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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgpu - postprocessing smaa</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ </head>
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+ <body>
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - post-processing SMAA
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+ </div>
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+
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+ <script type="importmap">
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+ {
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+ "imports": {
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+ "three": "../build/three.webgpu.js",
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+ "three/tsl": "../build/three.webgpu.js",
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+ "three/addons/": "./jsm/"
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+ }
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+ }
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+ </script>
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+
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+ <script type="module">
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+
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+ import * as THREE from 'three';
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+ import { pass } from 'three/tsl';
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+ import { smaa } from 'three/addons/tsl/display/SMAANode.js';
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+
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+ import Stats from 'three/addons/libs/stats.module.js';
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+ import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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+
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+ let camera, scene, renderer, postProcessing, stats;
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+
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+ const params = {
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+ enabled: true,
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+ autoRotate: true
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+
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+ };
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+
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+ init();
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+
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+ function init() {
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+
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+ renderer = new THREE.WebGPURenderer();
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setAnimationLoop( animate );
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+ document.body.appendChild( renderer.domElement );
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+
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+ stats = new Stats();
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+ document.body.appendChild( stats.dom );
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+
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+ //
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+
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+ camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
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+ camera.position.z = 300;
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+
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+ scene = new THREE.Scene();
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+
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+ const geometry = new THREE.BoxGeometry( 120, 120, 120 );
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+ const material1 = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
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+
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+ const mesh1 = new THREE.Mesh( geometry, material1 );
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+ mesh1.position.x = - 100;
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+ scene.add( mesh1 );
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+
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+ const texture = new THREE.TextureLoader().load( 'textures/brick_diffuse.jpg' );
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+ texture.colorSpace = THREE.SRGBColorSpace;
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+
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+ const material2 = new THREE.MeshBasicMaterial( { map: texture } );
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+
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+ const mesh2 = new THREE.Mesh( geometry, material2 );
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+ mesh2.position.x = 100;
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+ scene.add( mesh2 );
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+
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+ // post processing
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+
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+ postProcessing = new THREE.PostProcessing( renderer );
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+
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+ const scenePass = pass( scene, camera );
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+ const smaaPass = smaa( scenePass );
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+
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+ postProcessing.outputNode = smaaPass;
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize );
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+
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+ const gui = new GUI();
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+
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+ const smaaFolder = gui.addFolder( 'SMAA' );
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+ smaaFolder.add( params, 'enabled' ).onChange( ( value ) => {
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+
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+ if ( value === true ) {
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+
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+ postProcessing.outputNode = smaaPass;
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+
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+ } else {
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+
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+ postProcessing.outputNode = scenePass;
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+
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+ }
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+
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+ postProcessing.needsUpdate = true;
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+
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+ } );
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+
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+ const sceneFolder = gui.addFolder( 'Scene' );
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+ sceneFolder.add( params, 'autoRotate' );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ const width = window.innerWidth;
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+ const height = window.innerHeight;
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+
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+ camera.aspect = width / height;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( width, height );
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+
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+ }
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+
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+ function animate() {
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+
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+ stats.begin();
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+
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+ if ( params.autoRotate === true ) {
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+
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+ for ( let i = 0; i < scene.children.length; i ++ ) {
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+
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+ const child = scene.children[ i ];
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+
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+ child.rotation.x += 0.005;
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+ child.rotation.y += 0.01;
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+
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+ }
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+
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+ }
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+
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+ postProcessing.render();
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+
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+ stats.end();
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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