An exporter to compress geometry with the Draco library.
Draco is an open source library for compressing and decompressing 3D meshes and point clouds. Compressed geometry can be significantly smaller, at the cost of additional decoding time on the client device.
Standalone Draco files have a .drc extension, and contain vertex positions, normals, colors, and other attributes. Draco files do not contain materials, textures, animation, or node hierarchies – to use these features, embed Draco geometry inside of a glTF file. A normal glTF file can be converted to a Draco-compressed glTF file using glTF-Pipeline.
const exporter = new DRACOExporter();
const data = exporter.parse( mesh, options );
DRACOExporter is an addon, and must be imported explicitly, see Installation#Addons.
import { DRACOExporter } from 'three/addons/exporters/DRACOExporter.js';
Edgebreaker encoding.
Default is 1.
Sequential encoding.
Default is 0.
Parses the given mesh or point cloud and generates the Draco output.
object
The mesh or point cloud to export.
options
The export options.
Returns: The exported Draco.
Export options of DRACOExporter.
decodeSpeed
number
Indicates how to tune the encoder regarding decode speed (0 gives better speed but worst quality).
Default is 5.
encodeSpeed
number
Indicates how to tune the encoder parameters (0 gives better speed but worst quality).
Default is 5.
encoderMethod
number
Either sequential (very little compression) or Edgebreaker. Edgebreaker traverses the triangles of the mesh in a deterministic, spiral-like way which provides most of the benefits of this data format.
Default is 1.
quantization
Array.
Indicates the precision of each type of data stored in the draco file in the order (POSITION, NORMAL, COLOR, TEX_COORD, GENERIC).
Default is [ 16, 8, 8, 8, 8 ].
exportUvs
boolean
Whether to export UVs or not.
Default is true.
exportNormals
boolean
Whether to export normals or not.
Default is true.
exportColor
boolean
Whether to export colors or not.
Default is false.