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- import {
- BufferAttribute,
- BufferGeometry,
- ClampToEdgeWrapping,
- Group,
- NoColorSpace,
- Mesh,
- MeshPhysicalMaterial,
- MirroredRepeatWrapping,
- RepeatWrapping,
- SRGBColorSpace,
- TextureLoader,
- Object3D,
- Vector2
- } from 'three';
- class USDAParser {
- parseText( text ) {
- const root = {};
- const lines = text.split( '\n' );
- let string = null;
- let target = root;
- const stack = [ root ];
- // Parse USDA file
- for ( const line of lines ) {
- // console.log( line );
- if ( line.includes( '=' ) ) {
- const assignment = line.split( '=' );
- const lhs = assignment[ 0 ].trim();
- const rhs = assignment[ 1 ].trim();
- if ( rhs.endsWith( '{' ) ) {
- const group = {};
- stack.push( group );
- target[ lhs ] = group;
- target = group;
- } else if ( rhs.endsWith( '(' ) ) {
- // see #28631
- const values = rhs.slice( 0, - 1 );
- target[ lhs ] = values;
- const meta = {};
- stack.push( meta );
- target = meta;
- } else {
- target[ lhs ] = rhs;
- }
- } else if ( line.endsWith( '{' ) ) {
- const group = target[ string ] || {};
- stack.push( group );
- target[ string ] = group;
- target = group;
- } else if ( line.endsWith( '}' ) ) {
- stack.pop();
- if ( stack.length === 0 ) continue;
- target = stack[ stack.length - 1 ];
- } else if ( line.endsWith( '(' ) ) {
- const meta = {};
- stack.push( meta );
- string = line.split( '(' )[ 0 ].trim() || string;
- target[ string ] = meta;
- target = meta;
- } else if ( line.endsWith( ')' ) ) {
- stack.pop();
- target = stack[ stack.length - 1 ];
- } else {
- string = line.trim();
- }
- }
- return root;
- }
- parse( text, assets ) {
- const root = this.parseText( text );
- // Build scene graph
- function findMeshGeometry( data ) {
- if ( ! data ) return undefined;
- if ( 'prepend references' in data ) {
- const reference = data[ 'prepend references' ];
- const parts = reference.split( '@' );
- const path = parts[ 1 ].replace( /^.\//, '' );
- const id = parts[ 2 ].replace( /^<\//, '' ).replace( />$/, '' );
- return findGeometry( assets[ path ], id );
- }
- return findGeometry( data );
- }
- function findGeometry( data, id ) {
- if ( ! data ) return undefined;
- if ( id !== undefined ) {
- const def = `def Mesh "${id}"`;
- if ( def in data ) {
- return data[ def ];
- }
- }
- for ( const name in data ) {
- const object = data[ name ];
- if ( name.startsWith( 'def Mesh' ) ) {
- return object;
- }
- if ( typeof object === 'object' ) {
- const geometry = findGeometry( object );
- if ( geometry ) return geometry;
- }
- }
- }
- function buildGeometry( data ) {
- if ( ! data ) return undefined;
- const geometry = new BufferGeometry();
- let indices = null;
- let counts = null;
- let uvs = null;
- let positionsLength = - 1;
- // index
- if ( 'int[] faceVertexIndices' in data ) {
- indices = JSON.parse( data[ 'int[] faceVertexIndices' ] );
- }
- // face count
- if ( 'int[] faceVertexCounts' in data ) {
- counts = JSON.parse( data[ 'int[] faceVertexCounts' ] );
- indices = toTriangleIndices( indices, counts );
- }
- // position
- if ( 'point3f[] points' in data ) {
- const positions = JSON.parse( data[ 'point3f[] points' ].replace( /[()]*/g, '' ) );
- positionsLength = positions.length;
- let attribute = new BufferAttribute( new Float32Array( positions ), 3 );
- if ( indices !== null ) attribute = toFlatBufferAttribute( attribute, indices );
- geometry.setAttribute( 'position', attribute );
- }
- // uv
- if ( 'float2[] primvars:st' in data ) {
- data[ 'texCoord2f[] primvars:st' ] = data[ 'float2[] primvars:st' ];
- }
- if ( 'texCoord2f[] primvars:st' in data ) {
- uvs = JSON.parse( data[ 'texCoord2f[] primvars:st' ].replace( /[()]*/g, '' ) );
- let attribute = new BufferAttribute( new Float32Array( uvs ), 2 );
- if ( indices !== null ) attribute = toFlatBufferAttribute( attribute, indices );
- geometry.setAttribute( 'uv', attribute );
- }
- if ( 'int[] primvars:st:indices' in data && uvs !== null ) {
- // custom uv index, overwrite uvs with new data
- const attribute = new BufferAttribute( new Float32Array( uvs ), 2 );
- let indices = JSON.parse( data[ 'int[] primvars:st:indices' ] );
- indices = toTriangleIndices( indices, counts );
- geometry.setAttribute( 'uv', toFlatBufferAttribute( attribute, indices ) );
- }
- // normal
- if ( 'normal3f[] normals' in data ) {
- const normals = JSON.parse( data[ 'normal3f[] normals' ].replace( /[()]*/g, '' ) );
- let attribute = new BufferAttribute( new Float32Array( normals ), 3 );
- // normals require a special treatment in USD
- if ( normals.length === positionsLength ) {
- // raw normal and position data have equal length (like produced by USDZExporter)
- if ( indices !== null ) attribute = toFlatBufferAttribute( attribute, indices );
- } else {
- // unequal length, normals are independent of faceVertexIndices
- let indices = Array.from( Array( normals.length / 3 ).keys() ); // [ 0, 1, 2, 3 ... ]
- indices = toTriangleIndices( indices, counts );
- attribute = toFlatBufferAttribute( attribute, indices );
- }
- geometry.setAttribute( 'normal', attribute );
- } else {
- // compute flat vertex normals
- geometry.computeVertexNormals();
- }
- return geometry;
- }
- function toTriangleIndices( rawIndices, counts ) {
- const indices = [];
- for ( let i = 0; i < counts.length; i ++ ) {
- const count = counts[ i ];
- const stride = i * count;
- if ( count === 3 ) {
- const a = rawIndices[ stride + 0 ];
- const b = rawIndices[ stride + 1 ];
- const c = rawIndices[ stride + 2 ];
- indices.push( a, b, c );
- } else if ( count === 4 ) {
- const a = rawIndices[ stride + 0 ];
- const b = rawIndices[ stride + 1 ];
- const c = rawIndices[ stride + 2 ];
- const d = rawIndices[ stride + 3 ];
- indices.push( a, b, c );
- indices.push( a, c, d );
- } else {
- console.warn( 'THREE.USDZLoader: Face vertex count of %s unsupported.', count );
- }
- }
- return indices;
- }
- function toFlatBufferAttribute( attribute, indices ) {
- const array = attribute.array;
- const itemSize = attribute.itemSize;
- const array2 = new array.constructor( indices.length * itemSize );
- let index = 0, index2 = 0;
- for ( let i = 0, l = indices.length; i < l; i ++ ) {
- index = indices[ i ] * itemSize;
- for ( let j = 0; j < itemSize; j ++ ) {
- array2[ index2 ++ ] = array[ index ++ ];
- }
- }
- return new BufferAttribute( array2, itemSize );
- }
- function findMeshMaterial( data ) {
- if ( ! data ) return undefined;
- if ( 'rel material:binding' in data ) {
- const reference = data[ 'rel material:binding' ];
- const id = reference.replace( /^<\//, '' ).replace( />$/, '' );
- const parts = id.split( '/' );
- return findMaterial( root, ` "${ parts[ 1 ] }"` );
- }
- return findMaterial( data );
- }
- function findMaterial( data, id = '' ) {
- for ( const name in data ) {
- const object = data[ name ];
- if ( name.startsWith( 'def Material' + id ) ) {
- return object;
- }
- if ( typeof object === 'object' ) {
- const material = findMaterial( object, id );
- if ( material ) return material;
- }
- }
- }
- function setTextureParams( map, data_value ) {
- // rotation, scale and translation
- if ( data_value[ 'float inputs:rotation' ] ) {
- map.rotation = parseFloat( data_value[ 'float inputs:rotation' ] );
- }
- if ( data_value[ 'float2 inputs:scale' ] ) {
- map.repeat = new Vector2().fromArray( JSON.parse( '[' + data_value[ 'float2 inputs:scale' ].replace( /[()]*/g, '' ) + ']' ) );
- }
- if ( data_value[ 'float2 inputs:translation' ] ) {
- map.offset = new Vector2().fromArray( JSON.parse( '[' + data_value[ 'float2 inputs:translation' ].replace( /[()]*/g, '' ) + ']' ) );
- }
- }
- function buildMaterial( data ) {
- const material = new MeshPhysicalMaterial();
- if ( data !== undefined ) {
- let surface = undefined;
- const surfaceConnection = data[ 'token outputs:surface.connect' ];
- if ( surfaceConnection ) {
- const match = /(\w+)\.output/.exec( surfaceConnection );
- if ( match ) {
- const surfaceName = match[ 1 ];
- surface = data[ `def Shader "${surfaceName}"` ];
- }
- }
- if ( surface !== undefined ) {
- if ( 'color3f inputs:diffuseColor.connect' in surface ) {
- const path = surface[ 'color3f inputs:diffuseColor.connect' ];
- const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] );
- material.map = buildTexture( sampler );
- material.map.colorSpace = SRGBColorSpace;
- if ( 'def Shader "Transform2d_diffuse"' in data ) {
- setTextureParams( material.map, data[ 'def Shader "Transform2d_diffuse"' ] );
- }
- } else if ( 'color3f inputs:diffuseColor' in surface ) {
- const color = surface[ 'color3f inputs:diffuseColor' ].replace( /[()]*/g, '' );
- material.color.fromArray( JSON.parse( '[' + color + ']' ) );
- }
- if ( 'color3f inputs:emissiveColor.connect' in surface ) {
- const path = surface[ 'color3f inputs:emissiveColor.connect' ];
- const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] );
- material.emissiveMap = buildTexture( sampler );
- material.emissiveMap.colorSpace = SRGBColorSpace;
- material.emissive.set( 0xffffff );
- if ( 'def Shader "Transform2d_emissive"' in data ) {
- setTextureParams( material.emissiveMap, data[ 'def Shader "Transform2d_emissive"' ] );
- }
- } else if ( 'color3f inputs:emissiveColor' in surface ) {
- const color = surface[ 'color3f inputs:emissiveColor' ].replace( /[()]*/g, '' );
- material.emissive.fromArray( JSON.parse( '[' + color + ']' ) );
- }
- if ( 'normal3f inputs:normal.connect' in surface ) {
- const path = surface[ 'normal3f inputs:normal.connect' ];
- const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] );
- material.normalMap = buildTexture( sampler );
- material.normalMap.colorSpace = NoColorSpace;
- if ( 'def Shader "Transform2d_normal"' in data ) {
- setTextureParams( material.normalMap, data[ 'def Shader "Transform2d_normal"' ] );
- }
- }
- if ( 'float inputs:roughness.connect' in surface ) {
- const path = surface[ 'float inputs:roughness.connect' ];
- const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] );
- material.roughness = 1.0;
- material.roughnessMap = buildTexture( sampler );
- material.roughnessMap.colorSpace = NoColorSpace;
- if ( 'def Shader "Transform2d_roughness"' in data ) {
- setTextureParams( material.roughnessMap, data[ 'def Shader "Transform2d_roughness"' ] );
- }
- } else if ( 'float inputs:roughness' in surface ) {
- material.roughness = parseFloat( surface[ 'float inputs:roughness' ] );
- }
- if ( 'float inputs:metallic.connect' in surface ) {
- const path = surface[ 'float inputs:metallic.connect' ];
- const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] );
- material.metalness = 1.0;
- material.metalnessMap = buildTexture( sampler );
- material.metalnessMap.colorSpace = NoColorSpace;
- if ( 'def Shader "Transform2d_metallic"' in data ) {
- setTextureParams( material.metalnessMap, data[ 'def Shader "Transform2d_metallic"' ] );
- }
- } else if ( 'float inputs:metallic' in surface ) {
- material.metalness = parseFloat( surface[ 'float inputs:metallic' ] );
- }
- if ( 'float inputs:clearcoat.connect' in surface ) {
- const path = surface[ 'float inputs:clearcoat.connect' ];
- const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] );
- material.clearcoat = 1.0;
- material.clearcoatMap = buildTexture( sampler );
- material.clearcoatMap.colorSpace = NoColorSpace;
- if ( 'def Shader "Transform2d_clearcoat"' in data ) {
- setTextureParams( material.clearcoatMap, data[ 'def Shader "Transform2d_clearcoat"' ] );
- }
- } else if ( 'float inputs:clearcoat' in surface ) {
- material.clearcoat = parseFloat( surface[ 'float inputs:clearcoat' ] );
- }
- if ( 'float inputs:clearcoatRoughness.connect' in surface ) {
- const path = surface[ 'float inputs:clearcoatRoughness.connect' ];
- const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] );
- material.clearcoatRoughness = 1.0;
- material.clearcoatRoughnessMap = buildTexture( sampler );
- material.clearcoatRoughnessMap.colorSpace = NoColorSpace;
- if ( 'def Shader "Transform2d_clearcoatRoughness"' in data ) {
- setTextureParams( material.clearcoatRoughnessMap, data[ 'def Shader "Transform2d_clearcoatRoughness"' ] );
- }
- } else if ( 'float inputs:clearcoatRoughness' in surface ) {
- material.clearcoatRoughness = parseFloat( surface[ 'float inputs:clearcoatRoughness' ] );
- }
- if ( 'float inputs:ior' in surface ) {
- material.ior = parseFloat( surface[ 'float inputs:ior' ] );
- }
- if ( 'float inputs:occlusion.connect' in surface ) {
- const path = surface[ 'float inputs:occlusion.connect' ];
- const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] );
- material.aoMap = buildTexture( sampler );
- material.aoMap.colorSpace = NoColorSpace;
- if ( 'def Shader "Transform2d_occlusion"' in data ) {
- setTextureParams( material.aoMap, data[ 'def Shader "Transform2d_occlusion"' ] );
- }
- }
- }
- }
- return material;
- }
- function findTexture( data, id ) {
- for ( const name in data ) {
- const object = data[ name ];
- if ( name.startsWith( `def Shader "${ id }"` ) ) {
- return object;
- }
- if ( typeof object === 'object' ) {
- const texture = findTexture( object, id );
- if ( texture ) return texture;
- }
- }
- }
- function buildTexture( data ) {
- if ( 'asset inputs:file' in data ) {
- const path = data[ 'asset inputs:file' ].replace( /@*/g, '' ).trim();
- const loader = new TextureLoader();
- const texture = loader.load( assets[ path ] );
- const map = {
- '"clamp"': ClampToEdgeWrapping,
- '"mirror"': MirroredRepeatWrapping,
- '"repeat"': RepeatWrapping
- };
- if ( 'token inputs:wrapS' in data ) {
- texture.wrapS = map[ data[ 'token inputs:wrapS' ] ];
- }
- if ( 'token inputs:wrapT' in data ) {
- texture.wrapT = map[ data[ 'token inputs:wrapT' ] ];
- }
- return texture;
- }
- return null;
- }
- function buildObject( data ) {
- const geometry = buildGeometry( findMeshGeometry( data ) );
- const material = buildMaterial( findMeshMaterial( data ) );
- const mesh = geometry ? new Mesh( geometry, material ) : new Object3D();
- if ( 'matrix4d xformOp:transform' in data ) {
- const array = JSON.parse( '[' + data[ 'matrix4d xformOp:transform' ].replace( /[()]*/g, '' ) + ']' );
- mesh.matrix.fromArray( array );
- mesh.matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
- }
- return mesh;
- }
- function buildHierarchy( data, group ) {
- for ( const name in data ) {
- if ( name.startsWith( 'def Scope' ) ) {
- buildHierarchy( data[ name ], group );
- } else if ( name.startsWith( 'def Xform' ) ) {
- const mesh = buildObject( data[ name ] );
- if ( /def Xform "(\w+)"/.test( name ) ) {
- mesh.name = /def Xform "(\w+)"/.exec( name )[ 1 ];
- }
- group.add( mesh );
- buildHierarchy( data[ name ], mesh );
- }
- }
- }
- function buildGroup( data ) {
- const group = new Group();
- buildHierarchy( data, group );
- return group;
- }
- return buildGroup( root );
- }
- }
- export { USDAParser };
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