app.js 5.7 KB

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  1. const APP = {
  2. Player: function () {
  3. let renderer;
  4. const loader = new THREE.ObjectLoader();
  5. let camera, scene;
  6. let events = {};
  7. const dom = document.createElement( 'div' );
  8. this.dom = dom;
  9. this.canvas = null;
  10. this.width = 500;
  11. this.height = 500;
  12. this.load = async function ( json ) {
  13. const project = json.project;
  14. // Create renderer based on project settings
  15. if ( renderer !== undefined ) {
  16. renderer.dispose();
  17. dom.removeChild( renderer.domElement );
  18. this.canvas = null;
  19. }
  20. if ( project.renderer === 'WebGPURenderer' ) {
  21. const { WebGPURenderer } = await import( 'three/webgpu' );
  22. renderer = new WebGPURenderer( { antialias: true, reversedDepthBuffer: true } );
  23. await renderer.init();
  24. } else {
  25. renderer = new THREE.WebGLRenderer( { antialias: true, reversedDepthBuffer: true } );
  26. }
  27. renderer.setPixelRatio( window.devicePixelRatio );
  28. if ( project.shadows !== undefined ) renderer.shadowMap.enabled = project.shadows;
  29. if ( project.shadowType !== undefined ) renderer.shadowMap.type = project.shadowType;
  30. if ( project.toneMapping !== undefined ) renderer.toneMapping = project.toneMapping;
  31. if ( project.toneMappingExposure !== undefined ) renderer.toneMappingExposure = project.toneMappingExposure;
  32. dom.appendChild( renderer.domElement );
  33. this.canvas = renderer.domElement;
  34. this.setScene( loader.parse( json.scene ) );
  35. this.setCamera( loader.parse( json.camera ) );
  36. events = {
  37. init: [],
  38. start: [],
  39. stop: [],
  40. keydown: [],
  41. keyup: [],
  42. pointerdown: [],
  43. pointerup: [],
  44. pointermove: [],
  45. update: []
  46. };
  47. let scriptWrapParams = 'player,renderer,scene,camera';
  48. const scriptWrapResultObj = {};
  49. for ( var eventKey in events ) {
  50. scriptWrapParams += ',' + eventKey;
  51. scriptWrapResultObj[ eventKey ] = eventKey;
  52. }
  53. const scriptWrapResult = JSON.stringify( scriptWrapResultObj ).replace( /\"/g, '' );
  54. for ( const uuid in json.scripts ) {
  55. const object = scene.getObjectByProperty( 'uuid', uuid, true );
  56. if ( object === undefined ) {
  57. console.warn( 'APP.Player: Script without object.', uuid );
  58. continue;
  59. }
  60. const scripts = json.scripts[ uuid ];
  61. for ( let i = 0; i < scripts.length; i ++ ) {
  62. const script = scripts[ i ];
  63. const functions = ( new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind( object ) )( this, renderer, scene, camera );
  64. for ( const name in functions ) {
  65. if ( functions[ name ] === undefined ) continue;
  66. if ( events[ name ] === undefined ) {
  67. console.warn( 'APP.Player: Event type not supported (', name, ')' );
  68. continue;
  69. }
  70. events[ name ].push( functions[ name ].bind( object ) );
  71. }
  72. }
  73. }
  74. dispatch( events.init, arguments );
  75. };
  76. this.setCamera = function ( value ) {
  77. camera = value;
  78. setCameraAspect( camera, this.width / this.height );
  79. };
  80. this.setScene = function ( value ) {
  81. scene = value;
  82. };
  83. this.setPixelRatio = function ( pixelRatio ) {
  84. renderer.setPixelRatio( pixelRatio );
  85. };
  86. this.setClearColor = function ( color ) {
  87. renderer.setClearColor( color );
  88. };
  89. this.setSize = function ( width, height ) {
  90. this.width = width;
  91. this.height = height;
  92. if ( camera ) {
  93. setCameraAspect( camera, this.width / this.height );
  94. }
  95. if ( renderer ) {
  96. renderer.setSize( width, height );
  97. }
  98. };
  99. function setCameraAspect( camera, aspect ) {
  100. if ( camera.isPerspectiveCamera ) {
  101. camera.aspect = aspect;
  102. } else {
  103. const frustumHeight = camera.top - camera.bottom;
  104. camera.left = - frustumHeight * aspect / 2;
  105. camera.right = frustumHeight * aspect / 2;
  106. }
  107. camera.updateProjectionMatrix();
  108. }
  109. function dispatch( array, event ) {
  110. for ( let i = 0, l = array.length; i < l; i ++ ) {
  111. array[ i ]( event );
  112. }
  113. }
  114. let time, startTime, prevTime;
  115. function animate() {
  116. time = performance.now();
  117. try {
  118. dispatch( events.update, { time: time - startTime, delta: time - prevTime } );
  119. } catch ( e ) {
  120. console.error( ( e.message || e ), ( e.stack || '' ) );
  121. }
  122. renderer.render( scene, camera );
  123. prevTime = time;
  124. }
  125. this.play = function () {
  126. startTime = prevTime = performance.now();
  127. document.addEventListener( 'keydown', onKeyDown );
  128. document.addEventListener( 'keyup', onKeyUp );
  129. document.addEventListener( 'pointerdown', onPointerDown );
  130. document.addEventListener( 'pointerup', onPointerUp );
  131. document.addEventListener( 'pointermove', onPointerMove );
  132. dispatch( events.start, arguments );
  133. renderer.setAnimationLoop( animate );
  134. };
  135. this.stop = function () {
  136. document.removeEventListener( 'keydown', onKeyDown );
  137. document.removeEventListener( 'keyup', onKeyUp );
  138. document.removeEventListener( 'pointerdown', onPointerDown );
  139. document.removeEventListener( 'pointerup', onPointerUp );
  140. document.removeEventListener( 'pointermove', onPointerMove );
  141. dispatch( events.stop, arguments );
  142. renderer.setAnimationLoop( null );
  143. };
  144. this.render = function ( time ) {
  145. dispatch( events.update, { time: time * 1000, delta: 0 /* TODO */ } );
  146. renderer.render( scene, camera );
  147. };
  148. this.dispose = function () {
  149. if ( renderer ) {
  150. renderer.dispose();
  151. }
  152. camera = undefined;
  153. scene = undefined;
  154. };
  155. //
  156. function onKeyDown( event ) {
  157. dispatch( events.keydown, event );
  158. }
  159. function onKeyUp( event ) {
  160. dispatch( events.keyup, event );
  161. }
  162. function onPointerDown( event ) {
  163. dispatch( events.pointerdown, event );
  164. }
  165. function onPointerUp( event ) {
  166. dispatch( events.pointerup, event );
  167. }
  168. function onPointerMove( event ) {
  169. dispatch( events.pointermove, event );
  170. }
  171. }
  172. };
  173. export { APP };
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