webxr_ar_camera_access.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js ar - camera access</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <meta property="og:title" content="three.js ar - camera access">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webxr_ar_camera_access.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webxr_ar_camera_access.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> ar - camera access<br/>
  16. </div>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { ARButton } from 'three/addons/webxr/ARButton.js';
  28. const timer = new THREE.Timer();
  29. timer.connect( document );
  30. let camera, scene, renderer;
  31. let cube;
  32. init();
  33. async function init() {
  34. const container = document.createElement( 'div' );
  35. document.body.appendChild( container );
  36. scene = new THREE.Scene();
  37. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 20 );
  38. const defaultLight = new THREE.HemisphereLight( 0xffffff, 0xbbbbff, 3 );
  39. defaultLight.position.set( 0.5, 1, 0.25 );
  40. scene.add( defaultLight );
  41. //
  42. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. renderer.setAnimationLoop( animate );
  46. renderer.xr.enabled = true;
  47. container.appendChild( renderer.domElement );
  48. //
  49. document.body.appendChild( ARButton.createButton( renderer, { requiredFeatures: [ 'camera-access' ] } ) );
  50. //
  51. const boxGeometry = new THREE.BoxGeometry( 1, 1, 1 );
  52. const boxMaterial = new THREE.MeshStandardMaterial();
  53. cube = new THREE.Mesh( boxGeometry, boxMaterial );
  54. cube.position.z = - 3;
  55. scene.add( cube );
  56. //
  57. window.addEventListener( 'resize', onWindowResize );
  58. }
  59. function onWindowResize() {
  60. camera.aspect = window.innerWidth / window.innerHeight;
  61. camera.updateProjectionMatrix();
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. }
  64. //
  65. function setCameraTexture() {
  66. if ( ! renderer.xr.getSession() ) {
  67. if ( cube.material.map ) {
  68. cube.material.map = null;
  69. cube.material.needsUpdate = true;
  70. }
  71. return;
  72. }
  73. const frame = renderer.xr.getFrame();
  74. const referenceSpace = renderer.xr.getReferenceSpace();
  75. if ( ! frame || ! referenceSpace ) return;
  76. const viewerPose = frame.getViewerPose( referenceSpace );
  77. if ( ! viewerPose ) return;
  78. const view = viewerPose.views.find( view => view.camera );
  79. const cameraTexture = renderer.xr.getCameraTexture( view.camera );
  80. if ( cube.material.map === cameraTexture ) return;
  81. cube.material.map = cameraTexture;
  82. cube.material.needsUpdate = true;
  83. }
  84. function animate() {
  85. timer.update();
  86. const delta = timer.getDelta();
  87. setCameraTexture();
  88. cube.rotation.x += delta;
  89. cube.rotation.y += delta;
  90. renderer.render( scene, camera );
  91. }
  92. </script>
  93. </body>
  94. </html>
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