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webgpu_pmrem_equirectangular.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - pmrem equirectangular</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - pmrem equirectangular">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_pmrem_equirectangular.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_pmrem_equirectangular.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.webgpu.js",
  18. "three/webgpu": "../build/three.webgpu.js",
  19. "three/tsl": "../build/three.tsl.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three/webgpu';
  26. import { normalWorldGeometry, uniform, pmremTexture } from 'three/tsl';
  27. import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
  28. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  29. let camera, scene, renderer;
  30. init();
  31. async function init() {
  32. const container = document.createElement( 'div' );
  33. document.body.appendChild( container );
  34. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  35. camera.position.set( 0, 0, 8 );
  36. scene = new THREE.Scene();
  37. const forceWebGL = false;
  38. renderer = new THREE.WebGPURenderer( { antialias: true, forceWebGL } );
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. renderer.setAnimationLoop( render );
  42. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  43. await renderer.init();
  44. container.appendChild( renderer.domElement );
  45. const controls = new OrbitControls( camera, renderer.domElement );
  46. controls.minDistance = 2;
  47. controls.maxDistance = 10;
  48. controls.update();
  49. new UltraHDRLoader()
  50. .setPath( 'textures/equirectangular/' )
  51. .load( 'royal_esplanade_2k.hdr.jpg', function ( map ) {
  52. map.mapping = THREE.EquirectangularReflectionMapping;
  53. scene.backgroundNode = pmremTexture( map, normalWorldGeometry, uniform( 0.5 ) );
  54. const geometry = new THREE.SphereGeometry( 0.4, 64, 64 );
  55. for ( let i = 0; i < 6; i ++ ) {
  56. for ( let j = 0; j < 5; j ++ ) {
  57. const material = new THREE.MeshPhysicalNodeMaterial( {
  58. roughness: i / 5,
  59. metalness: j / 4,
  60. envMap: map
  61. } );
  62. const mesh = new THREE.Mesh( geometry, material );
  63. mesh.position.x = i - 2.5;
  64. mesh.position.y = j - 2;
  65. scene.add( mesh );
  66. }
  67. }
  68. } );
  69. window.addEventListener( 'resize', onWindowResize );
  70. }
  71. function onWindowResize() {
  72. camera.aspect = window.innerWidth / window.innerHeight;
  73. camera.updateProjectionMatrix();
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. }
  76. //
  77. function render() {
  78. renderer.render( scene, camera );
  79. }
  80. </script>
  81. </body>
  82. </html>
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