webgpu_compute_points.html 5.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184
  1. <html lang="en">
  2. <head>
  3. <title>three.js webgpu - compute</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <meta property="og:title" content="three.js webgpu - compute">
  7. <meta property="og:type" content="website">
  8. <meta property="og:url" content="https://threejs.org/examples/webgpu_compute_points.html">
  9. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_compute_points.jpg">
  10. <link type="text/css" rel="stylesheet" href="example.css">
  11. </head>
  12. <body>
  13. <div id="info">
  14. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  15. <div class="title-wrapper">
  16. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a>
  17. <span>Compute</span>
  18. </div>
  19. <small>
  20. 300k points animated using GPU.
  21. </small>
  22. </div>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../build/three.webgpu.js",
  27. "three/webgpu": "../build/three.webgpu.js",
  28. "three/tsl": "../build/three.tsl.js",
  29. "three/addons/": "./jsm/"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three/webgpu';
  35. import { Inspector } from 'three/addons/inspector/Inspector.js';
  36. import { Fn, uniform, instancedArray, float, vec2, color, instanceIndex } from 'three/tsl';
  37. let camera, scene, renderer;
  38. let computeNode;
  39. const pointerVector = new THREE.Vector2( - 10.0, - 10.0 ); // Out of bounds first
  40. const scaleVector = new THREE.Vector2( 1, 1 );
  41. init();
  42. async function init() {
  43. camera = new THREE.OrthographicCamera( - 1.0, 1.0, 1.0, - 1.0, 0, 1 );
  44. camera.position.z = 1;
  45. scene = new THREE.Scene();
  46. // initialize particles
  47. const particlesCount = 300000;
  48. const particleArray = instancedArray( particlesCount, 'vec2' );
  49. const velocityArray = instancedArray( particlesCount, 'vec2' );
  50. // create function
  51. const computeShaderFn = Fn( () => {
  52. const particle = particleArray.element( instanceIndex );
  53. const velocity = velocityArray.element( instanceIndex );
  54. const pointer = uniform( pointerVector );
  55. const limit = uniform( scaleVector );
  56. const position = particle.add( velocity ).toVar();
  57. velocity.x = position.x.abs().greaterThanEqual( limit.x ).select( velocity.x.negate(), velocity.x );
  58. velocity.y = position.y.abs().greaterThanEqual( limit.y ).select( velocity.y.negate(), velocity.y );
  59. position.assign( position.min( limit ).max( limit.negate() ) );
  60. const pointerSize = 0.1;
  61. const distanceFromPointer = pointer.sub( position ).length();
  62. particle.assign( distanceFromPointer.lessThanEqual( pointerSize ).select( vec2(), position ) );
  63. } );
  64. // compute
  65. computeNode = computeShaderFn().compute( particlesCount ).setName( 'Update Particles' );
  66. computeNode.onInit( ( { renderer } ) => {
  67. const precomputeShaderNode = Fn( () => {
  68. const particleIndex = float( instanceIndex );
  69. const randomAngle = particleIndex.mul( .005 ).mul( Math.PI * 2 );
  70. const randomSpeed = particleIndex.mul( 0.00000001 ).add( 0.0000001 );
  71. const velX = randomAngle.sin().mul( randomSpeed );
  72. const velY = randomAngle.cos().mul( randomSpeed );
  73. const velocity = velocityArray.element( instanceIndex );
  74. velocity.xy = vec2( velX, velY );
  75. } );
  76. renderer.compute( precomputeShaderNode().compute( particlesCount ) );
  77. } );
  78. // use a compute shader to animate the point cloud's vertex data.
  79. const pointsGeometry = new THREE.BufferGeometry();
  80. pointsGeometry.setAttribute( 'position', new THREE.BufferAttribute( new Float32Array( 3 ), 3 ) ); // single vertex ( not triangle )
  81. pointsGeometry.drawRange.count = 1; // force render points as instances ( not triangle )
  82. const pointsMaterial = new THREE.PointsNodeMaterial();
  83. pointsMaterial.colorNode = particleArray.element( instanceIndex ).add( color( 0xFFFFFF ) );
  84. pointsMaterial.positionNode = particleArray.element( instanceIndex );
  85. const mesh = new THREE.Points( pointsGeometry, pointsMaterial );
  86. mesh.count = particlesCount;
  87. scene.add( mesh );
  88. renderer = new THREE.WebGPURenderer( { antialias: true, requiredLimits: { maxStorageBuffersInVertexStage: 1 } } );
  89. renderer.setPixelRatio( window.devicePixelRatio );
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. renderer.setAnimationLoop( animate );
  92. renderer.inspector = new Inspector();
  93. document.body.appendChild( renderer.domElement );
  94. await renderer.init();
  95. window.addEventListener( 'resize', onWindowResize );
  96. window.addEventListener( 'mousemove', onMouseMove );
  97. // gui
  98. const gui = renderer.inspector.createParameters( 'Settings' );
  99. gui.add( scaleVector, 'x', 0, 1, 0.01 );
  100. gui.add( scaleVector, 'y', 0, 1, 0.01 );
  101. }
  102. function onWindowResize() {
  103. camera.updateProjectionMatrix();
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. }
  106. function onMouseMove( event ) {
  107. const x = event.clientX;
  108. const y = event.clientY;
  109. const width = window.innerWidth;
  110. const height = window.innerHeight;
  111. pointerVector.set(
  112. ( x / width - 0.5 ) * 2.0,
  113. ( - y / height + 0.5 ) * 2.0
  114. );
  115. }
  116. function animate() {
  117. renderer.compute( computeNode );
  118. renderer.render( scene, camera );
  119. }
  120. </script>
  121. </body>
  122. </html>
粤ICP备19079148号