32. import { HDRCubeTextureLoader } from 'three/addons/loaders/HDRCubeTextureLoader.js';
  33. import { DebugEnvironment } from 'three/addons/environments/DebugEnvironment.js';
  34. const params = {
  35. envMap: 'HDR',
  36. roughness: 0.0,
  37. metalness: 0.0,
  38. exposure: 1.0,
  39. debug: false
  40. };
  41. let container, stats;
  42. let camera, scene, renderer, controls;
  43. let torusMesh, planeMesh;
  44. let generatedCubeRenderTarget, ldrCubeRenderTarget, hdrCubeRenderTarget;
  45. let ldrCubeMap, hdrCubeMap;
  46. init();
  47. function init() {
  48. container = document.createElement( 'div' );
  49. document.body.appendChild( container );
  50. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  51. camera.position.set( 0, 0, 120 );
  52. scene = new THREE.Scene();
  53. scene.background = new THREE.Color( 0x000000 );
  54. renderer = new THREE.WebGLRenderer();
  55. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  56. //
  57. let geometry = new THREE.TorusKnotGeometry( 18, 8, 150, 20 );
  58. // let geometry = new THREE.SphereGeometry( 26, 64, 32 );
  59. let material = new THREE.MeshStandardMaterial( {
  60. color: 0xffffff,
  61. metalness: params.metalness,
  62. roughness: params.roughness
  63. } );
  64. torusMesh = new THREE.Mesh( geometry, material );
  65. scene.add( torusMesh );
  66. geometry = new THREE.PlaneGeometry( 200, 200 );
  67. material = new THREE.MeshBasicMaterial();
  68. planeMesh = new THREE.Mesh( geometry, material );
  69. planeMesh.position.y = - 50;
  70. planeMesh.rotation.x = - Math.PI * 0.5;
  71. scene.add( planeMesh );
  72. THREE.DefaultLoadingManager.onLoad = function ( ) {
  73. pmremGenerator.dispose();
  74. };
  75. const hdrUrls = [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ];
  76. hdrCubeMap = new HDRCubeTextureLoader()
  77. .setPath( './textures/cube/pisaHDR/' )
  78. .load( hdrUrls, function () {
  79. hdrCubeRenderTarget = pmremGenerator.fromCubemap( hdrCubeMap );
  80. hdrCubeMap.magFilter = THREE.LinearFilter;
  81. hdrCubeMap.needsUpdate = true;
  82. } );
  83. const ldrUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
  84. ldrCubeMap = new THREE.CubeTextureLoader()
  85. .setPath( './textures/cube/pisa/' )
  86. .load( ldrUrls, function () {
  87. ldrCubeRenderTarget = pmremGenerator.fromCubemap( ldrCubeMap );
  88. } );
  89. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  90. pmremGenerator.compileCubemapShader();
  91. const envScene = new DebugEnvironment();
  92. generatedCubeRenderTarget = pmremGenerator.fromScene( envScene );
  93. renderer.setPixelRatio( window.devicePixelRatio );
  94. renderer.setSize( window.innerWidth, window.innerHeight );
  95. renderer.setAnimationLoop( animate );
  96. container.appendChild( renderer.domElement );
  97. //renderer.toneMapping = ReinhardToneMapping;
  98. stats = new Stats();
  99. container.appendChild( stats.dom );
  100. controls = new OrbitControls( camera, renderer.domElement );
  101. controls.minDistance = 50;
  102. controls.maxDistance = 300;
  103. window.addEventListener( 'resize', onWindowResize );
  104. const gui = new GUI();
  105. gui.add( params, 'envMap', [ 'Generated', 'LDR', 'HDR' ] );
  106. gui.add( params, 'roughness', 0, 1, 0.01 );
  107. gui.add( params, 'metalness', 0, 1, 0.01 );
  108. gui.add( params, 'exposure', 0, 2, 0.01 );
  109. gui.add( params, 'debug' );
  110. gui.open();
  111. }
  112. function onWindowResize() {
  113. const width = window.innerWidth;
  114. const height = window.innerHeight;
  115. camera.aspect = width / height;
  116. camera.updateProjectionMatrix();
  117. renderer.setSize( width, height );
  118. }
  119. function animate() {
  120. stats.begin();
  121. render();
  122. stats.end();
  123. }
  124. function render() {
  125. torusMesh.material.roughness = params.roughness;
  126. torusMesh.material.metalness = params.metalness;
  127. let renderTarget, cubeMap;
  128. switch ( params.envMap ) {
  129. case 'Generated':
  130. renderTarget = generatedCubeRenderTarget;
  131. cubeMap = generatedCubeRenderTarget.texture;
  132. break;
  133. case 'LDR':
  134. renderTarget = ldrCubeRenderTarget;
  135. cubeMap = ldrCubeMap;
  136. break;
  137. case 'HDR':
  138. renderTarget = hdrCubeRenderTarget;
  139. cubeMap = hdrCubeMap;
  140. break;
  141. }
  142. const newEnvMap = renderTarget ? renderTarget.texture : null;
  143. if ( newEnvMap && newEnvMap !== torusMesh.material.envMap ) {
  144. torusMesh.material.envMap = newEnvMap;
  145. torusMesh.material.needsUpdate = true;
  146. planeMesh.material.map = newEnvMap;
  147. planeMesh.material.needsUpdate = true;
  148. }
  149. torusMesh.rotation.y += 0.005;
  150. planeMesh.visible = params.debug;
  151. scene.background = cubeMap;
  152. renderer.toneMappingExposure = params.exposure;
  153. renderer.render( scene, camera );
  154. }
  155. </script>
  156. </body>
  157. </html>
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