misc_raycaster_helper.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - raycaster - helper</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js misc - raycaster - helper">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/misc_raycaster_helper.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/misc_raycaster_helper.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - raycaster - helper<br/>
  16. See external <a href="https://github.com/gsimone/things?tab=readme-ov-file#raycasterhelper" target="_blank" rel="noopener">RaycasterHelper</a> for more information.
  17. </div>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.webgpu.js",
  22. "three/webgpu": "../build/three.webgpu.js",
  23. "three/tsl": "../build/three.tsl.js",
  24. "three/addons/": "./jsm/"
  25. }
  26. }
  27. </script>
  28. <script type="module">
  29. import * as THREE from 'three/webgpu';
  30. import { RaycasterHelper } from 'https://cdn.jsdelivr.net/npm/@gsimone/three-raycaster-helper@0.1.0/dist/gsimone-three-raycaster-helper.esm.js';
  31. let scene, renderer;
  32. let camera;
  33. let capsule1, capsule2, capsule3;
  34. let raycaster, raycasterHelper;
  35. init();
  36. function init() {
  37. renderer = new THREE.WebGPURenderer( { antialias: true } );
  38. renderer.setPixelRatio( window.devicePixelRatio );
  39. renderer.setSize( window.innerWidth, window.innerHeight );
  40. renderer.setAnimationLoop( animate );
  41. document.body.appendChild( renderer.domElement );
  42. //
  43. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  44. camera.position.z = 10;
  45. scene = new THREE.Scene();
  46. scene.background = new THREE.Color( 0x000000 );
  47. //
  48. const geometry = new THREE.CapsuleGeometry( 0.5, 0.5, 4, 32 );
  49. const material = new THREE.MeshNormalMaterial();
  50. material.side = THREE.DoubleSide;
  51. capsule1 = new THREE.Mesh( geometry, material );
  52. capsule1.position.x = - 2;
  53. capsule2 = new THREE.Mesh( geometry, material );
  54. capsule2.position.x = 0;
  55. capsule3 = new THREE.Mesh( geometry, material );
  56. capsule3.position.x = 2;
  57. scene.add( capsule1 );
  58. scene.add( capsule2 );
  59. scene.add( capsule3 );
  60. raycaster = new THREE.Raycaster( new THREE.Vector3( - 4, 0, 0 ), new THREE.Vector3( 1, 0, 0 ) );
  61. raycaster.near = 1;
  62. raycaster.far = 8;
  63. raycasterHelper = new RaycasterHelper( raycaster );
  64. scene.add( raycasterHelper );
  65. //
  66. window.addEventListener( 'resize', onWindowResize );
  67. }
  68. function onWindowResize() {
  69. camera.aspect = window.innerWidth / window.innerHeight;
  70. camera.updateProjectionMatrix();
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. }
  73. function animate( time ) {
  74. const elapsedTime = time / 1000; // ms to s
  75. [ capsule1, capsule2, capsule3 ].forEach( capsule => {
  76. capsule.position.y = Math.sin( elapsedTime * 0.5 + capsule.position.x );
  77. capsule.rotation.z = Math.sin( elapsedTime * 0.5 ) * Math.PI * 1;
  78. } );
  79. raycasterHelper.hits = raycaster.intersectObjects( scene.children );
  80. raycasterHelper.update();
  81. renderer.render( scene, camera );
  82. }
  83. </script>
  84. </body>
  85. </html>
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