| 123456 |
- /**
- * @license
- * Copyright 2010-2026 Three.js Authors
- * SPDX-License-Identifier: MIT
- */
- import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGLUT,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,f=e.NodeAccess,b=e.NodeShaderStage,v=e.NodeType,w=e.NodeUpdateType,_=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.TWO_PI,M=e.HALF_PI,F=e.PointShadowFilter,D=e.Return,I=e.Schlick_to_F0,B=e.ShaderNode,C=e.Stack,P=e.Switch,R=e.TBNViewMatrix,A=e.VSMShadowFilter,O=e.V_GGX_SmithCorrelated,k=e.Var,N=e.VarIntent,L=e.abs,U=e.acesFilmicToneMapping,G=e.acos,j=e.acosh,E=e.add,W=e.addMethodChaining,q=e.addNodeElement,z=e.agxToneMapping,Z=e.all,X=e.alphaT,H=e.and,K=e.anisotropy,Y=e.anisotropyB,J=e.anisotropyT,Q=e.any,$=e.append,ee=e.array,te=e.arrayBuffer,re=e.asin,ae=e.asinh,oe=e.assign,ie=e.atan,ne=e.atanh,le=e.atomicAdd,se=e.atomicAnd,ce=e.atomicFunc,me=e.atomicLoad,ue=e.atomicMax,pe=e.atomicMin,de=e.atomicOr,ge=e.atomicStore,he=e.atomicSub,xe=e.atomicXor,fe=e.attenuationColor,be=e.attenuationDistance,ve=e.attribute,we=e.attributeArray,_e=e.backgroundBlurriness,Se=e.backgroundIntensity,Te=e.backgroundRotation,ye=e.batch,Ve=e.bentNormalView,Me=e.billboarding,Fe=e.bitAnd,De=e.bitNot,Ie=e.bitOr,Be=e.bitXor,Ce=e.bitangentGeometry,Pe=e.bitangentLocal,Re=e.bitangentView,Ae=e.bitangentWorld,Oe=e.bitcast,ke=e.blendBurn,Ne=e.blendColor,Le=e.blendDodge,Ue=e.blendOverlay,Ge=e.blendScreen,je=e.blur,Ee=e.bool,We=e.buffer,qe=e.bufferAttribute,ze=e.bumpMap,Ze=e.builtin,Xe=e.builtinAOContext,He=e.builtinShadowContext,Ke=e.bvec2,Ye=e.bvec3,Je=e.bvec4,Qe=e.bypass,$e=e.cache,et=e.call,tt=e.cameraFar,rt=e.cameraIndex,at=e.cameraNear,ot=e.cameraNormalMatrix,it=e.cameraPosition,nt=e.cameraProjectionMatrix,lt=e.cameraProjectionMatrixInverse,st=e.cameraViewMatrix,ct=e.cameraViewport,mt=e.cameraWorldMatrix,ut=e.cbrt,pt=e.cdl,dt=e.ceil,gt=e.checker,ht=e.cineonToneMapping,xt=e.clamp,ft=e.clearcoat,bt=e.clearcoatNormalView,vt=e.clearcoatRoughness,wt=e.clipSpace,_t=e.code,St=e.color,Tt=e.colorSpaceToWorking,yt=e.colorToDirection,Vt=e.compute,Mt=e.computeKernel,Ft=e.computeSkinning,Dt=e.context,It=e.convert,Bt=e.convertColorSpace,Ct=e.convertToTexture,Pt=e.countLeadingZeros,Rt=e.countOneBits,At=e.countTrailingZeros,Ot=e.cos,kt=e.cosh,Nt=e.cross,Lt=e.cubeTexture,Ut=e.cubeTextureBase,Gt=e.dFdx,jt=e.dFdy,Et=e.dashSize,Wt=e.debug,qt=e.decrement,zt=e.decrementBefore,Zt=e.defaultBuildStages,Xt=e.defaultShaderStages,Ht=e.defined,Kt=e.degrees,Yt=e.deltaTime,Jt=e.densityFog,Qt=e.densityFogFactor,$t=e.depth,er=e.depthPass,tr=e.determinant,rr=e.difference,ar=e.diffuseColor,or=e.directPointLight,ir=e.directionToColor,nr=e.directionToFaceDirection,lr=e.dispersion,sr=e.distance,cr=e.div,mr=e.dot,ur=e.drawIndex,pr=e.dynamicBufferAttribute,dr=e.element,gr=e.emissive,hr=e.equal,xr=e.equirectUV,fr=e.exp,br=e.exp2,vr=e.exponentialHeightFogFactor,wr=e.expression,_r=e.faceDirection,Sr=e.faceForward,Tr=e.faceforward,yr=e.float,Vr=e.floatBitsToInt,Mr=e.floatBitsToUint,Fr=e.floor,Dr=e.fog,Ir=e.fract,Br=e.frameGroup,Cr=e.frameId,Pr=e.frontFacing,Rr=e.fwidth,Ar=e.gain,Or=e.gapSize,kr=e.getConstNodeType,Nr=e.getCurrentStack,Lr=e.getDirection,Ur=e.getDistanceAttenuation,Gr=e.getGeometryRoughness,jr=e.getNormalFromDepth,Er=e.interleavedGradientNoise,Wr=e.vogelDiskSample,qr=e.getParallaxCorrectNormal,zr=e.getRoughness,Zr=e.getScreenPosition,Xr=e.getShIrradianceAt,Hr=e.getShadowMaterial,Kr=e.getShadowRenderObjectFunction,Yr=e.getTextureIndex,Jr=e.getViewPosition,Qr=e.globalId,$r=e.glsl,ea=e.glslFn,ta=e.grayscale,ra=e.greaterThan,aa=e.greaterThanEqual,oa=e.hash,ia=e.highpModelNormalViewMatrix,na=e.highpModelViewMatrix,la=e.hue,sa=e.increment,ca=e.incrementBefore,ma=e.instance,ua=e.instanceIndex,pa=e.instancedArray,da=e.instancedBufferAttribute,ga=e.instancedDynamicBufferAttribute,ha=e.instancedMesh,xa=e.int,fa=e.intBitsToFloat,ba=e.inverse,va=e.inverseSqrt,wa=e.inversesqrt,_a=e.invocationLocalIndex,Sa=e.invocationSubgroupIndex,Ta=e.ior,ya=e.iridescence,Va=e.iridescenceIOR,Ma=e.iridescenceThickness,Fa=e.ivec2,Da=e.ivec3,Ia=e.ivec4,Ba=e.js,Ca=e.label,Pa=e.length,Ra=e.lengthSq,Aa=e.lessThan,Oa=e.lessThanEqual,ka=e.lightPosition,Na=e.lightProjectionUV,La=e.lightShadowMatrix,Ua=e.lightTargetDirection,Ga=e.lightTargetPosition,ja=e.lightViewPosition,Ea=e.lightingContext,Wa=e.lights,qa=e.linearDepth,za=e.linearToneMapping,Za=e.localId,Xa=e.log,Ha=e.log2,Ka=e.logarithmicDepthToViewZ,Ya=e.luminance,Ja=e.mat2,Qa=e.mat3,$a=e.mat4,eo=e.matcapUV,to=e.materialAO,ro=e.materialAlphaTest,ao=e.materialAnisotropy,oo=e.materialAnisotropyVector,io=e.materialAttenuationColor,no=e.materialAttenuationDistance,lo=e.materialClearcoat,so=e.materialClearcoatNormal,co=e.materialClearcoatRoughness,mo=e.materialColor,uo=e.materialDispersion,po=e.materialEmissive,go=e.materialEnvIntensity,ho=e.materialEnvRotation,xo=e.materialIOR,fo=e.materialIridescence,bo=e.materialIridescenceIOR,vo=e.materialIridescenceThickness,wo=e.materialLightMap,_o=e.materialLineDashOffset,So=e.materialLineDashSize,To=e.materialLineGapSize,yo=e.materialLineScale,Vo=e.materialLineWidth,Mo=e.materialMetalness,Fo=e.materialNormal,Do=e.materialOpacity,Io=e.materialPointSize,Bo=e.materialReference,Co=e.materialReflectivity,Po=e.materialRefractionRatio,Ro=e.materialRotation,Ao=e.materialRoughness,Oo=e.materialSheen,ko=e.materialSheenRoughness,No=e.materialShininess,Lo=e.materialSpecular,Uo=e.materialSpecularColor,Go=e.materialSpecularIntensity,jo=e.materialSpecularStrength,Eo=e.materialThickness,Wo=e.materialTransmission,qo=e.max,zo=e.maxMipLevel,Zo=e.mediumpModelViewMatrix,Xo=e.metalness,Ho=e.min,Ko=e.mix,Yo=e.mixElement,Jo=e.mod,Qo=e.modInt,$o=e.modelDirection,ei=e.modelNormalMatrix,ti=e.modelPosition,ri=e.modelRadius,ai=e.modelScale,oi=e.modelViewMatrix,ii=e.modelViewPosition,ni=e.modelViewProjection,li=e.modelWorldMatrix,si=e.modelWorldMatrixInverse,ci=e.morphReference,mi=e.mrt,ui=e.mul,pi=e.mx_aastep,di=e.mx_add,gi=e.mx_atan2,hi=e.mx_cell_noise_float,xi=e.mx_contrast,fi=e.mx_divide,bi=e.mx_fractal_noise_float,vi=e.mx_fractal_noise_vec2,wi=e.mx_fractal_noise_vec3,_i=e.mx_fractal_noise_vec4,Si=e.mx_frame,Ti=e.mx_heighttonormal,yi=e.mx_hsvtorgb,Vi=e.mx_ifequal,Mi=e.mx_ifgreater,Fi=e.mx_ifgreatereq,Di=e.mx_invert,Ii=e.mx_modulo,Bi=e.mx_multiply,Ci=e.mx_noise_float,Pi=e.mx_noise_vec3,Ri=e.mx_noise_vec4,Ai=e.mx_place2d,Oi=e.mx_power,ki=e.mx_ramp4,Ni=e.mx_ramplr,Li=e.mx_ramptb,Ui=e.mx_rgbtohsv,Gi=e.mx_rotate2d,ji=e.mx_rotate3d,Ei=e.mx_safepower,Wi=e.mx_separate,qi=e.mx_splitlr,zi=e.mx_splittb,Zi=e.mx_srgb_texture_to_lin_rec709,Xi=e.mx_subtract,Hi=e.mx_timer,Ki=e.mx_transform_uv,Yi=e.mx_unifiednoise2d,Ji=e.mx_unifiednoise3d,Qi=e.mx_worley_noise_float,$i=e.mx_worley_noise_vec2,en=e.mx_worley_noise_vec3,tn=e.negate,rn=e.neutralToneMapping,an=e.nodeArray,on=e.nodeImmutable,nn=e.nodeObject,ln=e.nodeObjectIntent,sn=e.nodeObjects,cn=e.nodeProxy,mn=e.nodeProxyIntent,un=e.normalFlat,pn=e.normalGeometry,dn=e.normalLocal,gn=e.normalMap,hn=e.normalView,xn=e.normalViewGeometry,fn=e.normalWorld,bn=e.normalWorldGeometry,vn=e.normalize,wn=e.not,_n=e.notEqual,Sn=e.numWorkgroups,Tn=e.objectDirection,yn=e.objectGroup,Vn=e.objectPosition,Mn=e.objectRadius,Fn=e.objectScale,Dn=e.objectViewPosition,In=e.objectWorldMatrix,Bn=e.OnBeforeObjectUpdate,Cn=e.OnBeforeMaterialUpdate,Pn=e.OnObjectUpdate,Rn=e.OnMaterialUpdate,An=e.oneMinus,On=e.or,kn=e.orthographicDepthToViewZ,Nn=e.oscSawtooth,Ln=e.oscSine,Un=e.oscSquare,Gn=e.oscTriangle,jn=e.output,En=e.outputStruct,Wn=e.overloadingFn,qn=e.packHalf2x16,zn=e.packSnorm2x16,Zn=e.packUnorm2x16,Xn=e.parabola,Hn=e.parallaxDirection,Kn=e.parallaxUV,Yn=e.parameter,Jn=e.pass,Qn=e.passTexture,$n=e.pcurve,el=e.perspectiveDepthToViewZ,tl=e.pmremTexture,rl=e.pointShadow,al=e.pointUV,ol=e.pointWidth,il=e.positionGeometry,nl=e.positionLocal,ll=e.positionPrevious,sl=e.positionView,cl=e.positionViewDirection,ml=e.positionWorld,ul=e.positionWorldDirection,pl=e.posterize,dl=e.pow,gl=e.pow2,hl=e.pow3,xl=e.pow4,fl=e.premultiplyAlpha,bl=e.property,vl=e.radians,wl=e.rand,_l=e.range,Sl=e.rangeFog,Tl=e.rangeFogFactor,yl=e.reciprocal,Vl=e.reference,Ml=e.referenceBuffer,Fl=e.reflect,Dl=e.reflectVector,Il=e.reflectView,Bl=e.reflector,Cl=e.refract,Pl=e.refractVector,Rl=e.refractView,Al=e.reinhardToneMapping,Ol=e.remap,kl=e.remapClamp,Nl=e.renderGroup,Ll=e.renderOutput,Ul=e.rendererReference,Gl=e.replaceDefaultUV,jl=e.rotate,El=e.rotateUV,Wl=e.roughness,ql=e.round,zl=e.rtt,Zl=e.sRGBTransferEOTF,Xl=e.sRGBTransferOETF,Hl=e.sample,Kl=e.sampler,Yl=e.samplerComparison,Jl=e.saturate,Ql=e.saturation,$l=e.screen,es=e.screenCoordinate,ts=e.screenDPR,rs=e.screenSize,as=e.screenUV,os=e.select,is=e.setCurrentStack,ns=e.setName,ls=e.shaderStages,ss=e.shadow,cs=e.shadowPositionWorld,ms=e.shapeCircle,us=e.sharedUniformGroup,ps=e.sheen,ds=e.sheenRoughness,gs=e.shiftLeft,hs=e.shiftRight,xs=e.shininess,fs=e.sign,bs=e.sin,vs=e.sinh,ws=e.sinc,_s=e.skinning,Ss=e.smoothstep,Ts=e.smoothstepElement,ys=e.specularColor,Vs=e.specularF90,Ms=e.spherizeUV,Fs=e.split,Ds=e.spritesheetUV,Is=e.sqrt,Bs=e.stack,Cs=e.step,Ps=e.stepElement,Rs=e.storage,As=e.storageBarrier,Os=e.storageTexture,ks=e.string,Ns=e.struct,Ls=e.sub,Us=e.subgroupAdd,Gs=e.subgroupAll,js=e.subgroupAnd,Es=e.subgroupAny,Ws=e.subgroupBallot,qs=e.subgroupBroadcast,zs=e.subgroupBroadcastFirst,Zs=e.subBuild,Xs=e.subgroupElect,Hs=e.subgroupExclusiveAdd,Ks=e.subgroupExclusiveMul,Ys=e.subgroupInclusiveAdd,Js=e.subgroupInclusiveMul,Qs=e.subgroupIndex,$s=e.subgroupMax,ec=e.subgroupMin,tc=e.subgroupMul,rc=e.subgroupOr,ac=e.subgroupShuffle,oc=e.subgroupShuffleDown,ic=e.subgroupShuffleUp,nc=e.subgroupShuffleXor,lc=e.subgroupSize,sc=e.subgroupXor,cc=e.tan,mc=e.tanh,uc=e.tangentGeometry,pc=e.tangentLocal,dc=e.tangentView,gc=e.tangentWorld,hc=e.texture,xc=e.texture3D,fc=e.textureBarrier,bc=e.textureBicubic,vc=e.textureBicubicLevel,wc=e.textureCubeUV,_c=e.textureLoad,Sc=e.textureSize,Tc=e.textureLevel,yc=e.textureStore,Vc=e.thickness,Mc=e.time,Fc=e.toneMapping,Dc=e.toneMappingExposure,Ic=e.toonOutlinePass,Bc=e.transformDirection,Cc=e.transformNormal,Pc=e.transformNormalToView,Rc=e.transformedClearcoatNormalView,Ac=e.transformedNormalView,Oc=e.transformedNormalWorld,kc=e.transmission,Nc=e.transpose,Lc=e.triNoise3D,Uc=e.triplanarTexture,Gc=e.triplanarTextures,jc=e.trunc,Ec=e.uint,Wc=e.uintBitsToFloat,qc=e.uniform,zc=e.uniformArray,Zc=e.uniformCubeTexture,Xc=e.uniformGroup,Hc=e.uniformFlow,Kc=e.uniformTexture,Yc=e.unpackHalf2x16,Jc=e.unpackSnorm2x16,Qc=e.unpackUnorm2x16,$c=e.unpremultiplyAlpha,em=e.userData,tm=e.uv,rm=e.uvec2,am=e.uvec3,om=e.uvec4,im=e.varying,nm=e.varyingProperty,lm=e.vec2,sm=e.vec3,cm=e.vec4,mm=e.vectorComponents,um=e.velocity,pm=e.vertexColor,dm=e.vertexIndex,gm=e.vertexStage,hm=e.vibrance,xm=e.viewZToLogarithmicDepth,fm=e.viewZToOrthographicDepth,bm=e.viewZToPerspectiveDepth,vm=e.viewZToReversedOrthographicDepth,wm=e.viewZToReversedPerspectiveDepth,_m=e.viewport,Sm=e.viewportCoordinate,Tm=e.viewportDepthTexture,ym=e.viewportLinearDepth,Vm=e.viewportMipTexture,Mm=e.viewportOpaqueMipTexture,Fm=e.viewportResolution,Dm=e.viewportSafeUV,Im=e.viewportSharedTexture,Bm=e.viewportSize,Cm=e.viewportTexture,Pm=e.viewportUV,Rm=e.wgsl,Am=e.wgslFn,Om=e.workgroupArray,km=e.workgroupBarrier,Nm=e.workgroupId,Lm=e.workingToColorSpace,Um=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGLUT,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,M as HALF_PI,g as INFINITY,h as If,x as Loop,f as NodeAccess,b as NodeShaderStage,v as NodeType,w as NodeUpdateType,Cn as OnBeforeMaterialUpdate,Bn as OnBeforeObjectUpdate,Rn as OnMaterialUpdate,Pn as OnObjectUpdate,_ as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,F as PointShadowFilter,D as Return,I as Schlick_to_F0,B as ShaderNode,C as Stack,P as Switch,R as TBNViewMatrix,V as TWO_PI,A as VSMShadowFilter,O as V_GGX_SmithCorrelated,k as Var,N as VarIntent,L as abs,U as acesFilmicToneMapping,G as acos,j as acosh,E as add,W as addMethodChaining,q as addNodeElement,z as agxToneMapping,Z as all,X as alphaT,H as and,K as anisotropy,Y as anisotropyB,J as anisotropyT,Q as any,$ as append,ee as array,te as arrayBuffer,re as asin,ae as asinh,oe as assign,ie as atan,ne as atanh,le as atomicAdd,se as atomicAnd,ce as atomicFunc,me as atomicLoad,ue as atomicMax,pe as atomicMin,de as atomicOr,ge as atomicStore,he as atomicSub,xe as atomicXor,fe as attenuationColor,be as attenuationDistance,ve as attribute,we as attributeArray,_e as backgroundBlurriness,Se as backgroundIntensity,Te as backgroundRotation,ye as batch,Ve as bentNormalView,Me as billboarding,Fe as bitAnd,De as bitNot,Ie as bitOr,Be as bitXor,Ce as bitangentGeometry,Pe as bitangentLocal,Re as bitangentView,Ae as bitangentWorld,Oe as bitcast,ke as blendBurn,Ne as blendColor,Le as blendDodge,Ue as blendOverlay,Ge as blendScreen,je as blur,Ee as bool,We as buffer,qe as bufferAttribute,Ze as builtin,Xe as builtinAOContext,He as builtinShadowContext,ze as bumpMap,Ke as bvec2,Ye as bvec3,Je as bvec4,Qe as bypass,$e as cache,et as call,tt as cameraFar,rt as cameraIndex,at as cameraNear,ot as cameraNormalMatrix,it as cameraPosition,nt as cameraProjectionMatrix,lt as cameraProjectionMatrixInverse,st as cameraViewMatrix,ct as cameraViewport,mt as cameraWorldMatrix,ut as cbrt,pt as cdl,dt as ceil,gt as checker,ht as cineonToneMapping,xt as clamp,ft as clearcoat,bt as clearcoatNormalView,vt as clearcoatRoughness,wt as clipSpace,_t as code,St as color,Tt as colorSpaceToWorking,yt as colorToDirection,Vt as compute,Mt as computeKernel,Ft as computeSkinning,Dt as context,It as convert,Bt as convertColorSpace,Ct as convertToTexture,Ot as cos,kt as cosh,Pt as countLeadingZeros,Rt as countOneBits,At as countTrailingZeros,Nt as cross,Lt as cubeTexture,Ut as cubeTextureBase,Gt as dFdx,jt as dFdy,Et as dashSize,Wt as debug,qt as decrement,zt as decrementBefore,Zt as defaultBuildStages,Xt as defaultShaderStages,Ht as defined,Kt as degrees,Yt as deltaTime,Jt as densityFog,Qt as densityFogFactor,$t as depth,er as depthPass,tr as determinant,rr as difference,ar as diffuseColor,or as directPointLight,ir as directionToColor,nr as directionToFaceDirection,lr as dispersion,sr as distance,cr as div,mr as dot,ur as drawIndex,pr as dynamicBufferAttribute,dr as element,gr as emissive,hr as equal,xr as equirectUV,fr as exp,br as exp2,vr as exponentialHeightFogFactor,wr as expression,_r as faceDirection,Sr as faceForward,Tr as faceforward,yr as float,Vr as floatBitsToInt,Mr as floatBitsToUint,Fr as floor,Dr as fog,Ir as fract,Br as frameGroup,Cr as frameId,Pr as frontFacing,Rr as fwidth,Ar as gain,Or as gapSize,kr as getConstNodeType,Nr as getCurrentStack,Lr as getDirection,Ur as getDistanceAttenuation,Gr as getGeometryRoughness,jr as getNormalFromDepth,qr as getParallaxCorrectNormal,zr as getRoughness,Zr as getScreenPosition,Xr as getShIrradianceAt,Hr as getShadowMaterial,Kr as getShadowRenderObjectFunction,Yr as getTextureIndex,Jr as getViewPosition,Qr as globalId,$r as glsl,ea as glslFn,ta as grayscale,ra as greaterThan,aa as greaterThanEqual,oa as hash,ia as highpModelNormalViewMatrix,na as highpModelViewMatrix,la as hue,sa as increment,ca as incrementBefore,ma as instance,ua as instanceIndex,pa as instancedArray,da as instancedBufferAttribute,ga as instancedDynamicBufferAttribute,ha as instancedMesh,xa as int,fa as intBitsToFloat,Er as interleavedGradientNoise,ba as inverse,va as inverseSqrt,wa as inversesqrt,_a as invocationLocalIndex,Sa as invocationSubgroupIndex,Ta as ior,ya as iridescence,Va as iridescenceIOR,Ma as iridescenceThickness,Fa as ivec2,Da as ivec3,Ia as ivec4,Ba as js,Ca as label,Pa as length,Ra as lengthSq,Aa as lessThan,Oa as lessThanEqual,ka as lightPosition,Na as lightProjectionUV,La as lightShadowMatrix,Ua as lightTargetDirection,Ga as lightTargetPosition,ja as lightViewPosition,Ea as lightingContext,Wa as lights,qa as linearDepth,za as linearToneMapping,Za as localId,Xa as log,Ha as log2,Ka as logarithmicDepthToViewZ,Ya as luminance,Ja as mat2,Qa as mat3,$a as mat4,eo as matcapUV,to as materialAO,ro as materialAlphaTest,ao as materialAnisotropy,oo as materialAnisotropyVector,io as materialAttenuationColor,no as materialAttenuationDistance,lo as materialClearcoat,so as materialClearcoatNormal,co as materialClearcoatRoughness,mo as materialColor,uo as materialDispersion,po as materialEmissive,go as materialEnvIntensity,ho as materialEnvRotation,xo as materialIOR,fo as materialIridescence,bo as materialIridescenceIOR,vo as materialIridescenceThickness,wo as materialLightMap,_o as materialLineDashOffset,So as materialLineDashSize,To as materialLineGapSize,yo as materialLineScale,Vo as materialLineWidth,Mo as materialMetalness,Fo as materialNormal,Do as materialOpacity,Io as materialPointSize,Bo as materialReference,Co as materialReflectivity,Po as materialRefractionRatio,Ro as materialRotation,Ao as materialRoughness,Oo as materialSheen,ko as materialSheenRoughness,No as materialShininess,Lo as materialSpecular,Uo as materialSpecularColor,Go as materialSpecularIntensity,jo as materialSpecularStrength,Eo as materialThickness,Wo as materialTransmission,qo as max,zo as maxMipLevel,Zo as mediumpModelViewMatrix,Xo as metalness,Ho as min,Ko as mix,Yo as mixElement,Jo as mod,Qo as modInt,$o as modelDirection,ei as modelNormalMatrix,ti as modelPosition,ri as modelRadius,ai as modelScale,oi as modelViewMatrix,ii as modelViewPosition,ni as modelViewProjection,li as modelWorldMatrix,si as modelWorldMatrixInverse,ci as morphReference,mi as mrt,ui as mul,pi as mx_aastep,di as mx_add,gi as mx_atan2,hi as mx_cell_noise_float,xi as mx_contrast,fi as mx_divide,bi as mx_fractal_noise_float,vi as mx_fractal_noise_vec2,wi as mx_fractal_noise_vec3,_i as mx_fractal_noise_vec4,Si as mx_frame,Ti as mx_heighttonormal,yi as mx_hsvtorgb,Vi as mx_ifequal,Mi as mx_ifgreater,Fi as mx_ifgreatereq,Di as mx_invert,Ii as mx_modulo,Bi as mx_multiply,Ci as mx_noise_float,Pi as mx_noise_vec3,Ri as mx_noise_vec4,Ai as mx_place2d,Oi as mx_power,ki as mx_ramp4,Ni as mx_ramplr,Li as mx_ramptb,Ui as mx_rgbtohsv,Gi as mx_rotate2d,ji as mx_rotate3d,Ei as mx_safepower,Wi as mx_separate,qi as mx_splitlr,zi as mx_splittb,Zi as mx_srgb_texture_to_lin_rec709,Xi as mx_subtract,Hi as mx_timer,Ki as mx_transform_uv,Yi as mx_unifiednoise2d,Ji as mx_unifiednoise3d,Qi as mx_worley_noise_float,$i as mx_worley_noise_vec2,en as mx_worley_noise_vec3,tn as negate,rn as neutralToneMapping,an as nodeArray,on as nodeImmutable,nn as nodeObject,ln as nodeObjectIntent,sn as nodeObjects,cn as nodeProxy,mn as nodeProxyIntent,un as normalFlat,pn as normalGeometry,dn as normalLocal,gn as normalMap,hn as normalView,xn as normalViewGeometry,fn as normalWorld,bn as normalWorldGeometry,vn as normalize,wn as not,_n as notEqual,Sn as numWorkgroups,Tn as objectDirection,yn as objectGroup,Vn as objectPosition,Mn as objectRadius,Fn as objectScale,Dn as objectViewPosition,In as objectWorldMatrix,An as oneMinus,On as or,kn as orthographicDepthToViewZ,Nn as oscSawtooth,Ln as oscSine,Un as oscSquare,Gn as oscTriangle,jn as output,En as outputStruct,Wn as overloadingFn,qn as packHalf2x16,zn as packSnorm2x16,Zn as packUnorm2x16,Xn as parabola,Hn as parallaxDirection,Kn as parallaxUV,Yn as parameter,Jn as pass,Qn as passTexture,$n as pcurve,el as perspectiveDepthToViewZ,tl as pmremTexture,rl as pointShadow,al as pointUV,ol as pointWidth,il as positionGeometry,nl as positionLocal,ll as positionPrevious,sl as positionView,cl as positionViewDirection,ml as positionWorld,ul as positionWorldDirection,pl as posterize,dl as pow,gl as pow2,hl as pow3,xl as pow4,fl as premultiplyAlpha,bl as property,vl as radians,wl as rand,_l as range,Sl as rangeFog,Tl as rangeFogFactor,yl as reciprocal,Vl as reference,Ml as referenceBuffer,Fl as reflect,Dl as reflectVector,Il as reflectView,Bl as reflector,Cl as refract,Pl as refractVector,Rl as refractView,Al as reinhardToneMapping,Ol as remap,kl as remapClamp,Nl as renderGroup,Ll as renderOutput,Ul as rendererReference,Gl as replaceDefaultUV,jl as rotate,El as rotateUV,Wl as roughness,ql as round,zl as rtt,Zl as sRGBTransferEOTF,Xl as sRGBTransferOETF,Hl as sample,Kl as sampler,Yl as samplerComparison,Jl as saturate,Ql as saturation,$l as screen,es as screenCoordinate,ts as screenDPR,rs as screenSize,as as screenUV,os as select,is as setCurrentStack,ns as setName,ls as shaderStages,ss as shadow,cs as shadowPositionWorld,ms as shapeCircle,us as sharedUniformGroup,ps as sheen,ds as sheenRoughness,gs as shiftLeft,hs as shiftRight,xs as shininess,fs as sign,bs as sin,ws as sinc,vs as sinh,_s as skinning,Ss as smoothstep,Ts as smoothstepElement,ys as specularColor,Vs as specularF90,Ms as spherizeUV,Fs as split,Ds as spritesheetUV,Is as sqrt,Bs as stack,Cs as step,Ps as stepElement,Rs as storage,As as storageBarrier,Os as storageTexture,ks as string,Ns as struct,Ls as sub,Zs as subBuild,Us as subgroupAdd,Gs as subgroupAll,js as subgroupAnd,Es as subgroupAny,Ws as subgroupBallot,qs as subgroupBroadcast,zs as subgroupBroadcastFirst,Xs as subgroupElect,Hs as subgroupExclusiveAdd,Ks as subgroupExclusiveMul,Ys as subgroupInclusiveAdd,Js as subgroupInclusiveMul,Qs as subgroupIndex,$s as subgroupMax,ec as subgroupMin,tc as subgroupMul,rc as subgroupOr,ac as subgroupShuffle,oc as subgroupShuffleDown,ic as subgroupShuffleUp,nc as subgroupShuffleXor,lc as subgroupSize,sc as subgroupXor,cc as tan,uc as tangentGeometry,pc as tangentLocal,dc as tangentView,gc as tangentWorld,mc as tanh,hc as texture,xc as texture3D,fc as textureBarrier,bc as textureBicubic,vc as textureBicubicLevel,wc as textureCubeUV,Tc as textureLevel,_c as textureLoad,Sc as textureSize,yc as textureStore,Vc as thickness,Mc as time,Fc as toneMapping,Dc as toneMappingExposure,Ic as toonOutlinePass,Bc as transformDirection,Cc as transformNormal,Pc as transformNormalToView,Rc as transformedClearcoatNormalView,Ac as transformedNormalView,Oc as transformedNormalWorld,kc as transmission,Nc as transpose,Lc as triNoise3D,Uc as triplanarTexture,Gc as triplanarTextures,jc as trunc,Ec as uint,Wc as uintBitsToFloat,qc as uniform,zc as uniformArray,Zc as uniformCubeTexture,Hc as uniformFlow,Xc as uniformGroup,Kc as uniformTexture,Yc as unpackHalf2x16,Jc as unpackSnorm2x16,Qc as unpackUnorm2x16,$c as unpremultiplyAlpha,em as userData,tm as uv,rm as uvec2,am as uvec3,om as uvec4,im as varying,nm as varyingProperty,lm as vec2,sm as vec3,cm as vec4,mm as vectorComponents,um as velocity,pm as vertexColor,dm as vertexIndex,gm as vertexStage,hm as vibrance,xm as viewZToLogarithmicDepth,fm as viewZToOrthographicDepth,bm as viewZToPerspectiveDepth,vm as viewZToReversedOrthographicDepth,wm as viewZToReversedPerspectiveDepth,_m as viewport,Sm as viewportCoordinate,Tm as viewportDepthTexture,ym as viewportLinearDepth,Vm as viewportMipTexture,Mm as viewportOpaqueMipTexture,Fm as viewportResolution,Dm as viewportSafeUV,Im as viewportSharedTexture,Bm as viewportSize,Cm as viewportTexture,Pm as viewportUV,Wr as vogelDiskSample,Rm as wgsl,Am as wgslFn,Om as workgroupArray,km as workgroupBarrier,Nm as workgroupId,Lm as workingToColorSpace,Um as xor};
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