| 123456 |
- /**
- * @license
- * Copyright 2010-2025 Three.js Authors
- * SPDX-License-Identifier: MIT
- */
- import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGApprox,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,b=e.NodeAccess,f=e.NodeShaderStage,w=e.NodeType,v=e.NodeUpdateType,_=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.TWO_PI,M=e.HALF_PI,F=e.PointShadowFilter,I=e.Return,D=e.Schlick_to_F0,P=e.ScriptableNodeResources,C=e.ShaderNode,B=e.Stack,A=e.Switch,R=e.TBNViewMatrix,N=e.VSMShadowFilter,O=e.V_GGX_SmithCorrelated,L=e.Var,k=e.VarIntent,G=e.abs,U=e.acesFilmicToneMapping,j=e.acos,E=e.add,W=e.addMethodChaining,q=e.addNodeElement,z=e.agxToneMapping,X=e.all,Z=e.alphaT,H=e.and,K=e.anisotropy,Y=e.anisotropyB,J=e.anisotropyT,Q=e.any,$=e.append,ee=e.array,te=e.arrayBuffer,re=e.asin,ae=e.assign,oe=e.atan,ie=e.atan2,ne=e.atomicAdd,le=e.atomicAnd,se=e.atomicFunc,ce=e.atomicLoad,me=e.atomicMax,ue=e.atomicMin,pe=e.atomicOr,de=e.atomicStore,ge=e.atomicSub,he=e.atomicXor,xe=e.attenuationColor,be=e.attenuationDistance,fe=e.attribute,we=e.attributeArray,ve=e.backgroundBlurriness,_e=e.backgroundIntensity,Se=e.backgroundRotation,Te=e.batch,ye=e.bentNormalView,Ve=e.billboarding,Me=e.bitAnd,Fe=e.bitNot,Ie=e.bitOr,De=e.bitXor,Pe=e.bitangentGeometry,Ce=e.bitangentLocal,Be=e.bitangentView,Ae=e.bitangentWorld,Re=e.bitcast,Ne=e.blendBurn,Oe=e.blendColor,Le=e.blendDodge,ke=e.blendOverlay,Ge=e.blendScreen,Ue=e.blur,je=e.bool,Ee=e.buffer,We=e.bufferAttribute,qe=e.bumpMap,ze=e.burn,Xe=e.builtin,Ze=e.bvec2,He=e.bvec3,Ke=e.bvec4,Ye=e.bypass,Je=e.cache,Qe=e.call,$e=e.cameraFar,et=e.cameraIndex,tt=e.cameraNear,rt=e.cameraNormalMatrix,at=e.cameraPosition,ot=e.cameraProjectionMatrix,it=e.cameraProjectionMatrixInverse,nt=e.cameraViewMatrix,lt=e.cameraViewport,st=e.cameraWorldMatrix,ct=e.cbrt,mt=e.cdl,ut=e.ceil,pt=e.checker,dt=e.cineonToneMapping,gt=e.clamp,ht=e.clearcoat,xt=e.clearcoatNormalView,bt=e.clearcoatRoughness,ft=e.code,wt=e.color,vt=e.colorSpaceToWorking,_t=e.colorToDirection,St=e.compute,Tt=e.computeKernel,yt=e.computeSkinning,Vt=e.context,Mt=e.convert,Ft=e.convertColorSpace,It=e.convertToTexture,Dt=e.cos,Pt=e.cross,Ct=e.cubeTexture,Bt=e.cubeTextureBase,At=e.cubeToUV,Rt=e.dFdx,Nt=e.dFdy,Ot=e.dashSize,Lt=e.debug,kt=e.decrement,Gt=e.decrementBefore,Ut=e.defaultBuildStages,jt=e.defaultShaderStages,Et=e.defined,Wt=e.degrees,qt=e.deltaTime,zt=e.densityFog,Xt=e.densityFogFactor,Zt=e.depth,Ht=e.depthPass,Kt=e.determinant,Yt=e.difference,Jt=e.diffuseColor,Qt=e.directPointLight,$t=e.directionToColor,er=e.directionToFaceDirection,tr=e.dispersion,rr=e.distance,ar=e.div,or=e.dodge,ir=e.dot,nr=e.drawIndex,lr=e.dynamicBufferAttribute,sr=e.element,cr=e.emissive,mr=e.equal,ur=e.equals,pr=e.equirectUV,dr=e.exp,gr=e.exp2,hr=e.expression,xr=e.faceDirection,br=e.faceForward,fr=e.faceforward,wr=e.float,vr=e.floatBitsToInt,_r=e.floatBitsToUint,Sr=e.floor,Tr=e.fog,yr=e.fract,Vr=e.frameGroup,Mr=e.frameId,Fr=e.frontFacing,Ir=e.fwidth,Dr=e.gain,Pr=e.gapSize,Cr=e.getConstNodeType,Br=e.getCurrentStack,Ar=e.getDirection,Rr=e.getDistanceAttenuation,Nr=e.getGeometryRoughness,Or=e.getNormalFromDepth,Lr=e.getParallaxCorrectNormal,kr=e.getRoughness,Gr=e.getScreenPosition,Ur=e.getShIrradianceAt,jr=e.getShadowMaterial,Er=e.getShadowRenderObjectFunction,Wr=e.getTextureIndex,qr=e.getViewPosition,zr=e.globalId,Xr=e.glsl,Zr=e.glslFn,Hr=e.grayscale,Kr=e.greaterThan,Yr=e.greaterThanEqual,Jr=e.hash,Qr=e.highpModelNormalViewMatrix,$r=e.highpModelViewMatrix,ea=e.hue,ta=e.increment,ra=e.incrementBefore,aa=e.instance,oa=e.instanceIndex,ia=e.instancedArray,na=e.instancedBufferAttribute,la=e.instancedDynamicBufferAttribute,sa=e.instancedMesh,ca=e.int,ma=e.intBitsToFloat,ua=e.inverse,pa=e.inverseSqrt,da=e.inversesqrt,ga=e.invocationLocalIndex,ha=e.invocationSubgroupIndex,xa=e.ior,ba=e.iridescence,fa=e.iridescenceIOR,wa=e.iridescenceThickness,va=e.ivec2,_a=e.ivec3,Sa=e.ivec4,Ta=e.js,ya=e.label,Va=e.length,Ma=e.lengthSq,Fa=e.lessThan,Ia=e.lessThanEqual,Da=e.lightPosition,Pa=e.lightProjectionUV,Ca=e.lightShadowMatrix,Ba=e.lightTargetDirection,Aa=e.lightTargetPosition,Ra=e.lightViewPosition,Na=e.lightingContext,Oa=e.lights,La=e.linearDepth,ka=e.linearToneMapping,Ga=e.localId,Ua=e.log,ja=e.log2,Ea=e.logarithmicDepthToViewZ,Wa=e.luminance,qa=e.mat2,za=e.mat3,Xa=e.mat4,Za=e.matcapUV,Ha=e.materialAO,Ka=e.materialAlphaTest,Ya=e.materialAnisotropy,Ja=e.materialAnisotropyVector,Qa=e.materialAttenuationColor,$a=e.materialAttenuationDistance,eo=e.materialClearcoat,to=e.materialClearcoatNormal,ro=e.materialClearcoatRoughness,ao=e.materialColor,oo=e.materialDispersion,io=e.materialEmissive,no=e.materialEnvIntensity,lo=e.materialEnvRotation,so=e.materialIOR,co=e.materialIridescence,mo=e.materialIridescenceIOR,uo=e.materialIridescenceThickness,po=e.materialLightMap,go=e.materialLineDashOffset,ho=e.materialLineDashSize,xo=e.materialLineGapSize,bo=e.materialLineScale,fo=e.materialLineWidth,wo=e.materialMetalness,vo=e.materialNormal,_o=e.materialOpacity,So=e.materialPointSize,To=e.materialReference,yo=e.materialReflectivity,Vo=e.materialRefractionRatio,Mo=e.materialRotation,Fo=e.materialRoughness,Io=e.materialSheen,Do=e.materialSheenRoughness,Po=e.materialShininess,Co=e.materialSpecular,Bo=e.materialSpecularColor,Ao=e.materialSpecularIntensity,Ro=e.materialSpecularStrength,No=e.materialThickness,Oo=e.materialTransmission,Lo=e.max,ko=e.maxMipLevel,Go=e.mediumpModelViewMatrix,Uo=e.metalness,jo=e.min,Eo=e.mix,Wo=e.mixElement,qo=e.mod,zo=e.modInt,Xo=e.modelDirection,Zo=e.modelNormalMatrix,Ho=e.modelPosition,Ko=e.modelRadius,Yo=e.modelScale,Jo=e.modelViewMatrix,Qo=e.modelViewPosition,$o=e.modelViewProjection,ei=e.modelWorldMatrix,ti=e.modelWorldMatrixInverse,ri=e.morphReference,ai=e.mrt,oi=e.mul,ii=e.mx_aastep,ni=e.mx_add,li=e.mx_atan2,si=e.mx_cell_noise_float,ci=e.mx_contrast,mi=e.mx_divide,ui=e.mx_fractal_noise_float,pi=e.mx_fractal_noise_vec2,di=e.mx_fractal_noise_vec3,gi=e.mx_fractal_noise_vec4,hi=e.mx_frame,xi=e.mx_heighttonormal,bi=e.mx_hsvtorgb,fi=e.mx_ifequal,wi=e.mx_ifgreater,vi=e.mx_ifgreatereq,_i=e.mx_invert,Si=e.mx_modulo,Ti=e.mx_multiply,yi=e.mx_noise_float,Vi=e.mx_noise_vec3,Mi=e.mx_noise_vec4,Fi=e.mx_place2d,Ii=e.mx_power,Di=e.mx_ramp4,Pi=e.mx_ramplr,Ci=e.mx_ramptb,Bi=e.mx_rgbtohsv,Ai=e.mx_rotate2d,Ri=e.mx_rotate3d,Ni=e.mx_safepower,Oi=e.mx_separate,Li=e.mx_splitlr,ki=e.mx_splittb,Gi=e.mx_srgb_texture_to_lin_rec709,Ui=e.mx_subtract,ji=e.mx_timer,Ei=e.mx_transform_uv,Wi=e.mx_unifiednoise2d,qi=e.mx_unifiednoise3d,zi=e.mx_worley_noise_float,Xi=e.mx_worley_noise_vec2,Zi=e.mx_worley_noise_vec3,Hi=e.negate,Ki=e.neutralToneMapping,Yi=e.nodeArray,Ji=e.nodeImmutable,Qi=e.nodeObject,$i=e.nodeObjectIntent,en=e.nodeObjects,tn=e.nodeProxy,rn=e.nodeProxyIntent,an=e.normalFlat,on=e.normalGeometry,nn=e.normalLocal,ln=e.normalMap,sn=e.normalView,cn=e.normalViewGeometry,mn=e.normalWorld,un=e.normalWorldGeometry,pn=e.normalize,dn=e.not,gn=e.notEqual,hn=e.numWorkgroups,xn=e.objectDirection,bn=e.objectGroup,fn=e.objectPosition,wn=e.objectRadius,vn=e.objectScale,_n=e.objectViewPosition,Sn=e.objectWorldMatrix,Tn=e.OnObjectUpdate,yn=e.OnMaterialUpdate,Vn=e.oneMinus,Mn=e.or,Fn=e.orthographicDepthToViewZ,In=e.oscSawtooth,Dn=e.oscSine,Pn=e.oscSquare,Cn=e.oscTriangle,Bn=e.output,An=e.outputStruct,Rn=e.overlay,Nn=e.overloadingFn,On=e.parabola,Ln=e.parallaxDirection,kn=e.parallaxUV,Gn=e.parameter,Un=e.pass,jn=e.passTexture,En=e.pcurve,Wn=e.perspectiveDepthToViewZ,qn=e.pmremTexture,zn=e.pointShadow,Xn=e.pointUV,Zn=e.pointWidth,Hn=e.positionGeometry,Kn=e.positionLocal,Yn=e.positionPrevious,Jn=e.positionView,Qn=e.positionViewDirection,$n=e.positionWorld,el=e.positionWorldDirection,tl=e.posterize,rl=e.pow,al=e.pow2,ol=e.pow3,il=e.pow4,nl=e.premultiplyAlpha,ll=e.property,sl=e.radians,cl=e.rand,ml=e.range,ul=e.rangeFog,pl=e.rangeFogFactor,dl=e.reciprocal,gl=e.reference,hl=e.referenceBuffer,xl=e.reflect,bl=e.reflectVector,fl=e.reflectView,wl=e.reflector,vl=e.refract,_l=e.refractVector,Sl=e.refractView,Tl=e.reinhardToneMapping,yl=e.remap,Vl=e.remapClamp,Ml=e.renderGroup,Fl=e.renderOutput,Il=e.rendererReference,Dl=e.rotate,Pl=e.rotateUV,Cl=e.roughness,Bl=e.round,Al=e.rtt,Rl=e.sRGBTransferEOTF,Nl=e.sRGBTransferOETF,Ol=e.sample,Ll=e.sampler,kl=e.samplerComparison,Gl=e.saturate,Ul=e.saturation,jl=e.screen,El=e.screenCoordinate,Wl=e.screenDPR,ql=e.screenSize,zl=e.screenUV,Xl=e.scriptable,Zl=e.scriptableValue,Hl=e.select,Kl=e.setCurrentStack,Yl=e.setName,Jl=e.shaderStages,Ql=e.shadow,$l=e.shadowPositionWorld,es=e.shapeCircle,ts=e.sharedUniformGroup,rs=e.sheen,as=e.sheenRoughness,os=e.shiftLeft,is=e.shiftRight,ns=e.shininess,ls=e.sign,ss=e.sin,cs=e.sinc,ms=e.skinning,us=e.smoothstep,ps=e.smoothstepElement,ds=e.specularColor,gs=e.specularF90,hs=e.spherizeUV,xs=e.split,bs=e.spritesheetUV,fs=e.sqrt,ws=e.stack,vs=e.step,_s=e.stepElement,Ss=e.storage,Ts=e.storageBarrier,ys=e.storageObject,Vs=e.storageTexture,Ms=e.string,Fs=e.struct,Is=e.sub,Ds=e.subgroupAdd,Ps=e.subgroupAll,Cs=e.subgroupAnd,Bs=e.subgroupAny,As=e.subgroupBallot,Rs=e.subgroupBroadcast,Ns=e.subgroupBroadcastFirst,Os=e.subBuild,Ls=e.subgroupElect,ks=e.subgroupExclusiveAdd,Gs=e.subgroupExclusiveMul,Us=e.subgroupInclusiveAdd,js=e.subgroupInclusiveMul,Es=e.subgroupIndex,Ws=e.subgroupMax,qs=e.subgroupMin,zs=e.subgroupMul,Xs=e.subgroupOr,Zs=e.subgroupShuffle,Hs=e.subgroupShuffleDown,Ks=e.subgroupShuffleUp,Ys=e.subgroupShuffleXor,Js=e.subgroupSize,Qs=e.subgroupXor,$s=e.tan,ec=e.tangentGeometry,tc=e.tangentLocal,rc=e.tangentView,ac=e.tangentWorld,oc=e.texture,ic=e.texture3D,nc=e.textureBarrier,lc=e.textureBicubic,sc=e.textureBicubicLevel,cc=e.textureCubeUV,mc=e.textureLoad,uc=e.textureSize,pc=e.textureLevel,dc=e.textureStore,gc=e.thickness,hc=e.time,xc=e.toneMapping,bc=e.toneMappingExposure,fc=e.toonOutlinePass,wc=e.transformDirection,vc=e.transformNormal,_c=e.transformNormalToView,Sc=e.transformedClearcoatNormalView,Tc=e.transformedNormalView,yc=e.transformedNormalWorld,Vc=e.transmission,Mc=e.transpose,Fc=e.triNoise3D,Ic=e.triplanarTexture,Dc=e.triplanarTextures,Pc=e.trunc,Cc=e.uint,Bc=e.uintBitsToFloat,Ac=e.uniform,Rc=e.uniformArray,Nc=e.uniformCubeTexture,Oc=e.uniformGroup,Lc=e.uniformFlow,kc=e.uniformTexture,Gc=e.unpremultiplyAlpha,Uc=e.userData,jc=e.uv,Ec=e.uvec2,Wc=e.uvec3,qc=e.uvec4,zc=e.varying,Xc=e.varyingProperty,Zc=e.vec2,Hc=e.vec3,Kc=e.vec4,Yc=e.vectorComponents,Jc=e.velocity,Qc=e.vertexColor,$c=e.vertexIndex,em=e.vertexStage,tm=e.vibrance,rm=e.viewZToLogarithmicDepth,am=e.viewZToOrthographicDepth,om=e.viewZToPerspectiveDepth,im=e.viewport,nm=e.viewportCoordinate,lm=e.viewportDepthTexture,sm=e.viewportLinearDepth,cm=e.viewportMipTexture,mm=e.viewportResolution,um=e.viewportSafeUV,pm=e.viewportSharedTexture,dm=e.viewportSize,gm=e.viewportTexture,hm=e.viewportUV,xm=e.wgsl,bm=e.wgslFn,fm=e.workgroupArray,wm=e.workgroupBarrier,vm=e.workgroupId,_m=e.workingToColorSpace,Sm=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGApprox,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,M as HALF_PI,g as INFINITY,h as If,x as Loop,b as NodeAccess,f as NodeShaderStage,w as NodeType,v as NodeUpdateType,yn as OnMaterialUpdate,Tn as OnObjectUpdate,_ as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,F as PointShadowFilter,I as Return,D as Schlick_to_F0,P as ScriptableNodeResources,C as ShaderNode,B as Stack,A as Switch,R as TBNViewMatrix,V as TWO_PI,N as VSMShadowFilter,O as V_GGX_SmithCorrelated,L as Var,k as VarIntent,G as abs,U as acesFilmicToneMapping,j as acos,E as add,W as addMethodChaining,q as addNodeElement,z as agxToneMapping,X as all,Z as alphaT,H as and,K as anisotropy,Y as anisotropyB,J as anisotropyT,Q as any,$ as append,ee as array,te as arrayBuffer,re as asin,ae as assign,oe as atan,ie as atan2,ne as atomicAdd,le as atomicAnd,se as atomicFunc,ce as atomicLoad,me as atomicMax,ue as atomicMin,pe as atomicOr,de as atomicStore,ge as atomicSub,he as atomicXor,xe as attenuationColor,be as attenuationDistance,fe as attribute,we as attributeArray,ve as backgroundBlurriness,_e as backgroundIntensity,Se as backgroundRotation,Te as batch,ye as bentNormalView,Ve as billboarding,Me as bitAnd,Fe as bitNot,Ie as bitOr,De as bitXor,Pe as bitangentGeometry,Ce as bitangentLocal,Be as bitangentView,Ae as bitangentWorld,Re as bitcast,Ne as blendBurn,Oe as blendColor,Le as blendDodge,ke as blendOverlay,Ge as blendScreen,Ue as blur,je as bool,Ee as buffer,We as bufferAttribute,Xe as builtin,qe as bumpMap,ze as burn,Ze as bvec2,He as bvec3,Ke as bvec4,Ye as bypass,Je as cache,Qe as call,$e as cameraFar,et as cameraIndex,tt as cameraNear,rt as cameraNormalMatrix,at as cameraPosition,ot as cameraProjectionMatrix,it as cameraProjectionMatrixInverse,nt as cameraViewMatrix,lt as cameraViewport,st as cameraWorldMatrix,ct as cbrt,mt as cdl,ut as ceil,pt as checker,dt as cineonToneMapping,gt as clamp,ht as clearcoat,xt as clearcoatNormalView,bt as clearcoatRoughness,ft as code,wt as color,vt as colorSpaceToWorking,_t as colorToDirection,St as compute,Tt as computeKernel,yt as computeSkinning,Vt as context,Mt as convert,Ft as convertColorSpace,It as convertToTexture,Dt as cos,Pt as cross,Ct as cubeTexture,Bt as cubeTextureBase,At as cubeToUV,Rt as dFdx,Nt as dFdy,Ot as dashSize,Lt as debug,kt as decrement,Gt as decrementBefore,Ut as defaultBuildStages,jt as defaultShaderStages,Et as defined,Wt as degrees,qt as deltaTime,zt as densityFog,Xt as densityFogFactor,Zt as depth,Ht as depthPass,Kt as determinant,Yt as difference,Jt as diffuseColor,Qt as directPointLight,$t as directionToColor,er as directionToFaceDirection,tr as dispersion,rr as distance,ar as div,or as dodge,ir as dot,nr as drawIndex,lr as dynamicBufferAttribute,sr as element,cr as emissive,mr as equal,ur as equals,pr as equirectUV,dr as exp,gr as exp2,hr as expression,xr as faceDirection,br as faceForward,fr as faceforward,wr as float,vr as floatBitsToInt,_r as floatBitsToUint,Sr as floor,Tr as fog,yr as fract,Vr as frameGroup,Mr as frameId,Fr as frontFacing,Ir as fwidth,Dr as gain,Pr as gapSize,Cr as getConstNodeType,Br as getCurrentStack,Ar as getDirection,Rr as getDistanceAttenuation,Nr as getGeometryRoughness,Or as getNormalFromDepth,Lr as getParallaxCorrectNormal,kr as getRoughness,Gr as getScreenPosition,Ur as getShIrradianceAt,jr as getShadowMaterial,Er as getShadowRenderObjectFunction,Wr as getTextureIndex,qr as getViewPosition,zr as globalId,Xr as glsl,Zr as glslFn,Hr as grayscale,Kr as greaterThan,Yr as greaterThanEqual,Jr as hash,Qr as highpModelNormalViewMatrix,$r as highpModelViewMatrix,ea as hue,ta as increment,ra as incrementBefore,aa as instance,oa as instanceIndex,ia as instancedArray,na as instancedBufferAttribute,la as instancedDynamicBufferAttribute,sa as instancedMesh,ca as int,ma as intBitsToFloat,ua as inverse,pa as inverseSqrt,da as inversesqrt,ga as invocationLocalIndex,ha as invocationSubgroupIndex,xa as ior,ba as iridescence,fa as iridescenceIOR,wa as iridescenceThickness,va as ivec2,_a as ivec3,Sa as ivec4,Ta as js,ya as label,Va as length,Ma as lengthSq,Fa as lessThan,Ia as lessThanEqual,Da as lightPosition,Pa as lightProjectionUV,Ca as lightShadowMatrix,Ba as lightTargetDirection,Aa as lightTargetPosition,Ra as lightViewPosition,Na as lightingContext,Oa as lights,La as linearDepth,ka as linearToneMapping,Ga as localId,Ua as log,ja as log2,Ea as logarithmicDepthToViewZ,Wa as luminance,qa as mat2,za as mat3,Xa as mat4,Za as matcapUV,Ha as materialAO,Ka as materialAlphaTest,Ya as materialAnisotropy,Ja as materialAnisotropyVector,Qa as materialAttenuationColor,$a as materialAttenuationDistance,eo as materialClearcoat,to as materialClearcoatNormal,ro as materialClearcoatRoughness,ao as materialColor,oo as materialDispersion,io as materialEmissive,no as materialEnvIntensity,lo as materialEnvRotation,so as materialIOR,co as materialIridescence,mo as materialIridescenceIOR,uo as materialIridescenceThickness,po as materialLightMap,go as materialLineDashOffset,ho as materialLineDashSize,xo as materialLineGapSize,bo as materialLineScale,fo as materialLineWidth,wo as materialMetalness,vo as materialNormal,_o as materialOpacity,So as materialPointSize,To as materialReference,yo as materialReflectivity,Vo as materialRefractionRatio,Mo as materialRotation,Fo as materialRoughness,Io as materialSheen,Do as materialSheenRoughness,Po as materialShininess,Co as materialSpecular,Bo as materialSpecularColor,Ao as materialSpecularIntensity,Ro as materialSpecularStrength,No as materialThickness,Oo as materialTransmission,Lo as max,ko as maxMipLevel,Go as mediumpModelViewMatrix,Uo as metalness,jo as min,Eo as mix,Wo as mixElement,qo as mod,zo as modInt,Xo as modelDirection,Zo as modelNormalMatrix,Ho as modelPosition,Ko as modelRadius,Yo as modelScale,Jo as modelViewMatrix,Qo as modelViewPosition,$o as modelViewProjection,ei as modelWorldMatrix,ti as modelWorldMatrixInverse,ri as morphReference,ai as mrt,oi as mul,ii as mx_aastep,ni as mx_add,li as mx_atan2,si as mx_cell_noise_float,ci as mx_contrast,mi as mx_divide,ui as mx_fractal_noise_float,pi as mx_fractal_noise_vec2,di as mx_fractal_noise_vec3,gi as mx_fractal_noise_vec4,hi as mx_frame,xi as mx_heighttonormal,bi as mx_hsvtorgb,fi as mx_ifequal,wi as mx_ifgreater,vi as mx_ifgreatereq,_i as mx_invert,Si as mx_modulo,Ti as mx_multiply,yi as mx_noise_float,Vi as mx_noise_vec3,Mi as mx_noise_vec4,Fi as mx_place2d,Ii as mx_power,Di as mx_ramp4,Pi as mx_ramplr,Ci as mx_ramptb,Bi as mx_rgbtohsv,Ai as mx_rotate2d,Ri as mx_rotate3d,Ni as mx_safepower,Oi as mx_separate,Li as mx_splitlr,ki as mx_splittb,Gi as mx_srgb_texture_to_lin_rec709,Ui as mx_subtract,ji as mx_timer,Ei as mx_transform_uv,Wi as mx_unifiednoise2d,qi as mx_unifiednoise3d,zi as mx_worley_noise_float,Xi as mx_worley_noise_vec2,Zi as mx_worley_noise_vec3,Hi as negate,Ki as neutralToneMapping,Yi as nodeArray,Ji as nodeImmutable,Qi as nodeObject,$i as nodeObjectIntent,en as nodeObjects,tn as nodeProxy,rn as nodeProxyIntent,an as normalFlat,on as normalGeometry,nn as normalLocal,ln as normalMap,sn as normalView,cn as normalViewGeometry,mn as normalWorld,un as normalWorldGeometry,pn as normalize,dn as not,gn as notEqual,hn as numWorkgroups,xn as objectDirection,bn as objectGroup,fn as objectPosition,wn as objectRadius,vn as objectScale,_n as objectViewPosition,Sn as objectWorldMatrix,Vn as oneMinus,Mn as or,Fn as orthographicDepthToViewZ,In as oscSawtooth,Dn as oscSine,Pn as oscSquare,Cn as oscTriangle,Bn as output,An as outputStruct,Rn as overlay,Nn as overloadingFn,On as parabola,Ln as parallaxDirection,kn as parallaxUV,Gn as parameter,Un as pass,jn as passTexture,En as pcurve,Wn as perspectiveDepthToViewZ,qn as pmremTexture,zn as pointShadow,Xn as pointUV,Zn as pointWidth,Hn as positionGeometry,Kn as positionLocal,Yn as positionPrevious,Jn as positionView,Qn as positionViewDirection,$n as positionWorld,el as positionWorldDirection,tl as posterize,rl as pow,al as pow2,ol as pow3,il as pow4,nl as premultiplyAlpha,ll as property,sl as radians,cl as rand,ml as range,ul as rangeFog,pl as rangeFogFactor,dl as reciprocal,gl as reference,hl as referenceBuffer,xl as reflect,bl as reflectVector,fl as reflectView,wl as reflector,vl as refract,_l as refractVector,Sl as refractView,Tl as reinhardToneMapping,yl as remap,Vl as remapClamp,Ml as renderGroup,Fl as renderOutput,Il as rendererReference,Dl as rotate,Pl as rotateUV,Cl as roughness,Bl as round,Al as rtt,Rl as sRGBTransferEOTF,Nl as sRGBTransferOETF,Ol as sample,Ll as sampler,kl as samplerComparison,Gl as saturate,Ul as saturation,jl as screen,El as screenCoordinate,Wl as screenDPR,ql as screenSize,zl as screenUV,Xl as scriptable,Zl as scriptableValue,Hl as select,Kl as setCurrentStack,Yl as setName,Jl as shaderStages,Ql as shadow,$l as shadowPositionWorld,es as shapeCircle,ts as sharedUniformGroup,rs as sheen,as as sheenRoughness,os as shiftLeft,is as shiftRight,ns as shininess,ls as sign,ss as sin,cs as sinc,ms as skinning,us as smoothstep,ps as smoothstepElement,ds as specularColor,gs as specularF90,hs as spherizeUV,xs as split,bs as spritesheetUV,fs as sqrt,ws as stack,vs as step,_s as stepElement,Ss as storage,Ts as storageBarrier,ys as storageObject,Vs as storageTexture,Ms as string,Fs as struct,Is as sub,Os as subBuild,Ds as subgroupAdd,Ps as subgroupAll,Cs as subgroupAnd,Bs as subgroupAny,As as subgroupBallot,Rs as subgroupBroadcast,Ns as subgroupBroadcastFirst,Ls as subgroupElect,ks as subgroupExclusiveAdd,Gs as subgroupExclusiveMul,Us as subgroupInclusiveAdd,js as subgroupInclusiveMul,Es as subgroupIndex,Ws as subgroupMax,qs as subgroupMin,zs as subgroupMul,Xs as subgroupOr,Zs as subgroupShuffle,Hs as subgroupShuffleDown,Ks as subgroupShuffleUp,Ys as subgroupShuffleXor,Js as subgroupSize,Qs as subgroupXor,$s as tan,ec as tangentGeometry,tc as tangentLocal,rc as tangentView,ac as tangentWorld,oc as texture,ic as texture3D,nc as textureBarrier,lc as textureBicubic,sc as textureBicubicLevel,cc as textureCubeUV,pc as textureLevel,mc as textureLoad,uc as textureSize,dc as textureStore,gc as thickness,hc as time,xc as toneMapping,bc as toneMappingExposure,fc as toonOutlinePass,wc as transformDirection,vc as transformNormal,_c as transformNormalToView,Sc as transformedClearcoatNormalView,Tc as transformedNormalView,yc as transformedNormalWorld,Vc as transmission,Mc as transpose,Fc as triNoise3D,Ic as triplanarTexture,Dc as triplanarTextures,Pc as trunc,Cc as uint,Bc as uintBitsToFloat,Ac as uniform,Rc as uniformArray,Nc as uniformCubeTexture,Lc as uniformFlow,Oc as uniformGroup,kc as uniformTexture,Gc as unpremultiplyAlpha,Uc as userData,jc as uv,Ec as uvec2,Wc as uvec3,qc as uvec4,zc as varying,Xc as varyingProperty,Zc as vec2,Hc as vec3,Kc as vec4,Yc as vectorComponents,Jc as velocity,Qc as vertexColor,$c as vertexIndex,em as vertexStage,tm as vibrance,rm as viewZToLogarithmicDepth,am as viewZToOrthographicDepth,om as viewZToPerspectiveDepth,im as viewport,nm as viewportCoordinate,lm as viewportDepthTexture,sm as viewportLinearDepth,cm as viewportMipTexture,mm as viewportResolution,um as viewportSafeUV,pm as viewportSharedTexture,dm as viewportSize,gm as viewportTexture,hm as viewportUV,xm as wgsl,bm as wgslFn,fm as workgroupArray,wm as workgroupBarrier,vm as workgroupId,_m as workingToColorSpace,Sm as xor};
|