webgl_shader_lava.html 5.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - shaders [lava]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - materials - shaders [lava]">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_shader_lava.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_shader_lava.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="container"></div>
  15. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - shader material demo. featuring lava shader by <a href="http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057" target="_blank" rel="noopener">TheGameMaker</a></div>
  16. <script id="fragmentShader" type="x-shader/x-fragment">
  17. uniform float time;
  18. uniform float fogDensity;
  19. uniform vec3 fogColor;
  20. uniform sampler2D texture1;
  21. uniform sampler2D texture2;
  22. varying vec2 vUv;
  23. void main( void ) {
  24. vec2 position = - 1.0 + 2.0 * vUv;
  25. vec4 noise = texture2D( texture1, vUv );
  26. vec2 T1 = vUv + vec2( 1.5, - 1.5 ) * time * 0.02;
  27. vec2 T2 = vUv + vec2( - 0.5, 2.0 ) * time * 0.01;
  28. T1.x += noise.x * 2.0;
  29. T1.y += noise.y * 2.0;
  30. T2.x -= noise.y * 0.2;
  31. T2.y += noise.z * 0.2;
  32. float p = texture2D( texture1, T1 * 2.0 ).a;
  33. vec4 color = texture2D( texture2, T2 * 2.0 );
  34. vec4 temp = color * ( vec4( p, p, p, p ) * 2.0 ) + ( color * color - 0.1 );
  35. if( temp.r > 1.0 ) { temp.bg += clamp( temp.r - 2.0, 0.0, 100.0 ); }
  36. if( temp.g > 1.0 ) { temp.rb += temp.g - 1.0; }
  37. if( temp.b > 1.0 ) { temp.rg += temp.b - 1.0; }
  38. gl_FragColor = temp;
  39. float depth = gl_FragCoord.z / gl_FragCoord.w;
  40. const float LOG2 = 1.442695;
  41. float fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );
  42. fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );
  43. gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );
  44. }
  45. </script>
  46. <script id="vertexShader" type="x-shader/x-vertex">
  47. uniform vec2 uvScale;
  48. varying vec2 vUv;
  49. void main()
  50. {
  51. vUv = uvScale * uv;
  52. vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
  53. gl_Position = projectionMatrix * mvPosition;
  54. }
  55. </script>
  56. <script type="importmap">
  57. {
  58. "imports": {
  59. "three": "../build/three.module.js",
  60. "three/addons/": "./jsm/"
  61. }
  62. }
  63. </script>
  64. <script type="module">
  65. import * as THREE from 'three';
  66. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  67. import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
  68. import { BloomPass } from 'three/addons/postprocessing/BloomPass.js';
  69. import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
  70. let camera, renderer, composer, timer;
  71. let uniforms, mesh;
  72. init();
  73. function init() {
  74. const container = document.getElementById( 'container' );
  75. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 3000 );
  76. camera.position.z = 4;
  77. const scene = new THREE.Scene();
  78. timer = new THREE.Timer();
  79. timer.connect( document );
  80. const textureLoader = new THREE.TextureLoader();
  81. const cloudTexture = textureLoader.load( 'textures/lava/cloud.png' );
  82. const lavaTexture = textureLoader.load( 'textures/lava/lavatile.jpg' );
  83. lavaTexture.colorSpace = THREE.SRGBColorSpace;
  84. cloudTexture.wrapS = cloudTexture.wrapT = THREE.RepeatWrapping;
  85. lavaTexture.wrapS = lavaTexture.wrapT = THREE.RepeatWrapping;
  86. uniforms = {
  87. 'fogDensity': { value: 0.45 },
  88. 'fogColor': { value: new THREE.Vector3( 0, 0, 0 ) },
  89. 'time': { value: 1.0 },
  90. 'uvScale': { value: new THREE.Vector2( 3.0, 1.0 ) },
  91. 'texture1': { value: cloudTexture },
  92. 'texture2': { value: lavaTexture }
  93. };
  94. const size = 0.65;
  95. const material = new THREE.ShaderMaterial( {
  96. uniforms: uniforms,
  97. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  98. fragmentShader: document.getElementById( 'fragmentShader' ).textContent
  99. } );
  100. mesh = new THREE.Mesh( new THREE.TorusGeometry( size, 0.3, 30, 30 ), material );
  101. mesh.rotation.x = 0.3;
  102. scene.add( mesh );
  103. //
  104. renderer = new THREE.WebGLRenderer();
  105. renderer.setPixelRatio( window.devicePixelRatio );
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. renderer.setAnimationLoop( animate );
  108. renderer.autoClear = false;
  109. container.appendChild( renderer.domElement );
  110. //
  111. const renderModel = new RenderPass( scene, camera );
  112. const effectBloom = new BloomPass( 1.25 );
  113. const outputPass = new OutputPass();
  114. composer = new EffectComposer( renderer );
  115. composer.addPass( renderModel );
  116. composer.addPass( effectBloom );
  117. composer.addPass( outputPass );
  118. //
  119. window.addEventListener( 'resize', onWindowResize );
  120. }
  121. function onWindowResize() {
  122. camera.aspect = window.innerWidth / window.innerHeight;
  123. camera.updateProjectionMatrix();
  124. renderer.setSize( window.innerWidth, window.innerHeight );
  125. composer.setSize( window.innerWidth, window.innerHeight );
  126. }
  127. //
  128. function animate() {
  129. timer.update();
  130. const delta = 5 * timer.getDelta();
  131. uniforms[ 'time' ].value += 0.2 * delta;
  132. mesh.rotation.y += 0.0125 * delta;
  133. mesh.rotation.x += 0.05 * delta;
  134. renderer.clear();
  135. composer.render( 0.01 );
  136. }
  137. </script>
  138. </body>
  139. </html>
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