webgl_materials_alphahash.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - alpha hash</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script type="importmap">
  11. {
  12. "imports": {
  13. "three": "../build/three.module.js",
  14. "three/addons/": "./jsm/"
  15. }
  16. }
  17. </script>
  18. <script type="module">
  19. import * as THREE from 'three';
  20. import Stats from 'three/addons/libs/stats.module.js';
  21. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  22. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  23. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  24. import { TAARenderPass } from 'three/addons/postprocessing/TAARenderPass.js';
  25. let camera, scene, renderer, controls, stats, mesh, material;
  26. let taaRenderPass;
  27. let needsUpdate = false;
  28. const amount = parseInt( window.location.search.slice( 1 ) ) || 3;
  29. const count = Math.pow( amount, 3 );
  30. const color = new THREE.Color();
  31. const params = {
  32. alpha: 0.5,
  33. alphaHash: true,
  34. taa: true,
  35. sampleLevel: 2,
  36. };
  37. init();
  38. function init() {
  39. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
  40. camera.position.set( amount, amount, amount );
  41. camera.lookAt( 0, 0, 0 );
  42. scene = new THREE.Scene();
  43. const geometry = new THREE.IcosahedronGeometry( 0.5, 3 );
  44. material = new THREE.MeshStandardMaterial( {
  45. color: 0xffffff,
  46. alphaHash: params.alphaHash,
  47. opacity: params.alpha
  48. } );
  49. mesh = new THREE.InstancedMesh( geometry, material, count );
  50. let i = 0;
  51. const offset = ( amount - 1 ) / 2;
  52. const matrix = new THREE.Matrix4();
  53. for ( let x = 0; x < amount; x ++ ) {
  54. for ( let y = 0; y < amount; y ++ ) {
  55. for ( let z = 0; z < amount; z ++ ) {
  56. matrix.setPosition( offset - x, offset - y, offset - z );
  57. mesh.setMatrixAt( i, matrix );
  58. mesh.setColorAt( i, color.setHex( Math.random() * 0xffffff ) );
  59. i ++;
  60. }
  61. }
  62. }
  63. scene.add( mesh );
  64. //
  65. renderer = new THREE.WebGLRenderer( { antialias: true, outputBufferType: THREE.HalfFloatType } );
  66. renderer.setPixelRatio( window.devicePixelRatio );
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. renderer.setAnimationLoop( animate );
  69. document.body.appendChild( renderer.domElement );
  70. //
  71. const environment = new RoomEnvironment();
  72. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  73. scene.environment = pmremGenerator.fromScene( environment, 0.04 ).texture;
  74. environment.dispose();
  75. //
  76. taaRenderPass = new TAARenderPass( scene, camera );
  77. renderer.setEffects( [ taaRenderPass ] );
  78. //
  79. controls = new OrbitControls( camera, renderer.domElement );
  80. controls.enableZoom = false;
  81. controls.enablePan = false;
  82. controls.addEventListener( 'change', () => ( needsUpdate = true ) );
  83. //
  84. const gui = new GUI();
  85. gui.add( params, 'alpha', 0, 1 ).onChange( onMaterialUpdate );
  86. gui.add( params, 'alphaHash' ).onChange( onMaterialUpdate );
  87. const taaFolder = gui.addFolder( 'Temporal Anti-Aliasing' );
  88. taaFolder.add( params, 'taa' ).name( 'enabled' ).onChange( () => {
  89. renderer.setEffects( params.taa ? [ taaRenderPass ] : null );
  90. sampleLevelCtrl.enable( params.taa );
  91. needsUpdate = true;
  92. } );
  93. const sampleLevelCtrl = taaFolder.add( params, 'sampleLevel', 0, 6, 1 ).onChange( () => ( needsUpdate = true ) );
  94. //
  95. stats = new Stats();
  96. document.body.appendChild( stats.dom );
  97. window.addEventListener( 'resize', onWindowResize );
  98. }
  99. function onWindowResize() {
  100. camera.aspect = window.innerWidth / window.innerHeight;
  101. camera.updateProjectionMatrix();
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. needsUpdate = true;
  104. }
  105. function onMaterialUpdate() {
  106. material.opacity = params.alpha;
  107. material.alphaHash = params.alphaHash;
  108. material.transparent = ! params.alphaHash;
  109. material.depthWrite = params.alphaHash;
  110. material.needsUpdate = true;
  111. needsUpdate = true;
  112. }
  113. function animate() {
  114. render();
  115. stats.update();
  116. }
  117. function render() {
  118. if ( needsUpdate ) {
  119. taaRenderPass.accumulate = false;
  120. taaRenderPass.sampleLevel = 0;
  121. needsUpdate = false;
  122. } else {
  123. taaRenderPass.accumulate = true;
  124. taaRenderPass.sampleLevel = params.sampleLevel;
  125. }
  126. renderer.render( scene, camera );
  127. }
  128. </script>
  129. </body>
  130. </html>
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