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webgpu_performance.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - performance</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - performance">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_performance.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_performance.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Performance</span>
  18. </div>
  19. <small>
  20. Dungeon - Low Poly Game Level Challenge by
  21. <a href="https://sketchfab.com/warkarma" target="_blank" rel="noopener">Warkarma</a><br />
  22. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>.
  23. </small>
  24. </div>
  25. <script type="importmap">
  26. {
  27. "imports": {
  28. "three": "../build/three.webgpu.js",
  29. "three/webgpu": "../build/three.webgpu.js",
  30. "three/tsl": "../build/three.tsl.js",
  31. "three/addons/": "./jsm/"
  32. }
  33. }
  34. </script>
  35. <script type="module">
  36. import * as THREE from 'three/webgpu';
  37. import { Inspector } from 'three/addons/inspector/Inspector.js';
  38. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  39. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  40. import { DRACOLoader, DRACO_GLTF_CONFIG } from 'three/addons/loaders/DRACOLoader.js';
  41. import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
  42. let camera, scene, renderer;
  43. let model;
  44. const options = { static: true };
  45. init();
  46. function setStatic( object, value ) {
  47. object.traverse( child => {
  48. if ( child.isMesh ) {
  49. child.static = value;
  50. }
  51. } );
  52. }
  53. function init() {
  54. const container = document.createElement( 'div' );
  55. document.body.appendChild( container );
  56. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
  57. camera.position.set( 60, 60, 60 );
  58. scene = new THREE.Scene();
  59. renderer = new THREE.WebGPURenderer( { antialias: true } );
  60. renderer.setPixelRatio( window.devicePixelRatio );
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  63. renderer.toneMappingExposure = 1;
  64. renderer.inspector = new Inspector();
  65. renderer.setAnimationLoop( render );
  66. container.appendChild( renderer.domElement );
  67. //
  68. new UltraHDRLoader()
  69. .setPath( 'textures/equirectangular/' )
  70. .load( 'royal_esplanade_2k.hdr.jpg', function ( texture ) {
  71. texture.mapping = THREE.EquirectangularReflectionMapping;
  72. scene.environment = texture;
  73. // model
  74. const dracoLoader = new DRACOLoader();
  75. dracoLoader.setDecoderPath( DRACO_GLTF_CONFIG );
  76. const loader = new GLTFLoader().setPath( 'models/gltf/' );
  77. loader.setDRACOLoader( dracoLoader );
  78. loader.load( 'dungeon_warkarma.glb', async function ( gltf ) {
  79. model = gltf.scene;
  80. // wait until the model can be added to the scene without blocking due to shader compilation
  81. await renderer.compileAsync( model, camera, scene );
  82. scene.add( model );
  83. //
  84. setStatic( model, options.static );
  85. } );
  86. } );
  87. const controls = new OrbitControls( camera, renderer.domElement );
  88. controls.minDistance = 2;
  89. controls.maxDistance = 60;
  90. controls.target.set( 0, 0, - 0.2 );
  91. controls.update();
  92. // gui
  93. const gui = renderer.inspector.createParameters( 'Settings' );
  94. gui.add( options, 'static' ).onChange( () => {
  95. setStatic( model, options.static );
  96. } );
  97. window.addEventListener( 'resize', onWindowResize );
  98. }
  99. function onWindowResize() {
  100. camera.aspect = window.innerWidth / window.innerHeight;
  101. camera.updateProjectionMatrix();
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. }
  104. //
  105. function render() {
  106. renderer.render( scene, camera );
  107. }
  108. </script>
  109. </body>
  110. </html>
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