webxr_xr_controls_transform.html 7.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js xr - controls - transform</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <meta property="og:title" content="three.js xr - controls - transform">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webxr_xr_controls_transform.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webxr_xr_controls_transform.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> xr - controls - transform
  16. </div>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { TransformControls } from 'three/addons/controls/TransformControls.js';
  28. import { XRButton } from 'three/addons/webxr/XRButton.js';
  29. import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
  30. import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
  31. let container;
  32. let camera, scene, renderer;
  33. let bloomPass;
  34. let controller1, controller2, line;
  35. let controllerGrip1, controllerGrip2;
  36. let raycaster;
  37. let controls, group;
  38. init();
  39. function init() {
  40. container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. scene = new THREE.Scene();
  43. scene.background = new THREE.Color( 0x808080 );
  44. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  45. camera.position.set( 0, 1.6, 0 );
  46. const floorGeometry = new THREE.PlaneGeometry( 6, 6 );
  47. const floorMaterial = new THREE.ShadowMaterial( { opacity: 0.25, blending: THREE.CustomBlending, transparent: false } );
  48. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  49. floor.rotation.x = - Math.PI / 2;
  50. floor.receiveShadow = true;
  51. scene.add( floor );
  52. scene.add( new THREE.HemisphereLight( 0xbcbcbc, 0xa5a5a5, 3 ) );
  53. const light = new THREE.DirectionalLight( 0xffffff, 3 );
  54. light.position.set( 0, 6, 0 );
  55. light.castShadow = true;
  56. light.shadow.camera.top = 3;
  57. light.shadow.camera.bottom = - 3;
  58. light.shadow.camera.right = 3;
  59. light.shadow.camera.left = - 3;
  60. light.shadow.mapSize.set( 4096, 4096 );
  61. scene.add( light );
  62. group = new THREE.Group();
  63. scene.add( group );
  64. const geometries = [
  65. new THREE.BoxGeometry( 0.2, 0.2, 0.2 ),
  66. new THREE.ConeGeometry( 0.2, 0.4, 64 ),
  67. new THREE.CylinderGeometry( 0.2, 0.2, 0.2, 64 ),
  68. new THREE.IcosahedronGeometry( 0.2, 8 ),
  69. new THREE.TorusGeometry( 0.2, 0.04, 64, 32 )
  70. ];
  71. for ( let i = 0; i < 16; i ++ ) {
  72. const geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  73. const material = new THREE.MeshStandardMaterial( {
  74. color: Math.random() * 0xffffff,
  75. roughness: 0.7,
  76. metalness: 0.0
  77. } );
  78. const object = new THREE.Mesh( geometry, material );
  79. object.position.x = Math.random() - 0.5;
  80. object.position.y = Math.random() * 2 + 0.5;
  81. object.position.z = Math.random() - 2.5;
  82. object.rotation.x = Math.random() * 2 * Math.PI;
  83. object.rotation.y = Math.random() * 2 * Math.PI;
  84. object.rotation.z = Math.random() * 2 * Math.PI;
  85. object.scale.setScalar( Math.random() + 0.5 );
  86. object.castShadow = true;
  87. object.receiveShadow = true;
  88. group.add( object );
  89. }
  90. //
  91. renderer = new THREE.WebGLRenderer( { antialias: true, outputBufferType: THREE.HalfFloatType } );
  92. renderer.setPixelRatio( window.devicePixelRatio );
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. renderer.setAnimationLoop( animate );
  95. renderer.shadowMap.enabled = true;
  96. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  97. renderer.xr.enabled = true;
  98. container.appendChild( renderer.domElement );
  99. // post-processing
  100. bloomPass = new UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ), 1.5, 0.4, 0.85 );
  101. renderer.setEffects( [ bloomPass ] );
  102. document.body.appendChild( XRButton.createButton( renderer ) );
  103. // controllers
  104. controller1 = renderer.xr.getController( 0 );
  105. controller1.addEventListener( 'select', onSelect );
  106. controller1.addEventListener( 'selectstart', onControllerEvent );
  107. controller1.addEventListener( 'selectend', onControllerEvent );
  108. controller1.addEventListener( 'move', onControllerEvent );
  109. controller1.userData.active = false;
  110. scene.add( controller1 );
  111. controller2 = renderer.xr.getController( 1 );
  112. controller2.addEventListener( 'select', onSelect );
  113. controller2.addEventListener( 'selectstart', onControllerEvent );
  114. controller2.addEventListener( 'selectend', onControllerEvent );
  115. controller2.addEventListener( 'move', onControllerEvent );
  116. controller2.userData.active = true;
  117. scene.add( controller2 );
  118. const controllerModelFactory = new XRControllerModelFactory();
  119. controllerGrip1 = renderer.xr.getControllerGrip( 0 );
  120. controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
  121. scene.add( controllerGrip1 );
  122. controllerGrip2 = renderer.xr.getControllerGrip( 1 );
  123. controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
  124. scene.add( controllerGrip2 );
  125. //
  126. const geometry = new THREE.BufferGeometry().setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 1 ) ] );
  127. line = new THREE.Line( geometry );
  128. line.name = 'line';
  129. line.scale.z = 5;
  130. raycaster = new THREE.Raycaster();
  131. // controls
  132. controls = new TransformControls( camera, renderer.domElement );
  133. controls.attach( group.children[ 0 ] );
  134. scene.add( controls.getHelper() );
  135. //
  136. window.addEventListener( 'resize', onWindowResize );
  137. }
  138. function onSelect( event ) {
  139. const controller = event.target;
  140. controller1.userData.active = false;
  141. controller2.userData.active = false;
  142. if ( controller === controller1 ) {
  143. controller1.userData.active = true;
  144. controller1.add( line );
  145. }
  146. if ( controller === controller2 ) {
  147. controller2.userData.active = true;
  148. controller2.add( line );
  149. }
  150. raycaster.setFromXRController( controller );
  151. const intersects = raycaster.intersectObjects( group.children );
  152. if ( intersects.length > 0 ) {
  153. controls.attach( intersects[ 0 ].object );
  154. }
  155. }
  156. function onControllerEvent( event ) {
  157. const controller = event.target;
  158. if ( controller.userData.active === false ) return;
  159. controls.getRaycaster().setFromXRController( controller );
  160. switch ( event.type ) {
  161. case 'selectstart':
  162. controls.pointerDown( null );
  163. break;
  164. case 'selectend':
  165. controls.pointerUp( null );
  166. break;
  167. case 'move':
  168. controls.pointerHover( null );
  169. controls.pointerMove( null );
  170. break;
  171. }
  172. }
  173. function onWindowResize() {
  174. camera.aspect = window.innerWidth / window.innerHeight;
  175. camera.updateProjectionMatrix();
  176. renderer.setSize( window.innerWidth, window.innerHeight );
  177. }
  178. //
  179. function animate() {
  180. renderer.render( scene, camera );
  181. }
  182. </script>
  183. </body>
  184. </html>
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