webgl_postprocessing_afterimage.html 2.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - afterimage</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script type="importmap">
  11. {
  12. "imports": {
  13. "three": "../build/three.module.js",
  14. "three/addons/": "./jsm/"
  15. }
  16. }
  17. </script>
  18. <script type="module">
  19. import * as THREE from 'three';
  20. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  21. import { AfterimagePass } from 'three/addons/postprocessing/AfterimagePass.js';
  22. let camera, scene, renderer;
  23. let mesh;
  24. let afterimagePass;
  25. const params = {
  26. enable: true
  27. };
  28. init();
  29. function init() {
  30. renderer = new THREE.WebGLRenderer( { outputBufferType: THREE.HalfFloatType } );
  31. renderer.setPixelRatio( window.devicePixelRatio );
  32. renderer.setSize( window.innerWidth, window.innerHeight );
  33. renderer.setAnimationLoop( animate );
  34. document.body.appendChild( renderer.domElement );
  35. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  36. camera.position.z = 400;
  37. scene = new THREE.Scene();
  38. scene.fog = new THREE.Fog( 0x000000, 1, 1000 );
  39. const geometry = new THREE.BoxGeometry( 150, 150, 150, 2, 2, 2 );
  40. const material = new THREE.MeshNormalMaterial();
  41. mesh = new THREE.Mesh( geometry, material );
  42. scene.add( mesh );
  43. // postprocessing
  44. afterimagePass = new AfterimagePass();
  45. renderer.setEffects( [ afterimagePass ] );
  46. window.addEventListener( 'resize', onWindowResize );
  47. const gui = new GUI( { title: 'Damp setting' } );
  48. gui.add( afterimagePass, 'damp', 0, 1 ).step( 0.001 );
  49. gui.add( params, 'enable' );
  50. }
  51. function onWindowResize() {
  52. camera.aspect = window.innerWidth / window.innerHeight;
  53. camera.updateProjectionMatrix();
  54. renderer.setSize( window.innerWidth, window.innerHeight );
  55. }
  56. function animate() {
  57. mesh.rotation.x += 0.005;
  58. mesh.rotation.y += 0.01;
  59. afterimagePass.enabled = params.enable;
  60. renderer.render( scene, camera );
  61. }
  62. </script>
  63. </body>
  64. </html>
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