webxr_xr_haptics.html 7.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js xr - haptics</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <meta property="og:title" content="three.js xr - haptics">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webxr_xr_haptics.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webxr_xr_haptics.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> xr - haptics
  16. </div>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { XRButton } from 'three/addons/webxr/XRButton.js';
  29. import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
  30. let container;
  31. let camera, scene, renderer;
  32. let listener;
  33. let controller1, controller2;
  34. let controllerGrip1, controllerGrip2;
  35. const box = new THREE.Box3();
  36. let controls, group;
  37. init();
  38. function init() {
  39. container = document.createElement( 'div' );
  40. document.body.appendChild( container );
  41. scene = new THREE.Scene();
  42. scene.background = new THREE.Color( 0x808080 );
  43. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  44. camera.position.set( 0, 1.6, 3 );
  45. listener = new THREE.AudioListener();
  46. camera.add( listener );
  47. controls = new OrbitControls( camera, container );
  48. controls.target.set( 0, 1.6, 0 );
  49. controls.update();
  50. const floorGeometry = new THREE.PlaneGeometry( 4, 4 );
  51. const floorMaterial = new THREE.ShadowMaterial( { opacity: 0.25, blending: THREE.CustomBlending, transparent: false } );
  52. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  53. floor.rotation.x = - Math.PI / 2;
  54. floor.receiveShadow = true;
  55. scene.add( floor );
  56. scene.add( new THREE.HemisphereLight( 0xbcbcbc, 0xa5a5a5, 3 ) );
  57. const light = new THREE.DirectionalLight( 0xffffff, 3 );
  58. light.position.set( 0, 6, 0 );
  59. light.castShadow = true;
  60. light.shadow.camera.top = 2;
  61. light.shadow.camera.bottom = - 2;
  62. light.shadow.camera.right = 2;
  63. light.shadow.camera.left = - 2;
  64. light.shadow.mapSize.set( 4096, 4096 );
  65. scene.add( light );
  66. group = new THREE.Group();
  67. group.position.z = - 0.5;
  68. scene.add( group );
  69. const BOXES = 10;
  70. for ( let i = 0; i < BOXES; i ++ ) {
  71. const intensity = ( i + 1 ) / BOXES;
  72. const w = 0.1;
  73. const h = 0.05 * i + 0.5;
  74. const geometry = new THREE.BoxGeometry( w, h, w );
  75. geometry.translate( 0, h / 2, 0 );
  76. const material = new THREE.MeshStandardMaterial( {
  77. color: new THREE.Color( intensity, 0.1, 0.1 ),
  78. roughness: 0.7,
  79. metalness: 0.0
  80. } );
  81. const object = new THREE.Mesh( geometry, material );
  82. object.position.x = ( i - 5 ) * ( w + 0.05 );
  83. object.castShadow = true;
  84. object.receiveShadow = true;
  85. object.userData = {
  86. index: i + 1,
  87. intensity: intensity
  88. };
  89. group.add( object );
  90. }
  91. //
  92. renderer = new THREE.WebGLRenderer( { antialias: true } );
  93. renderer.setPixelRatio( window.devicePixelRatio );
  94. renderer.setSize( window.innerWidth, window.innerHeight );
  95. renderer.setAnimationLoop( animate );
  96. renderer.shadowMap.enabled = true;
  97. renderer.xr.enabled = true;
  98. container.appendChild( renderer.domElement );
  99. document.body.appendChild( XRButton.createButton( renderer ) );
  100. // controllers
  101. controller1 = renderer.xr.getController( 0 );
  102. scene.add( controller1 );
  103. controller2 = renderer.xr.getController( 1 );
  104. scene.add( controller2 );
  105. const controllerModelFactory = new XRControllerModelFactory();
  106. controllerGrip1 = renderer.xr.getControllerGrip( 0 );
  107. controllerGrip1.addEventListener( 'connected', controllerConnected );
  108. controllerGrip1.addEventListener( 'disconnected', controllerDisconnected );
  109. controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
  110. scene.add( controllerGrip1 );
  111. controllerGrip2 = renderer.xr.getControllerGrip( 1 );
  112. controllerGrip2.addEventListener( 'connected', controllerConnected );
  113. controllerGrip2.addEventListener( 'disconnected', controllerDisconnected );
  114. controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
  115. scene.add( controllerGrip2 );
  116. //
  117. window.addEventListener( 'resize', onWindowResize );
  118. }
  119. function controllerConnected( event ) {
  120. const oscillator = listener.context.createOscillator();
  121. oscillator.type = 'sine';
  122. oscillator.start();
  123. const audio = new THREE.PositionalAudio( listener );
  124. audio.setNodeSource( oscillator );
  125. audio.setRefDistance( 20 );
  126. audio.setVolume( 0 );
  127. this.userData.gamepad = event.data.gamepad;
  128. this.userData.colliding = false;
  129. this.userData.audio = audio;
  130. this.add( audio );
  131. }
  132. function controllerDisconnected() {
  133. const audio = this.userData.audio;
  134. audio.source.stop();
  135. this.remove( audio );
  136. }
  137. function onWindowResize() {
  138. camera.aspect = window.innerWidth / window.innerHeight;
  139. camera.updateProjectionMatrix();
  140. renderer.setSize( window.innerWidth, window.innerHeight );
  141. }
  142. function handleCollisions() {
  143. for ( let i = 0; i < group.children.length; i ++ ) {
  144. group.children[ i ].collided = false;
  145. }
  146. handleController( controllerGrip1 );
  147. handleController( controllerGrip2 );
  148. for ( let i = 0; i < group.children.length; i ++ ) {
  149. const child = group.children[ i ];
  150. if ( ! child.collided ) {
  151. // reset uncollided boxes
  152. child.material.emissive.b = 0;
  153. child.scale.setScalar( 1 );
  154. }
  155. }
  156. }
  157. // minor pentatonic scale, so whichever notes is stricken would be more pleasant
  158. const musicScale = [ 0, 3, 5, 7, 10 ];
  159. function handleController( controller ) {
  160. controller.userData.colliding = false;
  161. const audio = controller.userData.audio;
  162. const gamepad = controller.userData.gamepad;
  163. if ( audio === undefined || gamepad === undefined ) return;
  164. const oscillator = audio.source;
  165. const supportHaptic = 'hapticActuators' in gamepad && gamepad.hapticActuators != null && gamepad.hapticActuators.length > 0;
  166. const sphere = {
  167. radius: 0.03,
  168. center: controller.position
  169. };
  170. for ( let i = 0; i < group.children.length; i ++ ) {
  171. const child = group.children[ i ];
  172. box.setFromObject( child );
  173. if ( box.intersectsSphere( sphere ) ) {
  174. child.material.emissive.b = 1;
  175. const intensity = child.userData.index / group.children.length;
  176. child.scale.setScalar( 1 + Math.random() * 0.1 * intensity );
  177. if ( supportHaptic ) {
  178. gamepad.hapticActuators[ 0 ].pulse( intensity, 100 );
  179. }
  180. const musicInterval = musicScale[ child.userData.index % musicScale.length ] + 12 * Math.floor( child.userData.index / musicScale.length );
  181. oscillator.frequency.value = 110 * Math.pow( 2, musicInterval / 12 );
  182. controller.userData.colliding = true;
  183. group.children[ i ].collided = true;
  184. }
  185. }
  186. if ( controller.userData.colliding ) {
  187. audio.setVolume( 0.5 );
  188. } else {
  189. audio.setVolume( 0 );
  190. }
  191. }
  192. function animate() {
  193. handleCollisions();
  194. renderer.render( scene, camera );
  195. }
  196. </script>
  197. </body>
  198. </html>
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