webgpu_upscaling_fsr1.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - fsr1</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info" class="invert">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>FSR 1</span>
  14. </div>
  15. <small>
  16. Web Port of <a href="https://gpuopen.com/fidelityfx-superresolution/" target="_blank" rel="noopener">AMD FidelityFX Super Resolution 1</a>.<br />
  17. Model: <a href="https://artstation.com/artwork/1AGwX" target="_blank" rel="noopener">Littlest Tokyo</a> by <a href="https://artstation.com/glenatron" target="_blank" rel="noopener">Glen Fox</a>, CC Attribution.
  18. </small>
  19. </div>
  20. <script type="importmap">
  21. {
  22. "imports": {
  23. "three": "../build/three.webgpu.js",
  24. "three/webgpu": "../build/three.webgpu.js",
  25. "three/tsl": "../build/three.tsl.js",
  26. "three/addons/": "./jsm/"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three/webgpu';
  32. import { pass } from 'three/tsl';
  33. import { fsr1 } from 'three/addons/tsl/display/FSR1Node.js';
  34. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  35. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  36. import { Inspector } from 'three/addons/inspector/Inspector.js';
  37. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  38. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  39. const params = {
  40. upscaleMethod: 'FSR1',
  41. resolutionScale: 0.5,
  42. };
  43. let camera, scene, renderer, renderPipeline, controls, mixer, timer;
  44. init();
  45. async function init() {
  46. camera = new THREE.PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 0.1, 100 );
  47. camera.position.set( - 0.5, 0, 12 );
  48. scene = new THREE.Scene();
  49. timer = new THREE.Timer();
  50. timer.connect( document );
  51. // model
  52. const dracoLoader = new DRACOLoader();
  53. dracoLoader.setDecoderPath( 'jsm/libs/draco/' );
  54. dracoLoader.setDecoderConfig( { type: 'js' } );
  55. const loader = new GLTFLoader();
  56. loader.setDRACOLoader( dracoLoader );
  57. loader.load( 'models/gltf/LittlestTokyo.glb', function ( gltf ) {
  58. const model = gltf.scene;
  59. model.scale.set( 0.01, 0.01, 0.01 );
  60. scene.add( model );
  61. mixer = new THREE.AnimationMixer( model );
  62. mixer.clipAction( gltf.animations[ 0 ] ).play();
  63. } );
  64. // renderer
  65. renderer = new THREE.WebGPURenderer( { antialias: true } );
  66. renderer.setPixelRatio( window.devicePixelRatio );
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. renderer.setAnimationLoop( animate );
  69. renderer.inspector = new Inspector();
  70. document.body.appendChild( renderer.domElement );
  71. await renderer.init();
  72. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  73. scene = new THREE.Scene();
  74. scene.background = new THREE.Color( 0xbfe3dd );
  75. scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
  76. // controls
  77. controls = new OrbitControls( camera, renderer.domElement );
  78. controls.enableDamping = true;
  79. controls.target.set( - 0.5, 0, 0 );
  80. // render pipeline
  81. renderPipeline = new THREE.RenderPipeline( renderer );
  82. const scenePass = pass( scene, camera ).toInspector( 'Color' );
  83. scenePass.setResolutionScale( params.resolutionScale );
  84. // FSR 1
  85. const fsr1Node = fsr1( scenePass ).toInspector( 'FSR1' );
  86. //
  87. function updatePipeline() {
  88. if ( params.upscaleMethod === 'FSR1' ) {
  89. renderPipeline.outputNode = fsr1Node;
  90. } else {
  91. renderPipeline.outputNode = scenePass;
  92. }
  93. renderPipeline.needsUpdate = true;
  94. }
  95. // gui
  96. const gui = renderer.inspector.createParameters( 'Settings' );
  97. gui.add( params, 'upscaleMethod', [ 'Bilinear', 'FSR1' ] ).onChange( updatePipeline );
  98. gui.add( params, 'resolutionScale', 0.25, 1.0, 0.25 ).onChange( ( value ) => {
  99. scenePass.setResolutionScale( value );
  100. } );
  101. updatePipeline();
  102. window.addEventListener( 'resize', onWindowResize );
  103. }
  104. function onWindowResize() {
  105. camera.aspect = window.innerWidth / window.innerHeight;
  106. camera.updateProjectionMatrix();
  107. renderer.setSize( window.innerWidth, window.innerHeight );
  108. }
  109. function animate() {
  110. controls.update();
  111. timer.update();
  112. const delta = timer.getDelta();
  113. if ( mixer ) {
  114. mixer.update( delta );
  115. }
  116. renderPipeline.render();
  117. }
  118. </script>
  119. </body>
  120. </html>
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