webgpu_textures_2d-array_compressed.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - 2D compressed texture array</title>
  5. <meta charset="UTF-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - 2D compressed texture array">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_textures_2d-array_compressed.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_textures_2d-array_compressed.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Texture Gradient</span>
  18. </div>
  19. <small>
  20. Loop from the movie Spirited away
  21. by the <a href="https://www.ghibli.jp/" target="_blank" rel="noopener">Studio Ghibli</a>
  22. </small>
  23. </div>
  24. <script type="importmap">
  25. {
  26. "imports": {
  27. "three": "../build/three.webgpu.js",
  28. "three/webgpu": "../build/three.webgpu.js",
  29. "three/tsl": "../build/three.tsl.js",
  30. "three/addons/": "./jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three/webgpu';
  36. import { texture, uniform, uv } from 'three/tsl';
  37. import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
  38. //
  39. let camera, scene, mesh, renderer, timer;
  40. const depth = uniform( 0 );
  41. const planeWidth = 50;
  42. const planeHeight = 25;
  43. let depthStep = 1;
  44. init();
  45. async function init() {
  46. const container = document.createElement( 'div' );
  47. document.body.appendChild( container );
  48. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
  49. camera.position.z = 70;
  50. scene = new THREE.Scene();
  51. //
  52. timer = new THREE.Timer();
  53. timer.connect( document );
  54. renderer = new THREE.WebGPURenderer();
  55. renderer.setPixelRatio( window.devicePixelRatio );
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. renderer.setAnimationLoop( animate );
  58. container.appendChild( renderer.domElement );
  59. await renderer.init();
  60. //
  61. const ktx2Loader = new KTX2Loader();
  62. ktx2Loader.detectSupport( renderer );
  63. ktx2Loader.load( 'textures/spiritedaway.ktx2', function ( texturearray ) {
  64. const material = new THREE.NodeMaterial();
  65. material.colorNode = texture( texturearray, uv().flipY() ).depth( depth );
  66. const geometry = new THREE.PlaneGeometry( planeWidth, planeHeight );
  67. mesh = new THREE.Mesh( geometry, material );
  68. scene.add( mesh );
  69. } );
  70. window.addEventListener( 'resize', onWindowResize );
  71. }
  72. function onWindowResize() {
  73. camera.aspect = window.innerWidth / window.innerHeight;
  74. camera.updateProjectionMatrix();
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. }
  77. function animate() {
  78. timer.update();
  79. if ( mesh ) {
  80. const delta = timer.getDelta() * 10;
  81. depthStep += delta;
  82. const value = depthStep % 5;
  83. depth.value = value;
  84. }
  85. render();
  86. }
  87. function render() {
  88. renderer.render( scene, camera );
  89. }
  90. </script>
  91. </body>
  92. </html>
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