webgl_shaders_sky.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shaders - sky sun shader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - shaders - sky sun shader">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_shaders_sky.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_shaders_sky.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - sky + sun shader
  15. </div>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { Sky } from 'three/addons/objects/Sky.js';
  29. let camera, scene, renderer;
  30. let sky, sun;
  31. let sphere, cubeCamera;
  32. init();
  33. function initSky() {
  34. // Add Sky
  35. sky = new Sky();
  36. sky.scale.setScalar( 450000 );
  37. scene.add( sky );
  38. sun = new THREE.Vector3();
  39. /// GUI
  40. const effectController = {
  41. turbidity: 10,
  42. rayleigh: 3,
  43. mieCoefficient: 0.005,
  44. mieDirectionalG: 0.7,
  45. elevation: 65,
  46. azimuth: 0,
  47. exposure: 0.05,
  48. cloudCoverage: 0.4,
  49. cloudDensity: 0.4,
  50. cloudElevation: 0.5,
  51. showSunDisc: true
  52. };
  53. function guiChanged() {
  54. const uniforms = sky.material.uniforms;
  55. uniforms[ 'turbidity' ].value = effectController.turbidity;
  56. uniforms[ 'rayleigh' ].value = effectController.rayleigh;
  57. uniforms[ 'mieCoefficient' ].value = effectController.mieCoefficient;
  58. uniforms[ 'mieDirectionalG' ].value = effectController.mieDirectionalG;
  59. uniforms[ 'cloudCoverage' ].value = effectController.cloudCoverage;
  60. uniforms[ 'cloudDensity' ].value = effectController.cloudDensity;
  61. uniforms[ 'cloudElevation' ].value = effectController.cloudElevation;
  62. uniforms[ 'showSunDisc' ].value = effectController.showSunDisc;
  63. const phi = THREE.MathUtils.degToRad( 90 - effectController.elevation );
  64. const theta = THREE.MathUtils.degToRad( effectController.azimuth );
  65. sun.setFromSphericalCoords( 1, phi, theta );
  66. uniforms[ 'sunPosition' ].value.copy( sun );
  67. renderer.toneMappingExposure = effectController.exposure;
  68. }
  69. const gui = new GUI();
  70. gui.add( effectController, 'turbidity', 0.0, 20.0, 0.1 ).onChange( guiChanged );
  71. gui.add( effectController, 'rayleigh', 0.0, 4, 0.001 ).onChange( guiChanged );
  72. gui.add( effectController, 'mieCoefficient', 0.0, 0.1, 0.001 ).onChange( guiChanged );
  73. gui.add( effectController, 'mieDirectionalG', 0.0, 1, 0.001 ).onChange( guiChanged );
  74. gui.add( effectController, 'elevation', 0, 90, 0.1 ).onChange( guiChanged );
  75. gui.add( effectController, 'azimuth', - 180, 180, 0.1 ).onChange( guiChanged );
  76. gui.add( effectController, 'exposure', 0, 1, 0.0001 ).onChange( guiChanged );
  77. gui.add( effectController, 'showSunDisc' ).onChange( guiChanged );
  78. const folderClouds = gui.addFolder( 'Clouds' );
  79. folderClouds.add( effectController, 'cloudCoverage', 0, 1, 0.01 ).name( 'coverage' ).onChange( guiChanged );
  80. folderClouds.add( effectController, 'cloudDensity', 0, 1, 0.01 ).name( 'density' ).onChange( guiChanged );
  81. folderClouds.add( effectController, 'cloudElevation', 0, 1, 0.01 ).name( 'elevation' ).onChange( guiChanged );
  82. guiChanged();
  83. }
  84. function init() {
  85. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 2000000 );
  86. camera.position.set( 0, 100, 2000 );
  87. scene = new THREE.Scene();
  88. const cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 256, { type: THREE.HalfFloatType } );
  89. cubeCamera = new THREE.CubeCamera( 1, 1000, cubeRenderTarget );
  90. sphere = new THREE.Mesh(
  91. new THREE.SphereGeometry( 400, 64, 32 ),
  92. new THREE.MeshBasicMaterial( { envMap: cubeRenderTarget.texture } )
  93. );
  94. scene.add( sphere );
  95. renderer = new THREE.WebGLRenderer();
  96. renderer.setPixelRatio( window.devicePixelRatio );
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. renderer.setAnimationLoop( animate );
  99. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  100. renderer.toneMappingExposure = 0.5;
  101. document.body.appendChild( renderer.domElement );
  102. const controls = new OrbitControls( camera, renderer.domElement );
  103. //controls.maxPolarAngle = Math.PI / 2;
  104. controls.enableZoom = false;
  105. controls.enablePan = false;
  106. initSky();
  107. window.addEventListener( 'resize', onWindowResize );
  108. }
  109. function onWindowResize() {
  110. camera.aspect = window.innerWidth / window.innerHeight;
  111. camera.updateProjectionMatrix();
  112. renderer.setSize( window.innerWidth, window.innerHeight );
  113. }
  114. function animate() {
  115. sky.material.uniforms[ 'time' ].value = performance.now() * 0.001;
  116. sphere.visible = false;
  117. cubeCamera.update( renderer, scene );
  118. sphere.visible = true;
  119. renderer.render( scene, camera );
  120. }
  121. </script>
  122. </body>
  123. </html>
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