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WebGPURenderer: Make `material.transparent` behave as in WebGLRenderer (#30862)

* WebGPU: Make material.transparent behave as in WebGL

* cleanup

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Co-authored-by: sunag <sunagbrasil@gmail.com>
rkreis-v 1 年間 前
コミット
075e1c9ab5
1 ファイル変更1 行追加1 行削除
  1. 1 1
      src/renderers/webgpu/utils/WebGPUPipelineUtils.js

+ 1 - 1
src/renderers/webgpu/utils/WebGPUPipelineUtils.js

@@ -88,7 +88,7 @@ class WebGPUPipelineUtils {
 
 
 		let blending;
 		let blending;
 
 
-		if ( material.transparent === true && material.blending !== NoBlending ) {
+		if ( material.blending !== NoBlending && ( material.blending !== NormalBlending || material.transparent === true ) ) {
 
 
 			blending = this._getBlending( material );
 			blending = this._getBlending( material );
 
 

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