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webgl_panorama_equirectangular.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - equirectangular panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - equirectangular panorama">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_panorama_equirectangular.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_panorama_equirectangular.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="container"></div>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js webgl</a> - equirectangular panorama demo. photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank" rel="noopener">Jón Ragnarsson</a>
  17. </div>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js",
  22. "three/addons/": "./jsm/"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. let camera, scene, renderer;
  29. let isUserInteracting = false,
  30. onPointerDownMouseX = 0, onPointerDownMouseY = 0,
  31. lon = 0, onPointerDownLon = 0,
  32. lat = 0, onPointerDownLat = 0,
  33. phi = 0, theta = 0;
  34. init();
  35. function init() {
  36. const container = document.getElementById( 'container' );
  37. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
  38. scene = new THREE.Scene();
  39. const geometry = new THREE.SphereGeometry( 500, 60, 40 );
  40. // invert the geometry on the x-axis so that all of the faces point inward
  41. geometry.scale( - 1, 1, 1 );
  42. const texture = new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' );
  43. texture.colorSpace = THREE.SRGBColorSpace;
  44. const material = new THREE.MeshBasicMaterial( { map: texture } );
  45. const mesh = new THREE.Mesh( geometry, material );
  46. scene.add( mesh );
  47. renderer = new THREE.WebGLRenderer();
  48. renderer.setPixelRatio( window.devicePixelRatio );
  49. renderer.setSize( window.innerWidth, window.innerHeight );
  50. renderer.setAnimationLoop( animate );
  51. container.appendChild( renderer.domElement );
  52. container.style.touchAction = 'none';
  53. container.addEventListener( 'pointerdown', onPointerDown );
  54. document.addEventListener( 'wheel', onDocumentMouseWheel );
  55. window.addEventListener( 'resize', onWindowResize );
  56. }
  57. function onWindowResize() {
  58. camera.aspect = window.innerWidth / window.innerHeight;
  59. camera.updateProjectionMatrix();
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. }
  62. function onPointerDown( event ) {
  63. if ( event.isPrimary === false ) return;
  64. isUserInteracting = true;
  65. onPointerDownMouseX = event.clientX;
  66. onPointerDownMouseY = event.clientY;
  67. onPointerDownLon = lon;
  68. onPointerDownLat = lat;
  69. document.addEventListener( 'pointermove', onPointerMove );
  70. document.addEventListener( 'pointerup', onPointerUp );
  71. }
  72. function onPointerMove( event ) {
  73. if ( event.isPrimary === false ) return;
  74. lon = ( onPointerDownMouseX - event.clientX ) * 0.1 + onPointerDownLon;
  75. lat = ( event.clientY - onPointerDownMouseY ) * 0.1 + onPointerDownLat;
  76. }
  77. function onPointerUp( event ) {
  78. if ( event.isPrimary === false ) return;
  79. isUserInteracting = false;
  80. document.removeEventListener( 'pointermove', onPointerMove );
  81. document.removeEventListener( 'pointerup', onPointerUp );
  82. }
  83. function onDocumentMouseWheel( event ) {
  84. const fov = camera.fov + event.deltaY * 0.05;
  85. camera.fov = THREE.MathUtils.clamp( fov, 10, 75 );
  86. camera.updateProjectionMatrix();
  87. }
  88. function animate() {
  89. if ( isUserInteracting === false ) {
  90. lon += 0.1;
  91. }
  92. lat = Math.max( - 85, Math.min( 85, lat ) );
  93. phi = THREE.MathUtils.degToRad( 90 - lat );
  94. theta = THREE.MathUtils.degToRad( lon );
  95. const x = 500 * Math.sin( phi ) * Math.cos( theta );
  96. const y = 500 * Math.cos( phi );
  97. const z = 500 * Math.sin( phi ) * Math.sin( theta );
  98. camera.lookAt( x, y, z );
  99. renderer.render( scene, camera );
  100. }
  101. </script>
  102. </body>
  103. </html>
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