webgpu_postprocessing_sobel.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - postprocessing sobel</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - postprocessing sobel">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_postprocessing_sobel.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_postprocessing_sobel.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span> Sobel</span>
  18. </div>
  19. <small>Edge Detection with a Sobel operator.</small>
  20. </div>
  21. <script type="importmap">
  22. {
  23. "imports": {
  24. "three": "../build/three.webgpu.js",
  25. "three/webgpu": "../build/three.webgpu.js",
  26. "three/tsl": "../build/three.tsl.js",
  27. "three/addons/": "./jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three/webgpu';
  33. import { pass, renderOutput } from 'three/tsl';
  34. import { sobel } from 'three/addons/tsl/display/SobelOperatorNode.js';
  35. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  36. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  37. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  38. import { Inspector } from 'three/addons/inspector/Inspector.js';
  39. let camera, scene, renderer, controls;
  40. let renderPipeline;
  41. const params = {
  42. enabled: true
  43. };
  44. init();
  45. async function init() {
  46. scene = new THREE.Scene();
  47. scene.background = new THREE.Color( 0x000000 );
  48. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 100 );
  49. camera.position.set( 0, 1, 3 );
  50. //
  51. const loader = new GLTFLoader();
  52. const gltf = await loader.loadAsync( 'models/gltf/DragonAttenuation.glb' );
  53. const model = gltf.scene.children[ 1 ];
  54. model.material = new THREE.MeshStandardNodeMaterial();
  55. scene.add( model );
  56. //
  57. renderer = new THREE.WebGPURenderer( { antialias: true } );
  58. renderer.setPixelRatio( window.devicePixelRatio );
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. renderer.setAnimationLoop( animate );
  61. renderer.inspector = new Inspector();
  62. renderer.toneMapping = THREE.LinearToneMapping;
  63. document.body.appendChild( renderer.domElement );
  64. await renderer.init();
  65. const environment = new RoomEnvironment();
  66. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  67. scene.environment = pmremGenerator.fromScene( environment, 0.04 ).texture;
  68. pmremGenerator.dispose();
  69. //
  70. controls = new OrbitControls( camera, renderer.domElement );
  71. controls.enableDamping = true;
  72. controls.enableZoom = false;
  73. controls.target.set( 0, 0.5, 0 );
  74. controls.update();
  75. // postprocessing
  76. renderPipeline = new THREE.RenderPipeline( renderer );
  77. renderPipeline.outputColorTransform = false;
  78. const scenePass = pass( scene, camera );
  79. renderPipeline.outputNode = sobel( renderOutput( scenePass ) );
  80. //
  81. const gui = renderer.inspector.createParameters( 'Settings' );
  82. gui.add( params, 'enabled' );
  83. //
  84. window.addEventListener( 'resize', onWindowResize );
  85. }
  86. function onWindowResize() {
  87. camera.aspect = window.innerWidth / window.innerHeight;
  88. camera.updateProjectionMatrix();
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. }
  91. function animate() {
  92. controls.update();
  93. if ( params.enabled === true ) {
  94. renderPipeline.render();
  95. } else {
  96. renderer.render( scene, camera );
  97. }
  98. }
  99. </script>
  100. </body>
  101. </html>
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