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webgl_postprocessing_sobel.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - sobel (edge detection)</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - webgl - postprocessing<br/>
  12. sobel (edge detection)
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
  27. import { LuminosityShader } from 'three/addons/shaders/LuminosityShader.js';
  28. import { SobelOperatorShader } from 'three/addons/shaders/SobelOperatorShader.js';
  29. let camera, scene, renderer;
  30. let effectGrayScale, effectSobel;
  31. const params = {
  32. enable: true
  33. };
  34. init();
  35. function init() {
  36. //
  37. scene = new THREE.Scene();
  38. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 100 );
  39. camera.position.set( 0, 1, 3 );
  40. camera.lookAt( scene.position );
  41. //
  42. const geometry = new THREE.TorusKnotGeometry( 1, 0.3, 256, 32 );
  43. const material = new THREE.MeshPhongMaterial( { color: 0xffff00 } );
  44. const mesh = new THREE.Mesh( geometry, material );
  45. scene.add( mesh );
  46. //
  47. const ambientLight = new THREE.AmbientLight( 0xe7e7e7 );
  48. scene.add( ambientLight );
  49. const pointLight = new THREE.PointLight( 0xffffff, 20 );
  50. camera.add( pointLight );
  51. scene.add( camera );
  52. //
  53. renderer = new THREE.WebGLRenderer( { outputBufferType: THREE.HalfFloatType } );
  54. renderer.setPixelRatio( window.devicePixelRatio );
  55. renderer.setSize( window.innerWidth, window.innerHeight );
  56. renderer.setAnimationLoop( animate );
  57. document.body.appendChild( renderer.domElement );
  58. // postprocessing
  59. // color to grayscale conversion
  60. effectGrayScale = new ShaderPass( LuminosityShader );
  61. // you might want to use a gaussian blur filter before
  62. // the next pass to improve the result of the Sobel operator
  63. // Sobel operator
  64. effectSobel = new ShaderPass( SobelOperatorShader );
  65. effectSobel.uniforms[ 'resolution' ].value.x = window.innerWidth * window.devicePixelRatio;
  66. effectSobel.uniforms[ 'resolution' ].value.y = window.innerHeight * window.devicePixelRatio;
  67. renderer.setEffects( [ effectGrayScale, effectSobel ] );
  68. const controls = new OrbitControls( camera, renderer.domElement );
  69. controls.enableZoom = false;
  70. //
  71. const gui = new GUI();
  72. gui.add( params, 'enable' ).onChange( ( value ) => {
  73. renderer.setEffects( value ? [ effectGrayScale, effectSobel ] : null );
  74. } );
  75. gui.open();
  76. //
  77. window.addEventListener( 'resize', onWindowResize );
  78. }
  79. function onWindowResize() {
  80. camera.aspect = window.innerWidth / window.innerHeight;
  81. camera.updateProjectionMatrix();
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. effectSobel.uniforms[ 'resolution' ].value.x = window.innerWidth * window.devicePixelRatio;
  84. effectSobel.uniforms[ 'resolution' ].value.y = window.innerHeight * window.devicePixelRatio;
  85. }
  86. function animate() {
  87. renderer.render( scene, camera );
  88. }
  89. </script>
  90. </body>
  91. </html>
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