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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 3.2//EN">
+
+    <meta name="generator" content="HTML Tidy, see www.w3.org">
+    <meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
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+
+    <title>Generic Programming Techniques</title>
+
+    <img src="../c++boost.gif" alt="c++boost.gif (8819 bytes)" align="center"
+    width="277" height="86"> 
+
+    <h1>Generic Programming Techniques</h1>
+
+    <p>This is an incomplete survey of some of the generic programming
+    techniques used in the <a href="../index.htm">boost</a> libraries.
+
+    <h2>Table of Contents</h2>
+
+    <ul>
+      <li><a href="#traits">Traits</a>
+
+      <li><a href="#type_generator">Type Generators</a>
+
+      <li><a href="#object_generator">Object Generator</a>
+
+      <li><a href="#policies">Policies Classes</a>
+    </ul>
+
+    <h2><a name="traits">Traits</a></h2>
+
+    <p>A traits class provides a way of associating information with another
+    type. For example, the class template <tt><a href=
+    "http://www.sgi.com/tech/stl/iterator_traits.html">std::iterator_traits&lt;T&gt;</a></tt>
+    looks something like this:
+
+    <blockquote>
+<pre>
+template &lt;class Iterator&gt;
+struct iterator_traits {
+  typedef ... iterator_category;
+  typedef ... value_type;
+  typedef ... difference_type;
+  typedef ... pointer;
+  typedef ... reference;
+};
+</pre>
+    </blockquote>
+    The traits' <tt>value_type</tt> gives generic code the type which the
+    iterator is "pointing at", while the <tt>iterator_category</tt> can be used
+    to select more efficient algorithms depending on the iterator's
+    capabilities. 
+
+    <p>A key feature of traits templates is that they're <i>non-intrusive</i>:
+    they allow us to associate information with arbitrary types, including
+    built-in types and types defined in third-party libraries, Normally, traits
+    are specified for a particular type by (partially) specializing the traits
+    template.
+
+    <p>For an in-depth description of <tt>std::type_traits</tt>, see <a href=
+    "http://www.sgi.com/tech/stl/iterator_traits.html">this page</a> provided
+    by SGI. Another very different expression of the traits idiom in the
+    standard is <tt>std::numeric_limits&lt;T&gt;</tt> which provides constants
+    describing the range and capabilities of numeric types.
+
+    <h2><a name="type_generator">Type Generators</a></h2>
+
+    <p>A <i>type generator</i> is a template whose only purpose is to
+    synthesize a single new type based on its template argument(s). The
+    generated type is usually expressed as a nested typedef named,
+    appropriately <tt>type</tt>. A type generator is usually used to
+    consolidate a complicated type expression into a simple one, as in
+    <tt>boost::<a href=
+    "../libs/utility/filter_iterator.hpp">filter_iterator_generator</a></tt>,
+    which looks something like this:
+
+    <blockquote>
+<pre>
+template &lt;class Predicate, class Iterator, 
+    class Value = <i>complicated default</i>,
+    class Reference = <i>complicated default</i>,
+    class Pointer = <i>complicated default</i>,
+    class Category = <i>complicated default</i>,
+    class Distance = <i>complicated default</i>
+         &gt;
+struct filter_iterator_generator {
+    typedef iterator_adaptor&lt;
+        Iterator,filter_iterator_policies&lt;Predicate,Iterator&gt;,
+        Value,Reference,Pointer,Category,Distance&gt; <b>type</b>;
+};
+</pre>
+    </blockquote>
+
+    <p>Now, that's complicated, but producing an adapted filter iterator is
+    much easier. You can usually just write:
+
+    <blockquote>
+<pre>
+boost::filter_iterator_generator&lt;my_predicate,my_base_iterator&gt;::type
+</pre>
+    </blockquote>
+
+    <h2><a name="object_generator">Object Generators</a></h2>
+
+    <p>An <i>object generator</i> is a function template whose only purpose is
+    to construct a new object out of its arguments. Think of it as a kind of
+    generic constructor. An object generator may be more useful than a plain
+    constructor when the exact type to be generated is difficult or impossible
+    to express and the result of the generator can be passed directly to a
+    function rather than stored in a variable. Most object generators are named
+    with the prefix "<tt>make_</tt>", after <tt>std::<a href=
+    "http://www.sgi.com/tech/stl/pair.html">make_pair</a>(const T&amp;, const U&amp;)</tt>.
+
+    <p>Here is an example, using another standard object generator, <tt>std::<a
+    href=
+    "http://www.sgi.com/tech/stl/back_insert_iterator.html">back_inserter</a>()</tt>:
+
+    <blockquote>
+<pre>
+// Append the items in [start, finish) to c
+template &lt;class Container, class Iterator&gt;
+void append_sequence(Container&amp; c, Iterator start, Iterator finish)
+{
+   std::copy(start, finish, <b>std::back_inserter</b>(c));
+}
+</pre>
+    </blockquote>
+
+    <p>Without using the object generator the example above would look like:
+    write:
+
+    <blockquote>
+<pre>
+// Append the items in [start, finish) to c
+template &lt;class Container, class Iterator&gt;
+void append_sequence(Container&amp; c, Iterator start, Iterator finish)
+{
+   std::copy(start, finish, <b>std::back_insert_iterator&lt;Container&gt;</b>(c));
+}
+</pre>
+    </blockquote>
+
+    <p>As expressions get more complicated the need to reduce the verbosity of
+    type specification gets more compelling.
+
+    <h2><a name="policies">Policies Classes</a></h2>
+
+    <p>Policies classes are a simple idea we first saw described by <a href=
+    "mailto:andrewalex@hotmail.com">Andrei Alexandrescu</a>, but which we
+    snapped up and quickly applied in the <a href=
+    "../libs/utility/iterator_adaptors.htm">Iterator Adaptors</a> library. A
+    policies class is a template parameter used to transmit behaviors. A
+    detailed description by Andrei is available in <a href=
+    "http://www.cs.ualberta.ca/~hoover/cmput401/XP-Notes/xp-conf/Papers/7_3_Alexandrescu.pdf">
+    this paper</a>. He writes:
+
+    <blockquote>
+      <p>Policy classes are implementations of punctual design choices. They
+      are inherited from, or contained within, other classes. They provide
+      different strategies under the same syntactic interface. A class using
+      policies is templated having one template parameter for each policy it
+      uses. This allows the user to select the policies needed.
+
+      <p>The power of policy classes comes from their ability to combine
+      freely. By combining several policy classes in a template class with
+      multiple parameters, one achieves combinatorial behaviors with a linear
+      amount of code.
+    </blockquote>
+
+    <p> Andrei's description of policies describe their power as being derived
+    from their granularity and orthogonality. Boost has probably diluted the
+    distinction in the <a href="../libs/utility/iterator_adaptors.htm">Iterator
+    Adaptors</a> library, where we transmit all of an adapted iterator's
+    behavior in a single policies class.
+

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