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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 3.2//EN">
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+ <meta name="generator" content="HTML Tidy, see www.w3.org">
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+ <meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
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+ <meta name="GENERATOR" content="Microsoft FrontPage 4.0">
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+ <meta name="ProgId" content="FrontPage.Editor.Document">
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+
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+ <title>Generic Programming Techniques</title>
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+
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+ <img src="../c++boost.gif" alt="c++boost.gif (8819 bytes)" align="center"
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+ width="277" height="86">
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+
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+ <h1>Generic Programming Techniques</h1>
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+
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+ <p>This is an incomplete survey of some of the generic programming
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+ techniques used in the <a href="../index.htm">boost</a> libraries.
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+
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+ <h2>Table of Contents</h2>
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+
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+ <ul>
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+ <li><a href="#traits">Traits</a>
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+
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+ <li><a href="#type_generator">Type Generators</a>
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+
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+ <li><a href="#object_generator">Object Generator</a>
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+
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+ <li><a href="#policies">Policies Classes</a>
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+ </ul>
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+
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+ <h2><a name="traits">Traits</a></h2>
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+
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+ <p>A traits class provides a way of associating information with another
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+ type. For example, the class template <tt><a href=
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+ "http://www.sgi.com/tech/stl/iterator_traits.html">std::iterator_traits<T></a></tt>
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+ looks something like this:
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+
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+ <blockquote>
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+<pre>
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+template <class Iterator>
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+struct iterator_traits {
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+ typedef ... iterator_category;
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+ typedef ... value_type;
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+ typedef ... difference_type;
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+ typedef ... pointer;
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+ typedef ... reference;
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+};
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+</pre>
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+ </blockquote>
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+ The traits' <tt>value_type</tt> gives generic code the type which the
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+ iterator is "pointing at", while the <tt>iterator_category</tt> can be used
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+ to select more efficient algorithms depending on the iterator's
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+ capabilities.
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+
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+ <p>A key feature of traits templates is that they're <i>non-intrusive</i>:
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+ they allow us to associate information with arbitrary types, including
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+ built-in types and types defined in third-party libraries, Normally, traits
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+ are specified for a particular type by (partially) specializing the traits
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+ template.
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+
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+ <p>For an in-depth description of <tt>std::type_traits</tt>, see <a href=
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+ "http://www.sgi.com/tech/stl/iterator_traits.html">this page</a> provided
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+ by SGI. Another very different expression of the traits idiom in the
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+ standard is <tt>std::numeric_limits<T></tt> which provides constants
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+ describing the range and capabilities of numeric types.
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+
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+ <h2><a name="type_generator">Type Generators</a></h2>
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+
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+ <p>A <i>type generator</i> is a template whose only purpose is to
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+ synthesize a single new type based on its template argument(s). The
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+ generated type is usually expressed as a nested typedef named,
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+ appropriately <tt>type</tt>. A type generator is usually used to
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+ consolidate a complicated type expression into a simple one, as in
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+ <tt>boost::<a href=
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+ "../libs/utility/filter_iterator.hpp">filter_iterator_generator</a></tt>,
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+ which looks something like this:
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+
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+ <blockquote>
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+<pre>
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+template <class Predicate, class Iterator,
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+ class Value = <i>complicated default</i>,
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+ class Reference = <i>complicated default</i>,
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+ class Pointer = <i>complicated default</i>,
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+ class Category = <i>complicated default</i>,
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+ class Distance = <i>complicated default</i>
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+ >
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+struct filter_iterator_generator {
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+ typedef iterator_adaptor<
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+ Iterator,filter_iterator_policies<Predicate,Iterator>,
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+ Value,Reference,Pointer,Category,Distance> <b>type</b>;
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+};
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+</pre>
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+ </blockquote>
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+
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+ <p>Now, that's complicated, but producing an adapted filter iterator is
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+ much easier. You can usually just write:
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+
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+ <blockquote>
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+<pre>
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+boost::filter_iterator_generator<my_predicate,my_base_iterator>::type
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+</pre>
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+ </blockquote>
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+
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+ <h2><a name="object_generator">Object Generators</a></h2>
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+
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+ <p>An <i>object generator</i> is a function template whose only purpose is
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+ to construct a new object out of its arguments. Think of it as a kind of
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+ generic constructor. An object generator may be more useful than a plain
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+ constructor when the exact type to be generated is difficult or impossible
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+ to express and the result of the generator can be passed directly to a
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+ function rather than stored in a variable. Most object generators are named
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+ with the prefix "<tt>make_</tt>", after <tt>std::<a href=
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+ "http://www.sgi.com/tech/stl/pair.html">make_pair</a>(const T&, const U&)</tt>.
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+
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+ <p>Here is an example, using another standard object generator, <tt>std::<a
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+ href=
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+ "http://www.sgi.com/tech/stl/back_insert_iterator.html">back_inserter</a>()</tt>:
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+
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+ <blockquote>
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+<pre>
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+// Append the items in [start, finish) to c
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+template <class Container, class Iterator>
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+void append_sequence(Container& c, Iterator start, Iterator finish)
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+{
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+ std::copy(start, finish, <b>std::back_inserter</b>(c));
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+}
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+</pre>
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+ </blockquote>
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+
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+ <p>Without using the object generator the example above would look like:
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+ write:
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+
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+ <blockquote>
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+<pre>
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+// Append the items in [start, finish) to c
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+template <class Container, class Iterator>
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+void append_sequence(Container& c, Iterator start, Iterator finish)
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+{
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+ std::copy(start, finish, <b>std::back_insert_iterator<Container></b>(c));
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+}
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+</pre>
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+ </blockquote>
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+
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+ <p>As expressions get more complicated the need to reduce the verbosity of
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+ type specification gets more compelling.
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+
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+ <h2><a name="policies">Policies Classes</a></h2>
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+
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+ <p>Policies classes are a simple idea we first saw described by <a href=
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+ "mailto:andrewalex@hotmail.com">Andrei Alexandrescu</a>, but which we
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+ snapped up and quickly applied in the <a href=
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+ "../libs/utility/iterator_adaptors.htm">Iterator Adaptors</a> library. A
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+ policies class is a template parameter used to transmit behaviors. A
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+ detailed description by Andrei is available in <a href=
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+ "http://www.cs.ualberta.ca/~hoover/cmput401/XP-Notes/xp-conf/Papers/7_3_Alexandrescu.pdf">
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+ this paper</a>. He writes:
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+
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+ <blockquote>
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+ <p>Policy classes are implementations of punctual design choices. They
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+ are inherited from, or contained within, other classes. They provide
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+ different strategies under the same syntactic interface. A class using
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+ policies is templated having one template parameter for each policy it
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+ uses. This allows the user to select the policies needed.
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+
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+ <p>The power of policy classes comes from their ability to combine
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+ freely. By combining several policy classes in a template class with
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+ multiple parameters, one achieves combinatorial behaviors with a linear
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+ amount of code.
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+ </blockquote>
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+
|
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+ <p> Andrei's description of policies describe their power as being derived
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+ from their granularity and orthogonality. Boost has probably diluted the
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+ distinction in the <a href="../libs/utility/iterator_adaptors.htm">Iterator
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+ Adaptors</a> library, where we transmit all of an adapted iterator's
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+ behavior in a single policies class.
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+
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