| 123456 |
- /**
- * @license
- * Copyright 2010-2026 Three.js Authors
- * SPDX-License-Identifier: MIT
- */
- import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGLUT,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,f=e.NodeAccess,b=e.NodeShaderStage,v=e.NodeType,w=e.NodeUpdateType,S=e.PCFShadowFilter,_=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.TWO_PI,M=e.HALF_PI,D=e.PointShadowFilter,F=e.Return,I=e.Schlick_to_F0,B=e.ShaderNode,C=e.Stack,P=e.Switch,N=e.TBNViewMatrix,R=e.VSMShadowFilter,k=e.V_GGX_SmithCorrelated,O=e.Var,A=e.VarIntent,L=e.abs,G=e.acesFilmicToneMapping,U=e.acos,j=e.acosh,E=e.add,W=e.addMethodChaining,q=e.addNodeElement,z=e.agxToneMapping,Z=e.all,X=e.alphaT,H=e.ambientOcclusion,K=e.and,Y=e.anisotropy,J=e.anisotropyB,Q=e.anisotropyT,$=e.any,ee=e.append,te=e.array,re=e.asin,ae=e.asinh,oe=e.assign,ie=e.atan,ne=e.atanh,le=e.atomicAdd,se=e.atomicAnd,ce=e.atomicFunc,me=e.atomicLoad,ue=e.atomicMax,pe=e.atomicMin,de=e.atomicOr,ge=e.atomicStore,he=e.atomicSub,xe=e.atomicXor,fe=e.attenuationColor,be=e.attenuationDistance,ve=e.attribute,we=e.attributeArray,Se=e.backgroundBlurriness,_e=e.backgroundIntensity,Te=e.backgroundRotation,ye=e.batch,Ve=e.bentNormalView,Me=e.billboarding,De=e.bitAnd,Fe=e.bitNot,Ie=e.bitOr,Be=e.bitXor,Ce=e.bitangentGeometry,Pe=e.bitangentLocal,Ne=e.bitangentView,Re=e.bitangentWorld,ke=e.bitcast,Oe=e.blendBurn,Ae=e.blendColor,Le=e.blendDodge,Ge=e.blendOverlay,Ue=e.blendScreen,je=e.blur,Ee=e.bool,We=e.buffer,qe=e.bufferAttribute,ze=e.bumpMap,Ze=e.builtin,Xe=e.builtinAOContext,He=e.builtinShadowContext,Ke=e.bvec2,Ye=e.bvec3,Je=e.bvec4,Qe=e.bypass,$e=e.cache,et=e.call,tt=e.cameraFar,rt=e.cameraIndex,at=e.cameraNear,ot=e.cameraNormalMatrix,it=e.cameraPosition,nt=e.cameraProjectionMatrix,lt=e.cameraProjectionMatrixInverse,st=e.cameraViewMatrix,ct=e.cameraViewport,mt=e.cameraWorldMatrix,ut=e.cbrt,pt=e.cdl,dt=e.ceil,gt=e.checker,ht=e.cineonToneMapping,xt=e.clamp,ft=e.clearcoat,bt=e.clearcoatNormalView,vt=e.clearcoatRoughness,wt=e.clipSpace,St=e.code,_t=e.color,Tt=e.colorSpaceToWorking,yt=e.colorToDirection,Vt=e.compute,Mt=e.computeKernel,Dt=e.computeSkinning,Ft=e.context,It=e.convert,Bt=e.convertColorSpace,Ct=e.convertToTexture,Pt=e.countLeadingZeros,Nt=e.countOneBits,Rt=e.countTrailingZeros,kt=e.cos,Ot=e.cosh,At=e.cross,Lt=e.cubeTexture,Gt=e.cubeTextureBase,Ut=e.dFdx,jt=e.dFdy,Et=e.dashSize,Wt=e.debug,qt=e.decrement,zt=e.decrementBefore,Zt=e.defaultBuildStages,Xt=e.defaultShaderStages,Ht=e.defined,Kt=e.degrees,Yt=e.deltaTime,Jt=e.densityFog,Qt=e.densityFogFactor,$t=e.depth,er=e.depthPass,tr=e.determinant,rr=e.difference,ar=e.diffuseColor,or=e.directPointLight,ir=e.directionToColor,nr=e.directionToFaceDirection,lr=e.dispersion,sr=e.distance,cr=e.div,mr=e.dot,ur=e.drawIndex,pr=e.dynamicBufferAttribute,dr=e.element,gr=e.emissive,hr=e.equal,xr=e.equirectDirection,fr=e.equirectUV,br=e.exp,vr=e.exp2,wr=e.exponentialHeightFogFactor,Sr=e.expression,_r=e.faceDirection,Tr=e.faceForward,yr=e.faceforward,Vr=e.float,Mr=e.floatBitsToInt,Dr=e.floatBitsToUint,Fr=e.floor,Ir=e.fog,Br=e.fract,Cr=e.frameGroup,Pr=e.frameId,Nr=e.frontFacing,Rr=e.fwidth,kr=e.gain,Or=e.gapSize,Ar=e.getConstNodeType,Lr=e.getCurrentStack,Gr=e.getDirection,Ur=e.getDistanceAttenuation,jr=e.getGeometryRoughness,Er=e.getNormalFromDepth,Wr=e.interleavedGradientNoise,qr=e.vogelDiskSample,zr=e.getParallaxCorrectNormal,Zr=e.getRoughness,Xr=e.getScreenPosition,Hr=e.getShIrradianceAt,Kr=e.getShadowMaterial,Yr=e.getShadowRenderObjectFunction,Jr=e.getTextureIndex,Qr=e.getViewPosition,$r=e.globalId,ea=e.glsl,ta=e.glslFn,ra=e.grayscale,aa=e.greaterThan,oa=e.greaterThanEqual,ia=e.hash,na=e.highpModelNormalViewMatrix,la=e.highpModelViewMatrix,sa=e.hue,ca=e.increment,ma=e.incrementBefore,ua=e.instance,pa=e.instanceIndex,da=e.instancedArray,ga=e.instancedBufferAttribute,ha=e.instancedDynamicBufferAttribute,xa=e.instancedMesh,fa=e.int,ba=e.intBitsToFloat,va=e.inverse,wa=e.inverseSqrt,Sa=e.inversesqrt,_a=e.invocationLocalIndex,Ta=e.invocationSubgroupIndex,ya=e.ior,Va=e.iridescence,Ma=e.iridescenceIOR,Da=e.iridescenceThickness,Fa=e.ivec2,Ia=e.ivec3,Ba=e.ivec4,Ca=e.js,Pa=e.label,Na=e.length,Ra=e.lengthSq,ka=e.lessThan,Oa=e.lessThanEqual,Aa=e.lightPosition,La=e.lightProjectionUV,Ga=e.lightShadowMatrix,Ua=e.lightTargetDirection,ja=e.lightTargetPosition,Ea=e.lightViewPosition,Wa=e.lightingContext,qa=e.lights,za=e.linearDepth,Za=e.linearToneMapping,Xa=e.localId,Ha=e.log,Ka=e.log2,Ya=e.logarithmicDepthToViewZ,Ja=e.luminance,Qa=e.mat2,$a=e.mat3,eo=e.mat4,to=e.matcapUV,ro=e.materialAO,ao=e.materialAlphaTest,oo=e.materialAnisotropy,io=e.materialAnisotropyVector,no=e.materialAttenuationColor,lo=e.materialAttenuationDistance,so=e.materialClearcoat,co=e.materialClearcoatNormal,mo=e.materialClearcoatRoughness,uo=e.materialColor,po=e.materialDispersion,go=e.materialEmissive,ho=e.materialEnvIntensity,xo=e.materialEnvRotation,fo=e.materialIOR,bo=e.materialIridescence,vo=e.materialIridescenceIOR,wo=e.materialIridescenceThickness,So=e.materialLightMap,_o=e.materialLineDashOffset,To=e.materialLineDashSize,yo=e.materialLineGapSize,Vo=e.materialLineScale,Mo=e.materialLineWidth,Do=e.materialMetalness,Fo=e.materialNormal,Io=e.materialOpacity,Bo=e.materialPointSize,Co=e.materialReference,Po=e.materialReflectivity,No=e.materialRefractionRatio,Ro=e.materialRotation,ko=e.materialRoughness,Oo=e.materialSheen,Ao=e.materialSheenRoughness,Lo=e.materialShininess,Go=e.materialSpecular,Uo=e.materialSpecularColor,jo=e.materialSpecularIntensity,Eo=e.materialSpecularStrength,Wo=e.materialThickness,qo=e.materialTransmission,zo=e.max,Zo=e.maxMipLevel,Xo=e.mediumpModelViewMatrix,Ho=e.metalness,Ko=e.min,Yo=e.mix,Jo=e.mixElement,Qo=e.mod,$o=e.modelDirection,ei=e.modelNormalMatrix,ti=e.modelPosition,ri=e.modelRadius,ai=e.modelScale,oi=e.modelViewMatrix,ii=e.modelViewPosition,ni=e.modelViewProjection,li=e.modelWorldMatrix,si=e.modelWorldMatrixInverse,ci=e.morphReference,mi=e.mrt,ui=e.mul,pi=e.mx_aastep,di=e.mx_add,gi=e.mx_atan2,hi=e.mx_cell_noise_float,xi=e.mx_contrast,fi=e.mx_divide,bi=e.mx_fractal_noise_float,vi=e.mx_fractal_noise_vec2,wi=e.mx_fractal_noise_vec3,Si=e.mx_fractal_noise_vec4,_i=e.mx_frame,Ti=e.mx_heighttonormal,yi=e.mx_hsvtorgb,Vi=e.mx_ifequal,Mi=e.mx_ifgreater,Di=e.mx_ifgreatereq,Fi=e.mx_invert,Ii=e.mx_modulo,Bi=e.mx_multiply,Ci=e.mx_noise_float,Pi=e.mx_noise_vec3,Ni=e.mx_noise_vec4,Ri=e.mx_place2d,ki=e.mx_power,Oi=e.mx_ramp4,Ai=e.mx_ramplr,Li=e.mx_ramptb,Gi=e.mx_rgbtohsv,Ui=e.mx_rotate2d,ji=e.mx_rotate3d,Ei=e.mx_safepower,Wi=e.mx_separate,qi=e.mx_splitlr,zi=e.mx_splittb,Zi=e.mx_srgb_texture_to_lin_rec709,Xi=e.mx_subtract,Hi=e.mx_timer,Ki=e.mx_transform_uv,Yi=e.mx_unifiednoise2d,Ji=e.mx_unifiednoise3d,Qi=e.mx_worley_noise_float,$i=e.mx_worley_noise_vec2,en=e.mx_worley_noise_vec3,tn=e.negate,rn=e.negateOnBackSide,an=e.neutralToneMapping,on=e.nodeArray,nn=e.nodeImmutable,ln=e.nodeObject,sn=e.nodeObjectIntent,cn=e.nodeObjects,mn=e.nodeProxy,un=e.nodeProxyIntent,pn=e.normalFlat,dn=e.normalGeometry,gn=e.normalLocal,hn=e.normalMap,xn=e.normalView,fn=e.normalViewGeometry,bn=e.normalWorld,vn=e.normalWorldGeometry,wn=e.normalize,Sn=e.not,_n=e.notEqual,Tn=e.numWorkgroups,yn=e.objectDirection,Vn=e.objectGroup,Mn=e.objectPosition,Dn=e.objectRadius,Fn=e.objectScale,In=e.objectViewPosition,Bn=e.objectWorldMatrix,Cn=e.OnBeforeObjectUpdate,Pn=e.OnBeforeMaterialUpdate,Nn=e.OnObjectUpdate,Rn=e.OnMaterialUpdate,kn=e.oneMinus,On=e.or,An=e.orthographicDepthToViewZ,Ln=e.oscSawtooth,Gn=e.oscSine,Un=e.oscSquare,jn=e.oscTriangle,En=e.output,Wn=e.outputStruct,qn=e.overloadingFn,zn=e.packHalf2x16,Zn=e.packSnorm2x16,Xn=e.packUnorm2x16,Hn=e.packNormalToRGB,Kn=e.parabola,Yn=e.parallaxDirection,Jn=e.parallaxUV,Qn=e.parameter,$n=e.pass,el=e.passTexture,tl=e.pcurve,rl=e.perspectiveDepthToViewZ,al=e.pmremTexture,ol=e.pointShadow,il=e.pointUV,nl=e.pointWidth,ll=e.positionGeometry,sl=e.positionLocal,cl=e.positionPrevious,ml=e.positionView,ul=e.positionViewDirection,pl=e.positionWorld,dl=e.positionWorldDirection,gl=e.posterize,hl=e.pow,xl=e.pow2,fl=e.pow3,bl=e.pow4,vl=e.premultiplyAlpha,wl=e.property,Sl=e.radians,_l=e.rand,Tl=e.range,yl=e.rangeFog,Vl=e.rangeFogFactor,Ml=e.reciprocal,Dl=e.reference,Fl=e.referenceBuffer,Il=e.reflect,Bl=e.reflectVector,Cl=e.reflectView,Pl=e.reflector,Nl=e.refract,Rl=e.refractVector,kl=e.refractView,Ol=e.reinhardToneMapping,Al=e.remap,Ll=e.remapClamp,Gl=e.renderGroup,Ul=e.renderOutput,jl=e.rendererReference,El=e.replaceDefaultUV,Wl=e.rotate,ql=e.rotateUV,zl=e.roughness,Zl=e.round,Xl=e.rtt,Hl=e.sRGBTransferEOTF,Kl=e.sRGBTransferOETF,Yl=e.sample,Jl=e.sampler,Ql=e.samplerComparison,$l=e.saturate,es=e.saturation,ts=e.screen,rs=e.screenCoordinate,as=e.screenDPR,os=e.screenSize,is=e.screenUV,ns=e.select,ls=e.setCurrentStack,ss=e.setName,cs=e.shaderStages,ms=e.shadow,us=e.shadowPositionWorld,ps=e.shapeCircle,ds=e.sharedUniformGroup,gs=e.sheen,hs=e.sheenRoughness,xs=e.shiftLeft,fs=e.shiftRight,bs=e.shininess,vs=e.sign,ws=e.sin,Ss=e.sinh,_s=e.sinc,Ts=e.skinning,ys=e.smoothstep,Vs=e.smoothstepElement,Ms=e.specularColor,Ds=e.specularF90,Fs=e.spherizeUV,Is=e.split,Bs=e.spritesheetUV,Cs=e.sqrt,Ps=e.stack,Ns=e.step,Rs=e.stepElement,ks=e.storage,Os=e.storageBarrier,As=e.storageTexture,Ls=e.storageTexture3D,Gs=e.struct,Us=e.sub,js=e.subgroupAdd,Es=e.subgroupAll,Ws=e.subgroupAnd,qs=e.subgroupAny,zs=e.subgroupBallot,Zs=e.subgroupBroadcast,Xs=e.subgroupBroadcastFirst,Hs=e.subBuild,Ks=e.subgroupElect,Ys=e.subgroupExclusiveAdd,Js=e.subgroupExclusiveMul,Qs=e.subgroupInclusiveAdd,$s=e.subgroupInclusiveMul,ec=e.subgroupIndex,tc=e.subgroupMax,rc=e.subgroupMin,ac=e.subgroupMul,oc=e.subgroupOr,ic=e.subgroupShuffle,nc=e.subgroupShuffleDown,lc=e.subgroupShuffleUp,sc=e.subgroupShuffleXor,cc=e.subgroupSize,mc=e.subgroupXor,uc=e.tan,pc=e.tanh,dc=e.tangentGeometry,gc=e.tangentLocal,hc=e.tangentView,xc=e.tangentWorld,fc=e.texture,bc=e.texture3D,vc=e.textureBarrier,wc=e.textureBicubic,Sc=e.textureBicubicLevel,_c=e.textureCubeUV,Tc=e.textureLoad,yc=e.textureSize,Vc=e.textureLevel,Mc=e.textureStore,Dc=e.thickness,Fc=e.time,Ic=e.toneMapping,Bc=e.toneMappingExposure,Cc=e.toonOutlinePass,Pc=e.transformDirection,Nc=e.transformNormal,Rc=e.transformNormalByInverseViewMatrix,kc=e.transformNormalByViewMatrix,Oc=e.transformNormalToView,Ac=e.transformedClearcoatNormalView,Lc=e.transformedNormalView,Gc=e.transformedNormalWorld,Uc=e.transmission,jc=e.transpose,Ec=e.triNoise3D,Wc=e.triplanarTexture,qc=e.triplanarTextures,zc=e.trunc,Zc=e.uint,Xc=e.uintBitsToFloat,Hc=e.uniform,Kc=e.uniformArray,Yc=e.uniformCubeTexture,Jc=e.uniformGroup,Qc=e.uniformFlow,$c=e.uniformTexture,em=e.unpackHalf2x16,tm=e.unpackSnorm2x16,rm=e.unpackUnorm2x16,am=e.unpackRGBToNormal,om=e.unpremultiplyAlpha,im=e.userData,nm=e.uv,lm=e.uvec2,sm=e.uvec3,cm=e.uvec4,mm=e.varying,um=e.varyingProperty,pm=e.vec2,dm=e.vec3,gm=e.vec4,hm=e.vectorComponents,xm=e.velocity,fm=e.vertexColor,bm=e.vertexIndex,vm=e.vertexStage,wm=e.vibrance,Sm=e.viewZToLogarithmicDepth,_m=e.viewZToOrthographicDepth,Tm=e.viewZToPerspectiveDepth,ym=e.viewZToReversedOrthographicDepth,Vm=e.viewZToReversedPerspectiveDepth,Mm=e.viewport,Dm=e.viewportCoordinate,Fm=e.viewportDepthTexture,Im=e.viewportLinearDepth,Bm=e.viewportMipTexture,Cm=e.viewportOpaqueMipTexture,Pm=e.viewportResolution,Nm=e.viewportSafeUV,Rm=e.viewportSharedTexture,km=e.viewportSize,Om=e.viewportTexture,Am=e.viewportUV,Lm=e.wgsl,Gm=e.wgslFn,Um=e.workgroupArray,jm=e.workgroupBarrier,Em=e.workgroupId,Wm=e.workingToColorSpace,qm=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGLUT,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,M as HALF_PI,g as INFINITY,h as If,x as Loop,f as NodeAccess,b as NodeShaderStage,v as NodeType,w as NodeUpdateType,Pn as OnBeforeMaterialUpdate,Cn as OnBeforeObjectUpdate,Rn as OnMaterialUpdate,Nn as OnObjectUpdate,S as PCFShadowFilter,_ as PCFSoftShadowFilter,T as PI,y as PI2,D as PointShadowFilter,F as Return,I as Schlick_to_F0,B as ShaderNode,C as Stack,P as Switch,N as TBNViewMatrix,V as TWO_PI,R as VSMShadowFilter,k as V_GGX_SmithCorrelated,O as Var,A as VarIntent,L as abs,G as acesFilmicToneMapping,U as acos,j as acosh,E as add,W as addMethodChaining,q as addNodeElement,z as agxToneMapping,Z as all,X as alphaT,H as ambientOcclusion,K as and,Y as anisotropy,J as anisotropyB,Q as anisotropyT,$ as any,ee as append,te as array,re as asin,ae as asinh,oe as assign,ie as atan,ne as atanh,le as atomicAdd,se as atomicAnd,ce as atomicFunc,me as atomicLoad,ue as atomicMax,pe as atomicMin,de as atomicOr,ge as atomicStore,he as atomicSub,xe as atomicXor,fe as attenuationColor,be as attenuationDistance,ve as attribute,we as attributeArray,Se as backgroundBlurriness,_e as backgroundIntensity,Te as backgroundRotation,ye as batch,Ve as bentNormalView,Me as billboarding,De as bitAnd,Fe as bitNot,Ie as bitOr,Be as bitXor,Ce as bitangentGeometry,Pe as bitangentLocal,Ne as bitangentView,Re as bitangentWorld,ke as bitcast,Oe as blendBurn,Ae as blendColor,Le as blendDodge,Ge as blendOverlay,Ue as blendScreen,je as blur,Ee as bool,We as buffer,qe as bufferAttribute,Ze as builtin,Xe as builtinAOContext,He as builtinShadowContext,ze as bumpMap,Ke as bvec2,Ye as bvec3,Je as bvec4,Qe as bypass,$e as cache,et as call,tt as cameraFar,rt as cameraIndex,at as cameraNear,ot as cameraNormalMatrix,it as cameraPosition,nt as cameraProjectionMatrix,lt as cameraProjectionMatrixInverse,st as cameraViewMatrix,ct as cameraViewport,mt as cameraWorldMatrix,ut as cbrt,pt as cdl,dt as ceil,gt as checker,ht as cineonToneMapping,xt as clamp,ft as clearcoat,bt as clearcoatNormalView,vt as clearcoatRoughness,wt as clipSpace,St as code,_t as color,Tt as colorSpaceToWorking,yt as colorToDirection,Vt as compute,Mt as computeKernel,Dt as computeSkinning,Ft as context,It as convert,Bt as convertColorSpace,Ct as convertToTexture,kt as cos,Ot as cosh,Pt as countLeadingZeros,Nt as countOneBits,Rt as countTrailingZeros,At as cross,Lt as cubeTexture,Gt as cubeTextureBase,Ut as dFdx,jt as dFdy,Et as dashSize,Wt as debug,qt as decrement,zt as decrementBefore,Zt as defaultBuildStages,Xt as defaultShaderStages,Ht as defined,Kt as degrees,Yt as deltaTime,Jt as densityFog,Qt as densityFogFactor,$t as depth,er as depthPass,tr as determinant,rr as difference,ar as diffuseColor,or as directPointLight,ir as directionToColor,nr as directionToFaceDirection,lr as dispersion,sr as distance,cr as div,mr as dot,ur as drawIndex,pr as dynamicBufferAttribute,dr as element,gr as emissive,hr as equal,xr as equirectDirection,fr as equirectUV,br as exp,vr as exp2,wr as exponentialHeightFogFactor,Sr as expression,_r as faceDirection,Tr as faceForward,yr as faceforward,Vr as float,Mr as floatBitsToInt,Dr as floatBitsToUint,Fr as floor,Ir as fog,Br as fract,Cr as frameGroup,Pr as frameId,Nr as frontFacing,Rr as fwidth,kr as gain,Or as gapSize,Ar as getConstNodeType,Lr as getCurrentStack,Gr as getDirection,Ur as getDistanceAttenuation,jr as getGeometryRoughness,Er as getNormalFromDepth,zr as getParallaxCorrectNormal,Zr as getRoughness,Xr as getScreenPosition,Hr as getShIrradianceAt,Kr as getShadowMaterial,Yr as getShadowRenderObjectFunction,Jr as getTextureIndex,Qr as getViewPosition,$r as globalId,ea as glsl,ta as glslFn,ra as grayscale,aa as greaterThan,oa as greaterThanEqual,ia as hash,na as highpModelNormalViewMatrix,la as highpModelViewMatrix,sa as hue,ca as increment,ma as incrementBefore,ua as instance,pa as instanceIndex,da as instancedArray,ga as instancedBufferAttribute,ha as instancedDynamicBufferAttribute,xa as instancedMesh,fa as int,ba as intBitsToFloat,Wr as interleavedGradientNoise,va as inverse,wa as inverseSqrt,Sa as inversesqrt,_a as invocationLocalIndex,Ta as invocationSubgroupIndex,ya as ior,Va as iridescence,Ma as iridescenceIOR,Da as iridescenceThickness,Fa as ivec2,Ia as ivec3,Ba as ivec4,Ca as js,Pa as label,Na as length,Ra as lengthSq,ka as lessThan,Oa as lessThanEqual,Aa as lightPosition,La as lightProjectionUV,Ga as lightShadowMatrix,Ua as lightTargetDirection,ja as lightTargetPosition,Ea as lightViewPosition,Wa as lightingContext,qa as lights,za as linearDepth,Za as linearToneMapping,Xa as localId,Ha as log,Ka as log2,Ya as logarithmicDepthToViewZ,Ja as luminance,Qa as mat2,$a as mat3,eo as mat4,to as matcapUV,ro as materialAO,ao as materialAlphaTest,oo as materialAnisotropy,io as materialAnisotropyVector,no as materialAttenuationColor,lo as materialAttenuationDistance,so as materialClearcoat,co as materialClearcoatNormal,mo as materialClearcoatRoughness,uo as materialColor,po as materialDispersion,go as materialEmissive,ho as materialEnvIntensity,xo as materialEnvRotation,fo as materialIOR,bo as materialIridescence,vo as materialIridescenceIOR,wo as materialIridescenceThickness,So as materialLightMap,_o as materialLineDashOffset,To as materialLineDashSize,yo as materialLineGapSize,Vo as materialLineScale,Mo as materialLineWidth,Do as materialMetalness,Fo as materialNormal,Io as materialOpacity,Bo as materialPointSize,Co as materialReference,Po as materialReflectivity,No as materialRefractionRatio,Ro as materialRotation,ko as materialRoughness,Oo as materialSheen,Ao as materialSheenRoughness,Lo as materialShininess,Go as materialSpecular,Uo as materialSpecularColor,jo as materialSpecularIntensity,Eo as materialSpecularStrength,Wo as materialThickness,qo as materialTransmission,zo as max,Zo as maxMipLevel,Xo as mediumpModelViewMatrix,Ho as metalness,Ko as min,Yo as mix,Jo as mixElement,Qo as mod,$o as modelDirection,ei as modelNormalMatrix,ti as modelPosition,ri as modelRadius,ai as modelScale,oi as modelViewMatrix,ii as modelViewPosition,ni as modelViewProjection,li as modelWorldMatrix,si as modelWorldMatrixInverse,ci as morphReference,mi as mrt,ui as mul,pi as mx_aastep,di as mx_add,gi as mx_atan2,hi as mx_cell_noise_float,xi as mx_contrast,fi as mx_divide,bi as mx_fractal_noise_float,vi as mx_fractal_noise_vec2,wi as mx_fractal_noise_vec3,Si as mx_fractal_noise_vec4,_i as mx_frame,Ti as mx_heighttonormal,yi as mx_hsvtorgb,Vi as mx_ifequal,Mi as mx_ifgreater,Di as mx_ifgreatereq,Fi as mx_invert,Ii as mx_modulo,Bi as mx_multiply,Ci as mx_noise_float,Pi as mx_noise_vec3,Ni as mx_noise_vec4,Ri as mx_place2d,ki as mx_power,Oi as mx_ramp4,Ai as mx_ramplr,Li as mx_ramptb,Gi as mx_rgbtohsv,Ui as mx_rotate2d,ji as mx_rotate3d,Ei as mx_safepower,Wi as mx_separate,qi as mx_splitlr,zi as mx_splittb,Zi as mx_srgb_texture_to_lin_rec709,Xi as mx_subtract,Hi as mx_timer,Ki as mx_transform_uv,Yi as mx_unifiednoise2d,Ji as mx_unifiednoise3d,Qi as mx_worley_noise_float,$i as mx_worley_noise_vec2,en as mx_worley_noise_vec3,tn as negate,rn as negateOnBackSide,an as neutralToneMapping,on as nodeArray,nn as nodeImmutable,ln as nodeObject,sn as nodeObjectIntent,cn as nodeObjects,mn as nodeProxy,un as nodeProxyIntent,pn as normalFlat,dn as normalGeometry,gn as normalLocal,hn as normalMap,xn as normalView,fn as normalViewGeometry,bn as normalWorld,vn as normalWorldGeometry,wn as normalize,Sn as not,_n as notEqual,Tn as numWorkgroups,yn as objectDirection,Vn as objectGroup,Mn as objectPosition,Dn as objectRadius,Fn as objectScale,In as objectViewPosition,Bn as objectWorldMatrix,kn as oneMinus,On as or,An as orthographicDepthToViewZ,Ln as oscSawtooth,Gn as oscSine,Un as oscSquare,jn as oscTriangle,En as output,Wn as outputStruct,qn as overloadingFn,zn as packHalf2x16,Hn as packNormalToRGB,Zn as packSnorm2x16,Xn as packUnorm2x16,Kn as parabola,Yn as parallaxDirection,Jn as parallaxUV,Qn as parameter,$n as pass,el as passTexture,tl as pcurve,rl as perspectiveDepthToViewZ,al as pmremTexture,ol as pointShadow,il as pointUV,nl as pointWidth,ll as positionGeometry,sl as positionLocal,cl as positionPrevious,ml as positionView,ul as positionViewDirection,pl as positionWorld,dl as positionWorldDirection,gl as posterize,hl as pow,xl as pow2,fl as pow3,bl as pow4,vl as premultiplyAlpha,wl as property,Sl as radians,_l as rand,Tl as range,yl as rangeFog,Vl as rangeFogFactor,Ml as reciprocal,Dl as reference,Fl as referenceBuffer,Il as reflect,Bl as reflectVector,Cl as reflectView,Pl as reflector,Nl as refract,Rl as refractVector,kl as refractView,Ol as reinhardToneMapping,Al as remap,Ll as remapClamp,Gl as renderGroup,Ul as renderOutput,jl as rendererReference,El as replaceDefaultUV,Wl as rotate,ql as rotateUV,zl as roughness,Zl as round,Xl as rtt,Hl as sRGBTransferEOTF,Kl as sRGBTransferOETF,Yl as sample,Jl as sampler,Ql as samplerComparison,$l as saturate,es as saturation,ts as screen,rs as screenCoordinate,as as screenDPR,os as screenSize,is as screenUV,ns as select,ls as setCurrentStack,ss as setName,cs as shaderStages,ms as shadow,us as shadowPositionWorld,ps as shapeCircle,ds as sharedUniformGroup,gs as sheen,hs as sheenRoughness,xs as shiftLeft,fs as shiftRight,bs as shininess,vs as sign,ws as sin,_s as sinc,Ss as sinh,Ts as skinning,ys as smoothstep,Vs as smoothstepElement,Ms as specularColor,Ds as specularF90,Fs as spherizeUV,Is as split,Bs as spritesheetUV,Cs as sqrt,Ps as stack,Ns as step,Rs as stepElement,ks as storage,Os as storageBarrier,As as storageTexture,Ls as storageTexture3D,Gs as struct,Us as sub,Hs as subBuild,js as subgroupAdd,Es as subgroupAll,Ws as subgroupAnd,qs as subgroupAny,zs as subgroupBallot,Zs as subgroupBroadcast,Xs as subgroupBroadcastFirst,Ks as subgroupElect,Ys as subgroupExclusiveAdd,Js as subgroupExclusiveMul,Qs as subgroupInclusiveAdd,$s as subgroupInclusiveMul,ec as subgroupIndex,tc as subgroupMax,rc as subgroupMin,ac as subgroupMul,oc as subgroupOr,ic as subgroupShuffle,nc as subgroupShuffleDown,lc as subgroupShuffleUp,sc as subgroupShuffleXor,cc as subgroupSize,mc as subgroupXor,uc as tan,dc as tangentGeometry,gc as tangentLocal,hc as tangentView,xc as tangentWorld,pc as tanh,fc as texture,bc as texture3D,vc as textureBarrier,wc as textureBicubic,Sc as textureBicubicLevel,_c as textureCubeUV,Vc as textureLevel,Tc as textureLoad,yc as textureSize,Mc as textureStore,Dc as thickness,Fc as time,Ic as toneMapping,Bc as toneMappingExposure,Cc as toonOutlinePass,Pc as transformDirection,Nc as transformNormal,Rc as transformNormalByInverseViewMatrix,kc as transformNormalByViewMatrix,Oc as transformNormalToView,Ac as transformedClearcoatNormalView,Lc as transformedNormalView,Gc as transformedNormalWorld,Uc as transmission,jc as transpose,Ec as triNoise3D,Wc as triplanarTexture,qc as triplanarTextures,zc as trunc,Zc as uint,Xc as uintBitsToFloat,Hc as uniform,Kc as uniformArray,Yc as uniformCubeTexture,Qc as uniformFlow,Jc as uniformGroup,$c as uniformTexture,em as unpackHalf2x16,am as unpackRGBToNormal,tm as unpackSnorm2x16,rm as unpackUnorm2x16,om as unpremultiplyAlpha,im as userData,nm as uv,lm as uvec2,sm as uvec3,cm as uvec4,mm as varying,um as varyingProperty,pm as vec2,dm as vec3,gm as vec4,hm as vectorComponents,xm as velocity,fm as vertexColor,bm as vertexIndex,vm as vertexStage,wm as vibrance,Sm as viewZToLogarithmicDepth,_m as viewZToOrthographicDepth,Tm as viewZToPerspectiveDepth,ym as viewZToReversedOrthographicDepth,Vm as viewZToReversedPerspectiveDepth,Mm as viewport,Dm as viewportCoordinate,Fm as viewportDepthTexture,Im as viewportLinearDepth,Bm as viewportMipTexture,Cm as viewportOpaqueMipTexture,Pm as viewportResolution,Nm as viewportSafeUV,Rm as viewportSharedTexture,km as viewportSize,Om as viewportTexture,Am as viewportUV,qr as vogelDiskSample,Lm as wgsl,Gm as wgslFn,Um as workgroupArray,jm as workgroupBarrier,Em as workgroupId,Wm as workingToColorSpace,qm as xor};
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