webgl_postprocessing_gtao.html 6.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - GTAO</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #ffffff;
  11. color: #000;
  12. }
  13. a {
  14. color: #2983ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Ground Truth Ambient Occlusion (GTAO) by <a href="https://github.com/Rabbid76" target="_blank" rel="noopener">Rabbid76</a><br/>
  21. </div>
  22. <script type="importmap">
  23. {
  24. "imports": {
  25. "three": "../build/three.module.js",
  26. "three/addons/": "./jsm/"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three';
  32. import Stats from 'three/addons/libs/stats.module.js';
  33. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  34. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  35. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  36. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  37. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  38. import { GTAOPass } from 'three/addons/postprocessing/GTAOPass.js';
  39. let camera, scene, renderer, controls, timer, stats, mixer;
  40. init();
  41. function init() {
  42. const dracoLoader = new DRACOLoader();
  43. dracoLoader.setDecoderPath( 'jsm/libs/draco/' );
  44. dracoLoader.setDecoderConfig( { type: 'js' } );
  45. const loader = new GLTFLoader();
  46. loader.setDRACOLoader( dracoLoader );
  47. loader.setPath( 'models/gltf/' );
  48. timer = new THREE.Timer();
  49. timer.connect( document );
  50. const container = document.createElement( 'div' );
  51. document.body.appendChild( container );
  52. stats = new Stats();
  53. container.appendChild( stats.dom );
  54. renderer = new THREE.WebGLRenderer( { outputBufferType: THREE.HalfFloatType } );
  55. renderer.setSize( window.innerWidth, window.innerHeight );
  56. renderer.setAnimationLoop( animate );
  57. document.body.appendChild( renderer.domElement );
  58. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  59. scene = new THREE.Scene();
  60. scene.background = new THREE.Color( 0xbfe3dd );
  61. scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
  62. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 );
  63. camera.position.set( 5, 2, 8 );
  64. controls = new OrbitControls( camera, renderer.domElement );
  65. controls.target.set( 0, 0.5, 0 );
  66. controls.update();
  67. controls.enablePan = false;
  68. controls.enableDamping = true;
  69. const width = window.innerWidth;
  70. const height = window.innerHeight;
  71. const gtaoPass = new GTAOPass( scene, camera, width, height );
  72. gtaoPass.output = GTAOPass.OUTPUT.Denoise;
  73. renderer.setEffects( [ gtaoPass ] );
  74. //
  75. loader.load( 'LittlestTokyo.glb', ( gltf ) => {
  76. const model = gltf.scene;
  77. model.position.set( 1, 1, 0 );
  78. model.scale.set( 0.01, 0.01, 0.01 );
  79. scene.add( model );
  80. mixer = new THREE.AnimationMixer( model );
  81. mixer.clipAction( gltf.animations[ 0 ] ).play();
  82. const box = new THREE.Box3().setFromObject( scene );
  83. gtaoPass.setSceneClipBox( box );
  84. }, undefined, ( e ) => console.error( e ) );
  85. // Init gui
  86. const gui = new GUI();
  87. gui.add( gtaoPass, 'output', {
  88. 'Default': GTAOPass.OUTPUT.Default,
  89. 'Diffuse': GTAOPass.OUTPUT.Diffuse,
  90. 'AO Only': GTAOPass.OUTPUT.AO,
  91. 'AO Only + Denoise': GTAOPass.OUTPUT.Denoise,
  92. 'Depth': GTAOPass.OUTPUT.Depth,
  93. 'Normal': GTAOPass.OUTPUT.Normal
  94. } ).onChange( function ( value ) {
  95. gtaoPass.output = value;
  96. } );
  97. const aoParameters = {
  98. radius: 0.25,
  99. distanceExponent: 1.,
  100. thickness: 1.,
  101. scale: 1.,
  102. samples: 16,
  103. distanceFallOff: 1.,
  104. screenSpaceRadius: false,
  105. };
  106. const pdParameters = {
  107. lumaPhi: 10.,
  108. depthPhi: 2.,
  109. normalPhi: 3.,
  110. radius: 4.,
  111. radiusExponent: 1.,
  112. rings: 2.,
  113. samples: 16,
  114. };
  115. gtaoPass.updateGtaoMaterial( aoParameters );
  116. gtaoPass.updatePdMaterial( pdParameters );
  117. gui.add( gtaoPass, 'blendIntensity' ).min( 0 ).max( 1 ).step( 0.01 );
  118. gui.add( aoParameters, 'radius' ).min( 0.01 ).max( 1 ).step( 0.01 ).onChange( () => gtaoPass.updateGtaoMaterial( aoParameters ) );
  119. gui.add( aoParameters, 'distanceExponent' ).min( 1 ).max( 4 ).step( 0.01 ).onChange( () => gtaoPass.updateGtaoMaterial( aoParameters ) );
  120. gui.add( aoParameters, 'thickness' ).min( 0.01 ).max( 10 ).step( 0.01 ).onChange( () => gtaoPass.updateGtaoMaterial( aoParameters ) );
  121. gui.add( aoParameters, 'distanceFallOff' ).min( 0 ).max( 1 ).step( 0.01 ).onChange( () => gtaoPass.updateGtaoMaterial( aoParameters ) );
  122. gui.add( aoParameters, 'scale' ).min( 0.01 ).max( 2.0 ).step( 0.01 ).onChange( () => gtaoPass.updateGtaoMaterial( aoParameters ) );
  123. gui.add( aoParameters, 'samples' ).min( 2 ).max( 32 ).step( 1 ).onChange( () => gtaoPass.updateGtaoMaterial( aoParameters ) );
  124. gui.add( aoParameters, 'screenSpaceRadius' ).onChange( () => gtaoPass.updateGtaoMaterial( aoParameters ) );
  125. gui.add( pdParameters, 'lumaPhi' ).min( 0 ).max( 20 ).step( 0.01 ).onChange( () => gtaoPass.updatePdMaterial( pdParameters ) );
  126. gui.add( pdParameters, 'depthPhi' ).min( 0.01 ).max( 20 ).step( 0.01 ).onChange( () => gtaoPass.updatePdMaterial( pdParameters ) );
  127. gui.add( pdParameters, 'normalPhi' ).min( 0.01 ).max( 20 ).step( 0.01 ).onChange( () => gtaoPass.updatePdMaterial( pdParameters ) );
  128. gui.add( pdParameters, 'radius' ).min( 0 ).max( 32 ).step( 1 ).onChange( () => gtaoPass.updatePdMaterial( pdParameters ) );
  129. gui.add( pdParameters, 'radiusExponent' ).min( 0.1 ).max( 4. ).step( 0.1 ).onChange( () => gtaoPass.updatePdMaterial( pdParameters ) );
  130. gui.add( pdParameters, 'rings' ).min( 1 ).max( 16 ).step( 0.125 ).onChange( () => gtaoPass.updatePdMaterial( pdParameters ) );
  131. gui.add( pdParameters, 'samples' ).min( 2 ).max( 32 ).step( 1 ).onChange( () => gtaoPass.updatePdMaterial( pdParameters ) );
  132. window.addEventListener( 'resize', onWindowResize );
  133. }
  134. function onWindowResize() {
  135. const width = window.innerWidth;
  136. const height = window.innerHeight;
  137. camera.aspect = width / height;
  138. camera.updateProjectionMatrix();
  139. renderer.setSize( width, height );
  140. }
  141. function animate() {
  142. timer.update();
  143. const delta = timer.getDelta();
  144. if ( mixer ) {
  145. mixer.update( delta );
  146. }
  147. controls.update();
  148. stats.begin();
  149. renderer.render( scene, camera );
  150. stats.end();
  151. }
  152. </script>
  153. </body>
  154. </html>
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